Player Expertises Reference

CoffeeMud 5.2

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Prayers
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Expertises

Durable Crafting II (DURACRAFTII)



Expertise: Durable Crafting II
Requires : A base strength of at least 18.
The ability to craft armors and clothing to be more protective. Items crafted
"Reinforced" are 20% heavier, 10%+1 point more protective, and worth 150% more.

Light Crafting III (LITECRAFTIII)



Expertise: Light Crafting III
Requires : A base dexterity of at least 22.
The ability to craft items using less material without sacrificing quality.
Items crafted "Agile" are 50% lighter, and worth 250% more in value.

Lethal Crafting I (LTHLCRAFTI)



Expertise: Lethal Crafting I
Requires : A base constitution of at least 14.
The ability to craft weapons that are more deadly than usual. Items crafted
"Damaging" are 5% more damaging, and worth 50% more.

Light Crafting II (LITECRAFTII)



Expertise: Light Crafting II
Requires : A base dexterity of at least 18.
The ability to craft items using less material without sacrificing quality.
Items crafted "Supple" are 25% lighter, and worth 100% more in value.

Lethal Crafting III (LTHLCRAFTIII)



Expertise: Lethal Crafting III
Requires : A base constitution of at least 22.
The ability to craft weapons that are more deadly than usual. Items crafted
"Lethal" are 15% +1 point more damaging, and worth 400% more.

Durable Crafting III (DURACRAFTIII)



Expertise: Durable Crafting III
Requires : A base strength of at least 22.
The ability to craft armors and clothing to be more protective. Items crafted
"Fortified" are 25% heavier, 25%+1 point more protective, and worth 250% more.

Lethal Crafting II (LTHLCRAFTII)



Expertise: Lethal Crafting II
Requires : A base constitution of at least 18.
The ability to craft weapons that are more deadly than usual. Items crafted
"Brutal" are 10% more damaging, and worth 200% more.

Durable Crafting I (DURACRAFTI)



Expertise: Durable Crafting I
Requires : A base strength of at least 14.
The ability to craft armors and clothing to be more protective. Items crafted
"Strong" are 10% heavier, 1 point more protective, and worth 10% more.

Light Crafting I (LITECRAFTI)



Expertise: Light Crafting I
Requires : A base dexterity of at least 14.
The ability to craft items using less material without sacrificing quality.
Items crafted "Light" are 10% lighter, and worth 20% more in value.

Quality Crafting II (QUALCRAFTII)



Expertise: Quality Crafting II
Requires : A base charisma of at least 18.
The ability to craft items of the highest quality. Items crafted "Beautiful"
are worth 250% more.

Quality Crafting III (QUALCRAFTIII)



Expertise: Quality Crafting III
Requires : A base charisma of at least 22.
The ability to craft items of the highest quality. Items crafted "Exquisite"
are worth 250% more and grant an extra point of charisma.

Quality Crafting I (QUALCRAFTI)



Expertise: Quality Crafting I
Requires : A base charisma of at least 14.
The ability to craft items of the highest quality. Items crafted "Fine" are
worth 50% more.