Durable Crafting II (DURACRAFTII)
Expertise: Durable Crafting II Requires : A base strength of at least 18. The ability to craft armors and clothing to be more protective. Items crafted "Reinforced" are 20% heavier, 10%+1 point more protective, and worth 150% more.
Light Crafting III (LITECRAFTIII)
Expertise: Light Crafting III Requires : A base dexterity of at least 22. The ability to craft items using less material without sacrificing quality. Items crafted "Agile" are 50% lighter, and worth 250% more in value.
Lethal Crafting I (LTHLCRAFTI)
Expertise: Lethal Crafting I Requires : A base constitution of at least 14. The ability to craft weapons that are more deadly than usual. Items crafted "Damaging" are 5% more damaging, and worth 50% more.
Light Crafting II (LITECRAFTII)
Expertise: Light Crafting II Requires : A base dexterity of at least 18. The ability to craft items using less material without sacrificing quality. Items crafted "Supple" are 25% lighter, and worth 100% more in value.
Lethal Crafting III (LTHLCRAFTIII)
Expertise: Lethal Crafting III Requires : A base constitution of at least 22. The ability to craft weapons that are more deadly than usual. Items crafted "Lethal" are 15% +1 point more damaging, and worth 400% more.
Durable Crafting III (DURACRAFTIII)
Expertise: Durable Crafting III Requires : A base strength of at least 22. The ability to craft armors and clothing to be more protective. Items crafted "Fortified" are 25% heavier, 25%+1 point more protective, and worth 250% more.
Lethal Crafting II (LTHLCRAFTII)
Expertise: Lethal Crafting II Requires : A base constitution of at least 18. The ability to craft weapons that are more deadly than usual. Items crafted "Brutal" are 10% more damaging, and worth 200% more.
Durable Crafting I (DURACRAFTI)
Expertise: Durable Crafting I Requires : A base strength of at least 14. The ability to craft armors and clothing to be more protective. Items crafted "Strong" are 10% heavier, 1 point more protective, and worth 10% more.
Light Crafting I (LITECRAFTI)
Expertise: Light Crafting I Requires : A base dexterity of at least 14. The ability to craft items using less material without sacrificing quality. Items crafted "Light" are 10% lighter, and worth 20% more in value.
Quality Crafting II (QUALCRAFTII)
Expertise: Quality Crafting II Requires : A base charisma of at least 18. The ability to craft items of the highest quality. Items crafted "Beautiful" are worth 250% more.
Quality Crafting III (QUALCRAFTIII)
Expertise: Quality Crafting III Requires : A base charisma of at least 22. The ability to craft items of the highest quality. Items crafted "Exquisite" are worth 250% more and grant an extra point of charisma.
Quality Crafting I (QUALCRAFTI)
Expertise: Quality Crafting I Requires : A base charisma of at least 14. The ability to craft items of the highest quality. Items crafted "Fine" are worth 50% more.
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