Player Songs/Dances/Plays Reference

CoffeeMud 5.2

Skills
Prayers
Chants
Spells
Expertises
Songs/Dances/Plays

Ballet (Dance_Ballet)



Song : Ballet
Available: Prancer(14)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE BALLET
Example : dance ballet
This highly graceful dance form grants the prancer and his or her party a great
bonus to Dexterity.

Basse (Dance_Basse)



Song : Basse
Available: Prancer(9)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE BASSE
Example : dance basse
This highly dignified walking dance from France will make the prancer and his
or her party unattackable by aggressive monsters, due to the monsters awe of the
dancers.

Butoh (Dance_Butoh)



Song : Butoh
Available: Prancer(16)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE BUTOH
Example : dance butoh
This expressionist dance form, highly spiritual in nature, assist the prancer
and his or her party in the recovery of mana.

Butterfly (Dance_Butterfly)



Song : Butterfly
Available: Prancer(23)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE BUTTERFLY
Example : dance butterfly
This Native American dance grants the pracer and his or her party the ability
to fly.

Can-Can (Dance_CanCan)



Song : Can-Can
Available: Prancer(1)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE "CAN-CAN"
Example : dance "can-can"
This exihilirating, high-kicking dance allows the prancer and his or her party
to get an extra kick attack every combat round.

Capoeira (Dance_Capoeira)



Song : Capoeira
Available: Prancer(7)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE CAPOEIRA
Example : dance capoeira
This acrobatic and athletic Brazilian fighting dance grants the prancer and his
or her party bonus attack and damage when fighting unarmed.

Clog Dance (Dance_Clog)



Song : Clog Dance
Available: Jester(14) Prancer(6)
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE CLOG
Example : dance clog
This loud, thumping folk dance will make the prancer's enemies clumsy in
combat.

Cotillon (Dance_Cotillon)



Song : Cotillon
Available: Prancer(13)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE COTILLON
Example : dance cotillon
This ballroom dance, characterized by couples switching partners, will cause
the prancer and his or her party to automatically rescue each other during combat.

Courante (Dance_Courante)



Song : Courante
Available: Prancer(17)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE COURANTE
Example : dance courante
This French running dance grants the prancer and his or her party an extra
attack per round.

Flamenco (Dance_Flamenco)



Song : Flamenco
Available: Prancer(20)
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE FLAMENCO
Example : dance flamenco
This Spanish dance, charicterized by stamping footwork, will cause damage to
the prancer's enemies.

Foxtrot (Dance_Foxtrot)



Song : Foxtrot
Available: Prancer(2)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE FOXTROT
Example : dance foxtrot
This slow marching dance allows the prancer and his or her party to recover
mana and movement at an accellerated rate.

Grass (Dance_Grass)



Song : Grass
Available: Prancer(5)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE GRASS
Example : dance grass
This religious dance of Native Americans grants the pracer and his or her party
the same affect as the BLESS prayer, which is a bonus to armor.

Jingledress (Dance_Jingledress)



Song : Jingledress
Available: Prancer(21)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE JINGLEDRESS
Example : dance jingledress
This Native American religious dance grants a curing affect to the prancer and
his or her party every tick.

Jitterbug (Dance_Jitterbug)



Song : Jitterbug
Available: Prancer(15)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE JITTERBUG
Example : dance jitterbug
This dance, characterized by spins, improvised moves, cartwheels, and jumps
grants the prancer and his or her party a high degree of protection at the cost of
some attack ability.

Macabre (Dance_Macabre)



Song : Macabre
Available: Prancer(24)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE MACABRE
Example : dance macabre
This European dance from the middle ages, characterized by skeletons playing
instruments, gives the prancer and his or her party bonus attack and damage,
especially when hidden.

Manipuri (Dance_Manipuri)



Song : Manipuri
Available: Prancer(12)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE MANIPURI
Example : dance manipuri
This soft, religious dance from India will create peace for the prancer and his
or her party.

Morris (Dance_Morris)



Song : Morris
Available: Prancer(22)
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE MORRIS
Example : dance morris
This English ceremonial dance, characterized by ringing bells on the dancers
feet, will cause the prancers enemies to become highly distracted during combat.

Musette (Dance_Musette)



Song : Musette
Available: Prancer(18)
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE MUSETTE
Example : dance musette
This slow moving dance, usually done to a bass drone, will cut the attacks of
the prancers enemies in half.

Polka (Dance_Polka)



Song : Polka
Available: Prancer(11)
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE POLKA
Example : dance polka
This quick dance, popular in German drinking and dancing halls, will inebriate
the prancers enemies.

Rags Sharqi (Dance_RagsSharqi)



Song : Rags Sharqi
Available: Prancer(12)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE RAGSSHARQI
Example : dance ragssharqi
Also known as the Belly dance, this Egyptian dance will grant the prancer and
his or her party bonus hit points and a small resistance to poison.

Salsa (Dance_Salsa)



Song : Salsa
Available: Prancer(5)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE SALSA
Example : dance salsa
This sensuous cuban dancing style grants the prancer and his or her party bonus
to Charisma, and a very romantic mood.

Square (Dance_Square)



Song : Square
Available: Prancer(30)
Use Cost : Movement (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE SQUARE
Example : dance square
This American couple dance, where moves are usually called out by a singer,
causes all who hear and witness the prancer to follow his or her commands whenever
they are spoken by the prancer.

Stop (Dance_Stop)



Song : Stop
Available: Jester(14) Prancer(1)
Use Cost : Movement (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE STOP
Example : dance stop
This causes the prancer to stop dancing.

Swing (Dance_Swing)



Song : Swing
Available: Prancer(8)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE SWING
Example : dance swing
This highly social and flamboyant dancing style grants the prancer and his or
her party parrying abilities, both armed and unarmed.

Swords (Dance_Swords)



Song : Swords
Available: Prancer(19)
Use Cost : Movement (50)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE SWORDS
Example : dance swords
This mystical and magical dance, related to the Indian snake charm, will cause
any swords on the ground to rise up and attack the prancer's enemies.

Tango (Dance_Tango)



Song : Tango
Available: Prancer(10)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE TANGO
Example : dance tango
This highly beautiful and sensual dancing style from Argentina gives the
prancer and his or her party members a huge bonus to Charisma.

Tap (Dance_Tap)



Song : Tap
Available: Prancer(8)
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE TAP
Example : dance tap
This American percussive dance, characterized by rapid and tiring foot tapping
will tire out the prancers enemies, taking away their mana as well.

Tarantella (Dance_Tarantella)



Song : Tarantella
Available: Prancer(3)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE TARANTELLA
Example : dance tarantella
This Italian folk dance, whose origin comes from a belief that the dance would
sweat out a spider's poison, protects the the prancer and his or her party from
poison, as well as removing poison every minute.

Waltz (Dance_Waltz)



Song : Waltz
Available: Prancer(4)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE WALTZ
Example : dance waltz
This dance in 3-3 time gives 3 points to a random ability score for the prancer
and his or her party. An extra 3 points is awarded to another ability every 9
levels of the prancer.

War (Dance_War)



Song : War
Available: Prancer(25)
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE WAR
Example : dance war
This Native American dance grants the prancer and his or her party members a
huge bonus to attack, damage, and armor, as well as bonus to their stats, all at
the expense of Mana.

Accompaniment (Play_Accompaniment)



Song : Accompaniment
Available: Minstrel(20)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY ACCOMPANIMENT
Example : play accompaniment
This tune will grant extra levels to any bards in the playing-bards group.

Background (Play_Background)



Song : Background
Available: Minstrel(4)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY BACKGROUND
Example : play background
This tune will grant bonuses to all saving throws for all members of the bards
group.

Ballad (Play_Ballad)



Song : Ballad
Available: Minstrel(9)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY BALLAD
Example : play ballad
This tune inspires the bard and his or her group to better attacking, and
better resistance to mind attacks.

Battlehymn (Play_Battlehymn)



Song : Battlehymn
Available: Minstrel(25)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY BATTLEHYMN
Example : play battlehymn
This song will grant the bard and the bards group a bonus to their damage
during combat. The song must be started during combat to be effective.

Blues (Play_Blues)



Song : Blues
Available: Minstrel(8)
Use Cost : Mana (25) Movement (25)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY BLUES
Example : play blues
This tune affects the enemies of the bard. They will have depressed attack
skill, grow hungry faster, and be more susceptible to certain unjust skills.

Break (Play_Break)



Song : Break
Available: Minstrel(1)
Use Cost : Mana (25) Movement (25)
Quality : Circumstantial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY BREAK
Example : play break
This causes the bard to stop playing his or her instrument.

Carol (Play_Carol)



Song : Carol
Available: Minstrel(7)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY CAROL
Example : play carol
This song increases the bard and the bards groups defence against mind based
attacks.

Charge! (Play_Charge)



Song : Charge!
Available: Minstrel(11)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY CHARGE! ([TARGET])
Example : play charge! orc
This song will cause the bard and the bards group to charge the target, giving
them a bonus to attack and damage, at the expense of some defence.

Clarinets (Play_Clarinets)



Song : Clarinets
Available: Minstrel(7)
Use Cost : Mana (25) Movement (25)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY CLARINETS
Example : play clarinets
This song brings out the magical abilities of all kinds of clarinet-like
instruments. It will cause a Shocking Grasp on enemies, as per the spell.

Cymbals (Play_Cymbals)



Song : Cymbals
Available: Minstrel(5)
Use Cost : Mana (25) Movement (25)
Quality : Circumstantial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY CYMBALS
Example : play cymbals
This song brings out the magical abilities of all kinds of cymbal-like
instruments. It will cause a Knock spell to be cast all around.

Dirge (Play_Dirge)



Song : Dirge
Available: Minstrel(14)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY DIRGE [TARGET BODY]
Example : play dirge "body of an orc"
This song will cause any dead bodys in the room to fade away, which will also
give the bard and the bards group a little extra experience.

Ditty (Play_Ditty)



Song : Ditty
Available: Minstrel(15)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY DITTY
Example : play ditty
While this song is playing, the bard and the bards group will all gain back hit
points at an accellerated rate.

Drums (Play_Drums)



Song : Drums
Available: Minstrel(3)
Use Cost : Mana (25) Movement (25)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY DRUMS
Example : play drums
This song brings out the magical abilities of all kinds of drum-like
instruments. It will cause deafness to all enemies, as per the spell.

Flutes (Play_Flutes)



Song : Flutes
Available: Minstrel(2)
Use Cost : Mana (25) Movement (25)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY FLUTES
Example : play flutes
This song brings out the magical abilities of all kinds of flute-like
instruments. It will cast charm animal to all enemies, as per the druidic chant.

Guitars (Play_Guitars)



Song : Guitars
Available: Minstrel(6)
Use Cost : Mana (25) Movement (25)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY GUITARS
Example : play guitars
This song brings out the magical abilities of all kinds of guitar-like
instruments. It will cast fireball at all enemies, as per the spell.

Harmonicas (Play_Harmonicas)



Song : Harmonicas
Available: Minstrel(18)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Caster only
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY HARMONICAS
Example : play harmonicas
This song brings out the magical abilities of all kinds of harmonica-like
instruments. It will cast awe on the bard and the bards group.

Harmony (Play_Harmony)



Song : Harmony
Available: Minstrel(23)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY HARMONY
Example : play harmony
This song produces a calming affect for the bard and the bards group.

Harps (Play_Harps)



Song : Harps
Available: Minstrel(4)
Use Cost : Mana (25) Movement (25)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY HARPS
Example : play harps
This song brings out the magical abilities of all kinds of harp-like
instruments. It will cast "friends" on the bard and the bards group, as per the
spell.

Horns (Play_Horns)



Song : Horns
Available: Minstrel(10)
Use Cost : Mana (25) Movement (25)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY HORNS
Example : play horns
This song brings out the magical abilities of all kinds of horn-like
instruments. It will cast "faerie fire" on all enemies, as per the spell.

Love Song (Play_LoveSong)



Song : Love Song
Available: Minstrel(6)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY "LOVE SONG"
Example : play "love song"
This song increases the charisma of the bard and the bards group. It may also
inspire loving feelings.

Lullabies (Play_Lullabies)



Song : Lullabies
Available: Minstrel(18)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : PLAY LULLABIES
Example : play lullabies
This song puts to sleep all enemies of the bard.

March (Play_March)



Song : March
Available: Minstrel(3)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY MARCH
Example : play march
This song allows movement to be quickly regenerated for the bard and the bards
group.

Melody (Play_Melody)



Song : Melody
Available: Minstrel(5)
Use Cost : Mana (25) Movement (25)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY MELODY
Example : play melody
This song makes all enemies of the bard more susceptible to mind-based attacks.

Mystical (Play_Mystical)



Song : Mystical
Available: Minstrel(24)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY MYSTICAL
Example : play mystical
This song is a tremendous benefit to all spell and spell-like affects. So long
as this mystical tune is playing, no arcane spell affects on anyone in the same
room as the bard will expire.

Oboes (Play_Oboes)



Song : Oboes
Available: Minstrel(9)
Use Cost : Mana (25) Movement (25)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY OBOES
Example : play oboes
This song brings out the magical abilities of all kinds of oboe-like
instruments. It will cast "lightning bolt" at all enemies, as per the spell.

Organs (Play_Organs)



Song : Organs
Available: Minstrel(22)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Caster only
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY ORGANS
Example : play organs
This song brings out the magical abilities of all kinds of organ-like
instruments. It will cast "protect health" at the bard and all of his group, as
per the prayer.

Pianos (Play_Pianos)



Song : Pianos
Available: Minstrel(16)
Use Cost : Mana (25) Movement (25)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY PIANOS
Example : play pianos
This song brings out the magical abilities of all kinds of piano-like
instruments. It will cast feeblemind at all enemies, as per the spell.

Retreat (Play_Retreat)



Song : Retreat
Available: Minstrel(10)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY RETREAT ([DIRECTION])
Example : play retreat east
This song will cause the bard and all of his or her group to retreat in the
direction specified, in an orderly fashion. No experience is lost when fleeing
combat in this way.

Reveille (Play_Reveille)



Song : Reveille
Available: Minstrel(12)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY REVEILLE
Example : play reveille
This song wakes up everyone in the room, and all adjacent rooms. For a few
moments, everyone waking up will be under the affect of "Search", as per the common
skill.

Rhythm (Play_Rhythm)



Song : Rhythm
Available: Minstrel(2)
Use Cost : Mana (25) Movement (25)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY RHYTHM
Example : play rhythm
This song decreases the magical resistance of all enemies of the bard. "The
Rhythm is gonna get you..."

Solo (Play_Solo)



Song : Solo
Available: Minstrel(16)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY SOLO
Example : play solo
This song will instantly stop all other bard songs in the room, including
dances, instruments, and other songs. If another bard wishes to play their own
songs, they will have to compete with the soloing player. Essentially, this allows
a bard to "upstage" other bards, rendering them mute. Playing solo requires extra
mana to expell the other songs, however.

Spiritual (Play_Spiritual)



Song : Spiritual
Available: Minstrel(21)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY SPIRITUAL
Example : play spiritual
This song is a tremendous benefit to all prayer and prayer-like affects. So
long as this mystical tune is playing, no divine prayer affects on anyone in the
same room as the bard will expire.

Symphony (Play_Symphony)



Song : Symphony
Available: Minstrel(13)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY SYMPHONY
Example : play symphony
This extremely versatile song has a different affect for every single
instrument that exists.

Tempo (Play_Tempo)



Song : Tempo
Available: Minstrel(1)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY TEMPO
Example : play tempo
This song causes the common skills of the bard and the bards group to be
completed more quickly.

Tribal (Play_Tribal)



Song : Tribal
Available: Minstrel(22)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY TRIBAL
Example : play tribal
This song is a tremendous benefit to all chant and chant-like affects. So long
as this mystical tune is playing, all druidic affects on the bard and his or her
followers will be maintained indefinitely.

Trombones (Play_Trombones)



Song : Trombones
Available: Minstrel(24)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY TROMBONES
Example : play trombones
This song brings out the magical abilities of all kinds of trombone-like
instruments. It will cast frenzy on the bard and his or her group, as per the
spell.

Trumpets (Play_Trumpets)



Song : Trumpets
Available: Minstrel(14)
Use Cost : Mana (25) Movement (25)
Quality : Circumstantial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY TRUMPETS
Example : play trumpets
This song brings out the magical abilities of all kinds of trumpet-like
instruments. It will cast shatter on all enemies, as per the spell.

Tubas (Play_Tubas)



Song : Tubas
Available: Minstrel(20)
Use Cost : Mana (25) Movement (25)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY TUBAS
Example : play tubas
This song brings out the magical abilities of all kinds of tuba-like
instruments. It will cast "Gust of Wind" on all enemies, as per the spell.

Violins (Play_Violins)



Song : Violins
Available: Minstrel(8)
Use Cost : Mana (25) Movement (25)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY VIOLINS
Example : play violins
This song brings out the magical abilities of all kinds of violin-like
instruments. It casts Frost on all enemies, as per the spell.

Wood Clappers (Play_Woods)



Song : Wood Clappers
Available: Minstrel(1)
Use Cost : Mana (25) Movement (25)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY WOOD
Example : play wood
This song brings out the magical abilities of all kinds of wood-clapping
instruments. It casts shield on the bard and his or her group, as per the spell.

Xylophones (Play_Xylophones)



Song : Xylophones
Available: Minstrel(12)
Use Cost : Mana (25) Movement (25)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : PLAY, PL, PLA
Usage : PLAY XYLOPHONES
Example : play xylophones
This song brings out the magical abilities of all kinds of xylophone-like
instruments. It casts slow on all enemies, as per the spell.

Armor (Song_Armor)



Song : Armor
Available: Bard(5) Minstrel(6)
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING ARMOR
Example : sing armor
The bards and the bards group become harder to hit in combat.

Babble (Song_Babble)



Song : Babble
Available: Bard(5) Jester(4)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING BABBLE
Example : sing babble
Anyone not in the bards group will begin to speak unintelligibly.

Blasting (Song_Blasting)



Song : Blasting
Available: Bard(20)
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING BLASTING
Example : sing blasting
Improves the damage ability of the bard and the bards group.

Suave (Song_Charm)



Song : Suave
Available: Bard(4) Charlatan(4) Jester(16)
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING SUAVE
Example : sing suave
Improves the Charisma of the bard and the bards group.

Clumsiness (Song_Clumsiness)



Song : Clumsiness
Available: Bard(6)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING CLUMSINESS
Example : sing clumsiness
Enemies of the bard lose some of their dexterity, and become easier to hit in
combat.

Comprehension (Song_Comprehension)



Song : Comprehension
Available: Bard(11) Charlatan(11)
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING COMPREHENSION
Example : sing comprehension
Allows the bard and the bards group to understand any language being spoken.

Death (Song_Death)



Song : Death
Available: Bard(24)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING DEATH
Example : sing death
Deals deadly blows to all enemies hearing the bard.

Awareness (Song_Detection)



Song : Awareness
Available: Bard(1) Charlatan(6) Jester(6)
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING AWARENESS
Example : sing AWARENESS
Allows the bard and the bards group to detect magical items and creatures.

Dexterity (Song_Dexterity)



Song : Dexterity
Available: Bard(14)
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING DEXTERITY [AMOUNT OF DEXTERITY]
Example : sing dexterity 5
The bard can sing away some of his or her dexterity, granting the bonus to
members of the bards group.

Disgust (Song_Disgust)



Song : Disgust
Available: Several Classes(24)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING DISGUST
Example : sing disgust
All noncombatant enemies hearing the bard will become disgusted, attacking
someone else in the room at random.

Distraction (Song_Distraction)



Song : Distraction
Available: Bard(22) Jester(10)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING DISTRACTION
Example : sing distraction
Enemies of the bard will become distracted during combat, forgetting to make
their attacks from time to time.

Flight (Song_Flight)



Song : Flight
Available: Bard(18)
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING FLIGHT
Example : sing flight
Allows the bard and the bards group to flee combat without experience penalty.
The bard sings this to the tune of "Brave, Brave Sir Robin".

Flying (Song_Flying)



Song : Flying
Available: Bard(23)
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING FLYING
Example : sing flying
Allows the bard and the bards group to fly.

Friendship (Song_Friendship)



Song : Friendship
Available: Bard(10)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING FRIENDSHIP
Example : sing friendship
Has a powerful charming effect on all bard enemies hearing the song.

Health (Song_Health)



Song : Health
Available: Bard(12)
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING HEALTH
Example : sing health
Grants to the bard and members of the bards group hearing the song bonus
maximum hit points, which must be healed to use.

Drunkenness (Song_Inebriation)



Song : Drunkenness
Available: Bard(11) Jester(2)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING DRUNKENNESS
Example : sing DRUNKENNESS
Enemies of the bard who hear this song become drunk, making them almost random
attackers in combat.

Knowledge (Song_Knowledge)



Song : Knowledge
Available: Bard(19) Charlatan(19)
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING KNOWLEDGE
Example : sing knowledge
The bards and the bards group gain two points of intelligence and wisdom.

Lethargy (Song_Lethargy)



Song : Lethargy
Available: Bard(18)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING LETHARGY
Example : sing lethargy
Enemies of the bard who hear this song move more slowly, cutting in half their
number of attacks.

Lightness (Song_Lightness)



Song : Lightness
Available: Jester(11)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING LIGHTNESS
Example : sing lightness
Friends of the bard who hear this song to become light as a feather, able to
fall from high places without taking damage.

Lullaby (Song_Lullibye)



Song : Lullaby
Available: Bard(22)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING LULLABY
Example : sing lullaby
Enemies of the bard who hear this song fall fast asleep.

Mana (Song_Mana)



Song : Mana
Available: Bard(16) Charlatan(18)
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING MANA
Example : sing mana
The bards and the bards group regains mana more quickly.

Mercy (Song_Mercy)



Song : Mercy
Available: Bard(12) Jester(14)
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING MERCY
Example : sing mercy
The bards and the bards group gain a short rest from the attacks of aggressive
monsters whenever entering a new room or place.

Muting (Song_Mute)



Song : Muting
Available: Bard(8) Jester(20)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING MUTE
Example : sing mute
Enemies of the bard who hear this song find themselves unable to speak, sing,
pray, or cast verbal spells.

Nothing (Song_Nothing)



Song : Nothing
Available: Several Classes(1)
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING NOTHING
Example : sing nothing
Causes the bard to stop singing.

Ode (Song_Ode)



Song : Ode
Available: Bard(30)
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING ODE ([MOB NAME])
Example : sing ode
Example : sing ode bob
This song allows the bard to either compose an ode about a player or monster
which is present, or sing an ode already composed. To compose an ode about a
subject, the bard must enter 'sing ode name' while the subject is in the room. The
bard must then be careful to follow the subject around during the composition, so
as to maintain contact. If the bard should lose contact with the subject of the
ode, the composition will fail. At any time, the bard may end the composition by
entering 'sing ode' (without the name).

Once an ode has been composed, the ode may be sung again using 'sing ode name'.
The ode will echo the three top activities which the bard witnessed the subject
doing during composition. It will then allow the bards entire group to benefit
from this composition. Benefits may be increased abilities, increased saving
throws, increased stats, or other benefits. These benefits will all depend upon
the nature of the composition. Once an ode has been composed about a subject, a
new composition about the same subject may not be made.

Enter 'sing ode' (without a name) will end a composition in progress. It will
also allow the bard to review the odes already composed in the past.

Protection (Song_Protection)



Song : Protection
Available: Bard(15) Charlatan(15)
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING PROTECTION
Example : sing protection
The bards and the bards group gain an invulnerability to certain magical and
elemental affects, and become harder to hit, at the expense of a little dexterity.

Quickness (Song_Quickness)



Song : Quickness
Available: Bard(17) Jester(22) Minstrel(17)
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING QUICKNESS
Example : sing quickness
The bards and the bards group begin to move more quickly, gaining one
additional attack per round.

Rage (Song_Rage)



Song : Rage
Available: Bard(7) Charlatan(12) Jester(8)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING RAGE
Example : sing rage
Enemies of the bard who hear this song become enraged, doing more damage in
combat, but hitting less often, and being more easily hit. Enraged mobs are also
unable to flee.

Rebirth (Song_Rebirth)



Song : Rebirth
Available: Bard(25)
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING REBIRTH
Example : sing rebirth
The dead, cold bodies of any players in the same room as the bard are
resusitated.

Revelation (Song_Revelation)



Song : Revelation
Available: Bard(10)
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING REVELATION
Example : sing revelation
The bards and the bards group gain the ability to see in the dark, as well as
to see invisible things and creatures.

Seeing (Song_Seeing)



Song : Seeing
Available: Bard(2) Jester(12)
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING SEEING
Example : sing seeing
The bards and the bards group gain the ability to see hidden and sneaking
creatures, as well as infravision, or the ability to see non-undead creatures in
the dark.

Serenity (Song_Serenity)



Song : Serenity
Available: Bard(9) Minstrel(9)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING SERENITY
Example : sing serenity
Enemies hearing the bard immediately cease combat, and gain a suddenly peaceful
nature. Noone hearing the bard will be able to fight for the duration of the song.

Silencing (Song_Silence)



Song : Silencing
Available: Bard(13)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING SILENCING
Example : sing silencing
Enemies of the bard who hear this song find themselves unable to speak, sing,
pray, hear, or cast verbal spells

Single Mindedness (Song_SingleMindedness)



Song : Single Mindedness
Available: Jester(23)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING "SINGLE MINDEDNESS"
Example : sing "single mindedness"
Enemies of the bard who hear this song find themselves unable perform any
action except for the first action they perform when this song starts.

Strength (Song_Strength)



Song : Strength
Available: Bard(21) Charlatan(23)
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING STRENGTH [AMOUNT OF STRENGTH]
Example : sing strength 5
The bard can sing away some of his or her strength, granting the bonus to
members of the bards group.

Thanks (Song_Thanks)



Song : Thanks
Available: Bard(21) Charlatan(21) Jester(18) Minstrel(19)
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING THANKS
Example : sing thanks
Non-monster enemies of the bard who hear this song may be inspired to give a
coin to the bard, with thanks.

Valor (Song_Valor)



Song : Valor
Available: Bard(3)
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 2
Commands : SING, SI
Usage : SING VALOR
Example : sing valor
The bards and the bards group become more proficient with their weapons, and
gain more attack skill.