Ballet (Dance_Ballet)
Song : Ballet Available: Prancer(14) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE BALLET Example : dance ballet This highly graceful dance form grants the prancer and his or her party a great bonus to Dexterity.
Basse (Dance_Basse)
Song : Basse Available: Prancer(9) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE BASSE Example : dance basse This highly dignified walking dance from France will make the prancer and his or her party unattackable by aggressive monsters, due to the monsters awe of the dancers.
Butoh (Dance_Butoh)
Song : Butoh Available: Prancer(16) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE BUTOH Example : dance butoh This expressionist dance form, highly spiritual in nature, assist the prancer and his or her party in the recovery of mana.
Butterfly (Dance_Butterfly)
Song : Butterfly Available: Prancer(23) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE BUTTERFLY Example : dance butterfly This Native American dance grants the pracer and his or her party the ability to fly.
Can-Can (Dance_CanCan)
Song : Can-Can Available: Prancer(1) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE "CAN-CAN" Example : dance "can-can" This exihilirating, high-kicking dance allows the prancer and his or her party to get an extra kick attack every combat round.
Capoeira (Dance_Capoeira)
Song : Capoeira Available: Prancer(7) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE CAPOEIRA Example : dance capoeira This acrobatic and athletic Brazilian fighting dance grants the prancer and his or her party bonus attack and damage when fighting unarmed.
Clog Dance (Dance_Clog)
Song : Clog Dance Available: Jester(14) Prancer(6) Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE CLOG Example : dance clog This loud, thumping folk dance will make the prancer's enemies clumsy in combat.
Cotillon (Dance_Cotillon)
Song : Cotillon Available: Prancer(13) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE COTILLON Example : dance cotillon This ballroom dance, characterized by couples switching partners, will cause the prancer and his or her party to automatically rescue each other during combat.
Courante (Dance_Courante)
Song : Courante Available: Prancer(17) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE COURANTE Example : dance courante This French running dance grants the prancer and his or her party an extra attack per round.
Flamenco (Dance_Flamenco)
Song : Flamenco Available: Prancer(20) Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE FLAMENCO Example : dance flamenco This Spanish dance, charicterized by stamping footwork, will cause damage to the prancer's enemies.
Foxtrot (Dance_Foxtrot)
Song : Foxtrot Available: Prancer(2) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE FOXTROT Example : dance foxtrot This slow marching dance allows the prancer and his or her party to recover mana and movement at an accellerated rate.
Grass (Dance_Grass)
Song : Grass Available: Prancer(5) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE GRASS Example : dance grass This religious dance of Native Americans grants the pracer and his or her party the same affect as the BLESS prayer, which is a bonus to armor.
Jingledress (Dance_Jingledress)
Song : Jingledress Available: Prancer(21) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE JINGLEDRESS Example : dance jingledress This Native American religious dance grants a curing affect to the prancer and his or her party every tick.
Jitterbug (Dance_Jitterbug)
Song : Jitterbug Available: Prancer(15) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE JITTERBUG Example : dance jitterbug This dance, characterized by spins, improvised moves, cartwheels, and jumps grants the prancer and his or her party a high degree of protection at the cost of some attack ability.
Macabre (Dance_Macabre)
Song : Macabre Available: Prancer(24) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE MACABRE Example : dance macabre This European dance from the middle ages, characterized by skeletons playing instruments, gives the prancer and his or her party bonus attack and damage, especially when hidden.
Manipuri (Dance_Manipuri)
Song : Manipuri Available: Prancer(12) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE MANIPURI Example : dance manipuri This soft, religious dance from India will create peace for the prancer and his or her party.
Morris (Dance_Morris)
Song : Morris Available: Prancer(22) Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE MORRIS Example : dance morris This English ceremonial dance, characterized by ringing bells on the dancers feet, will cause the prancers enemies to become highly distracted during combat.
Musette (Dance_Musette)
Song : Musette Available: Prancer(18) Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE MUSETTE Example : dance musette This slow moving dance, usually done to a bass drone, will cut the attacks of the prancers enemies in half.
Polka (Dance_Polka)
Song : Polka Available: Prancer(11) Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE POLKA Example : dance polka This quick dance, popular in German drinking and dancing halls, will inebriate the prancers enemies.
Rags Sharqi (Dance_RagsSharqi)
Song : Rags Sharqi Available: Prancer(12) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE RAGSSHARQI Example : dance ragssharqi Also known as the Belly dance, this Egyptian dance will grant the prancer and his or her party bonus hit points and a small resistance to poison.
Salsa (Dance_Salsa)
Song : Salsa Available: Prancer(5) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE SALSA Example : dance salsa This sensuous cuban dancing style grants the prancer and his or her party bonus to Charisma, and a very romantic mood.
Square (Dance_Square)
Song : Square Available: Prancer(30) Use Cost : Movement (50) Quality : Circumstantial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE SQUARE Example : dance square This American couple dance, where moves are usually called out by a singer, causes all who hear and witness the prancer to follow his or her commands whenever they are spoken by the prancer.
Stop (Dance_Stop)
Song : Stop Available: Jester(14) Prancer(1) Use Cost : Movement (50) Quality : Circumstantial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE STOP Example : dance stop This causes the prancer to stop dancing.
Swing (Dance_Swing)
Song : Swing Available: Prancer(8) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE SWING Example : dance swing This highly social and flamboyant dancing style grants the prancer and his or her party parrying abilities, both armed and unarmed.
Swords (Dance_Swords)
Song : Swords Available: Prancer(19) Use Cost : Movement (50) Quality : Circumstantial Targets : Items Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE SWORDS Example : dance swords This mystical and magical dance, related to the Indian snake charm, will cause any swords on the ground to rise up and attack the prancer's enemies.
Tango (Dance_Tango)
Song : Tango Available: Prancer(10) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE TANGO Example : dance tango This highly beautiful and sensual dancing style from Argentina gives the prancer and his or her party members a huge bonus to Charisma.
Tap (Dance_Tap)
Song : Tap Available: Prancer(8) Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE TAP Example : dance tap This American percussive dance, characterized by rapid and tiring foot tapping will tire out the prancers enemies, taking away their mana as well.
Tarantella (Dance_Tarantella)
Song : Tarantella Available: Prancer(3) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE TARANTELLA Example : dance tarantella This Italian folk dance, whose origin comes from a belief that the dance would sweat out a spider's poison, protects the the prancer and his or her party from poison, as well as removing poison every minute.
Waltz (Dance_Waltz)
Song : Waltz Available: Prancer(4) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE WALTZ Example : dance waltz This dance in 3-3 time gives 3 points to a random ability score for the prancer and his or her party. An extra 3 points is awarded to another ability every 9 levels of the prancer.
War (Dance_War)
Song : War Available: Prancer(25) Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : DANCE, DA Usage : DANCE WAR Example : dance war This Native American dance grants the prancer and his or her party members a huge bonus to attack, damage, and armor, as well as bonus to their stats, all at the expense of Mana.
Accompaniment (Play_Accompaniment)
Song : Accompaniment Available: Minstrel(20) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY ACCOMPANIMENT Example : play accompaniment This tune will grant extra levels to any bards in the playing-bards group.
Background (Play_Background)
Song : Background Available: Minstrel(4) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY BACKGROUND Example : play background This tune will grant bonuses to all saving throws for all members of the bards group.
Ballad (Play_Ballad)
Song : Ballad Available: Minstrel(9) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY BALLAD Example : play ballad This tune inspires the bard and his or her group to better attacking, and better resistance to mind attacks.
Battlehymn (Play_Battlehymn)
Song : Battlehymn Available: Minstrel(25) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY BATTLEHYMN Example : play battlehymn This song will grant the bard and the bards group a bonus to their damage during combat. The song must be started during combat to be effective.
Blues (Play_Blues)
Song : Blues Available: Minstrel(8) Use Cost : Mana (25) Movement (25) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY BLUES Example : play blues This tune affects the enemies of the bard. They will have depressed attack skill, grow hungry faster, and be more susceptible to certain unjust skills.
Break (Play_Break)
Song : Break Available: Minstrel(1) Use Cost : Mana (25) Movement (25) Quality : Circumstantial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY BREAK Example : play break This causes the bard to stop playing his or her instrument.
Carol (Play_Carol)
Song : Carol Available: Minstrel(7) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY CAROL Example : play carol This song increases the bard and the bards groups defence against mind based attacks.
Charge! (Play_Charge)
Song : Charge! Available: Minstrel(11) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY CHARGE! ([TARGET]) Example : play charge! orc This song will cause the bard and the bards group to charge the target, giving them a bonus to attack and damage, at the expense of some defence.
Clarinets (Play_Clarinets)
Song : Clarinets Available: Minstrel(7) Use Cost : Mana (25) Movement (25) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY CLARINETS Example : play clarinets This song brings out the magical abilities of all kinds of clarinet-like instruments. It will cause a Shocking Grasp on enemies, as per the spell.
Cymbals (Play_Cymbals)
Song : Cymbals Available: Minstrel(5) Use Cost : Mana (25) Movement (25) Quality : Circumstantial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY CYMBALS Example : play cymbals This song brings out the magical abilities of all kinds of cymbal-like instruments. It will cause a Knock spell to be cast all around.
Dirge (Play_Dirge)
Song : Dirge Available: Minstrel(14) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY DIRGE [TARGET BODY] Example : play dirge "body of an orc" This song will cause any dead bodys in the room to fade away, which will also give the bard and the bards group a little extra experience.
Ditty (Play_Ditty)
Song : Ditty Available: Minstrel(15) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY DITTY Example : play ditty While this song is playing, the bard and the bards group will all gain back hit points at an accellerated rate.
Drums (Play_Drums)
Song : Drums Available: Minstrel(3) Use Cost : Mana (25) Movement (25) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY DRUMS Example : play drums This song brings out the magical abilities of all kinds of drum-like instruments. It will cause deafness to all enemies, as per the spell.
Flutes (Play_Flutes)
Song : Flutes Available: Minstrel(2) Use Cost : Mana (25) Movement (25) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY FLUTES Example : play flutes This song brings out the magical abilities of all kinds of flute-like instruments. It will cast charm animal to all enemies, as per the druidic chant.
Guitars (Play_Guitars)
Song : Guitars Available: Minstrel(6) Use Cost : Mana (25) Movement (25) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY GUITARS Example : play guitars This song brings out the magical abilities of all kinds of guitar-like instruments. It will cast fireball at all enemies, as per the spell.
Harmonicas (Play_Harmonicas)
Song : Harmonicas Available: Minstrel(18) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Caster only Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY HARMONICAS Example : play harmonicas This song brings out the magical abilities of all kinds of harmonica-like instruments. It will cast awe on the bard and the bards group.
Harmony (Play_Harmony)
Song : Harmony Available: Minstrel(23) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY HARMONY Example : play harmony This song produces a calming affect for the bard and the bards group.
Harps (Play_Harps)
Song : Harps Available: Minstrel(4) Use Cost : Mana (25) Movement (25) Quality : Sometimes Beneficial Targets : Caster only Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY HARPS Example : play harps This song brings out the magical abilities of all kinds of harp-like instruments. It will cast "friends" on the bard and the bards group, as per the spell.
Horns (Play_Horns)
Song : Horns Available: Minstrel(10) Use Cost : Mana (25) Movement (25) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY HORNS Example : play horns This song brings out the magical abilities of all kinds of horn-like instruments. It will cast "faerie fire" on all enemies, as per the spell.
Love Song (Play_LoveSong)
Song : Love Song Available: Minstrel(6) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY "LOVE SONG" Example : play "love song" This song increases the charisma of the bard and the bards group. It may also inspire loving feelings.
Lullabies (Play_Lullabies)
Song : Lullabies Available: Minstrel(18) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : PLAY LULLABIES Example : play lullabies This song puts to sleep all enemies of the bard.
March (Play_March)
Song : March Available: Minstrel(3) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY MARCH Example : play march This song allows movement to be quickly regenerated for the bard and the bards group.
Melody (Play_Melody)
Song : Melody Available: Minstrel(5) Use Cost : Mana (25) Movement (25) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY MELODY Example : play melody This song makes all enemies of the bard more susceptible to mind-based attacks.
Mystical (Play_Mystical)
Song : Mystical Available: Minstrel(24) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY MYSTICAL Example : play mystical This song is a tremendous benefit to all spell and spell-like affects. So long as this mystical tune is playing, no arcane spell affects on anyone in the same room as the bard will expire.
Oboes (Play_Oboes)
Song : Oboes Available: Minstrel(9) Use Cost : Mana (25) Movement (25) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY OBOES Example : play oboes This song brings out the magical abilities of all kinds of oboe-like instruments. It will cast "lightning bolt" at all enemies, as per the spell.
Organs (Play_Organs)
Song : Organs Available: Minstrel(22) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Caster only Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY ORGANS Example : play organs This song brings out the magical abilities of all kinds of organ-like instruments. It will cast "protect health" at the bard and all of his group, as per the prayer.
Pianos (Play_Pianos)
Song : Pianos Available: Minstrel(16) Use Cost : Mana (25) Movement (25) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY PIANOS Example : play pianos This song brings out the magical abilities of all kinds of piano-like instruments. It will cast feeblemind at all enemies, as per the spell.
Retreat (Play_Retreat)
Song : Retreat Available: Minstrel(10) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY RETREAT ([DIRECTION]) Example : play retreat east This song will cause the bard and all of his or her group to retreat in the direction specified, in an orderly fashion. No experience is lost when fleeing combat in this way.
Reveille (Play_Reveille)
Song : Reveille Available: Minstrel(12) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY REVEILLE Example : play reveille This song wakes up everyone in the room, and all adjacent rooms. For a few moments, everyone waking up will be under the affect of "Search", as per the common skill.
Rhythm (Play_Rhythm)
Song : Rhythm Available: Minstrel(2) Use Cost : Mana (25) Movement (25) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY RHYTHM Example : play rhythm This song decreases the magical resistance of all enemies of the bard. "The Rhythm is gonna get you..."
Solo (Play_Solo)
Song : Solo Available: Minstrel(16) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY SOLO Example : play solo This song will instantly stop all other bard songs in the room, including dances, instruments, and other songs. If another bard wishes to play their own songs, they will have to compete with the soloing player. Essentially, this allows a bard to "upstage" other bards, rendering them mute. Playing solo requires extra mana to expell the other songs, however.
Spiritual (Play_Spiritual)
Song : Spiritual Available: Minstrel(21) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY SPIRITUAL Example : play spiritual This song is a tremendous benefit to all prayer and prayer-like affects. So long as this mystical tune is playing, no divine prayer affects on anyone in the same room as the bard will expire.
Symphony (Play_Symphony)
Song : Symphony Available: Minstrel(13) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY SYMPHONY Example : play symphony This extremely versatile song has a different affect for every single instrument that exists.
Tempo (Play_Tempo)
Song : Tempo Available: Minstrel(1) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY TEMPO Example : play tempo This song causes the common skills of the bard and the bards group to be completed more quickly.
Tribal (Play_Tribal)
Song : Tribal Available: Minstrel(22) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY TRIBAL Example : play tribal This song is a tremendous benefit to all chant and chant-like affects. So long as this mystical tune is playing, all druidic affects on the bard and his or her followers will be maintained indefinitely.
Trombones (Play_Trombones)
Song : Trombones Available: Minstrel(24) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY TROMBONES Example : play trombones This song brings out the magical abilities of all kinds of trombone-like instruments. It will cast frenzy on the bard and his or her group, as per the spell.
Trumpets (Play_Trumpets)
Song : Trumpets Available: Minstrel(14) Use Cost : Mana (25) Movement (25) Quality : Circumstantial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY TRUMPETS Example : play trumpets This song brings out the magical abilities of all kinds of trumpet-like instruments. It will cast shatter on all enemies, as per the spell.
Tubas (Play_Tubas)
Song : Tubas Available: Minstrel(20) Use Cost : Mana (25) Movement (25) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY TUBAS Example : play tubas This song brings out the magical abilities of all kinds of tuba-like instruments. It will cast "Gust of Wind" on all enemies, as per the spell.
Violins (Play_Violins)
Song : Violins Available: Minstrel(8) Use Cost : Mana (25) Movement (25) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY VIOLINS Example : play violins This song brings out the magical abilities of all kinds of violin-like instruments. It casts Frost on all enemies, as per the spell.
Wood Clappers (Play_Woods)
Song : Wood Clappers Available: Minstrel(1) Use Cost : Mana (25) Movement (25) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY WOOD Example : play wood This song brings out the magical abilities of all kinds of wood-clapping instruments. It casts shield on the bard and his or her group, as per the spell.
Xylophones (Play_Xylophones)
Song : Xylophones Available: Minstrel(12) Use Cost : Mana (25) Movement (25) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : PLAY, PL, PLA Usage : PLAY XYLOPHONES Example : play xylophones This song brings out the magical abilities of all kinds of xylophone-like instruments. It casts slow on all enemies, as per the spell.
Armor (Song_Armor)
Song : Armor Available: Bard(5) Minstrel(6) Use Cost : Mana (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING ARMOR Example : sing armor The bards and the bards group become harder to hit in combat.
Babble (Song_Babble)
Song : Babble Available: Bard(5) Jester(4) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING BABBLE Example : sing babble Anyone not in the bards group will begin to speak unintelligibly.
Blasting (Song_Blasting)
Song : Blasting Available: Bard(20) Use Cost : Mana (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING BLASTING Example : sing blasting Improves the damage ability of the bard and the bards group.
Suave (Song_Charm)
Song : Suave Available: Bard(4) Charlatan(4) Jester(16) Use Cost : Mana (50) Quality : Circumstantial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING SUAVE Example : sing suave Improves the Charisma of the bard and the bards group.
Clumsiness (Song_Clumsiness)
Song : Clumsiness Available: Bard(6) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING CLUMSINESS Example : sing clumsiness Enemies of the bard lose some of their dexterity, and become easier to hit in combat.
Comprehension (Song_Comprehension)
Song : Comprehension Available: Bard(11) Charlatan(11) Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING COMPREHENSION Example : sing comprehension Allows the bard and the bards group to understand any language being spoken.
Death (Song_Death)
Song : Death Available: Bard(24) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING DEATH Example : sing death Deals deadly blows to all enemies hearing the bard.
Awareness (Song_Detection)
Song : Awareness Available: Bard(1) Charlatan(6) Jester(6) Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING AWARENESS Example : sing AWARENESS Allows the bard and the bards group to detect magical items and creatures.
Dexterity (Song_Dexterity)
Song : Dexterity Available: Bard(14) Use Cost : Mana (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING DEXTERITY [AMOUNT OF DEXTERITY] Example : sing dexterity 5 The bard can sing away some of his or her dexterity, granting the bonus to members of the bards group.
Disgust (Song_Disgust)
Song : Disgust Available: Several Classes(24) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING DISGUST Example : sing disgust All noncombatant enemies hearing the bard will become disgusted, attacking someone else in the room at random.
Distraction (Song_Distraction)
Song : Distraction Available: Bard(22) Jester(10) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING DISTRACTION Example : sing distraction Enemies of the bard will become distracted during combat, forgetting to make their attacks from time to time.
Flight (Song_Flight)
Song : Flight Available: Bard(18) Use Cost : Mana (50) Quality : Circumstantial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING FLIGHT Example : sing flight Allows the bard and the bards group to flee combat without experience penalty. The bard sings this to the tune of "Brave, Brave Sir Robin".
Flying (Song_Flying)
Song : Flying Available: Bard(23) Use Cost : Mana (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING FLYING Example : sing flying Allows the bard and the bards group to fly.
Friendship (Song_Friendship)
Song : Friendship Available: Bard(10) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING FRIENDSHIP Example : sing friendship Has a powerful charming effect on all bard enemies hearing the song.
Health (Song_Health)
Song : Health Available: Bard(12) Use Cost : Mana (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING HEALTH Example : sing health Grants to the bard and members of the bards group hearing the song bonus maximum hit points, which must be healed to use.
Drunkenness (Song_Inebriation)
Song : Drunkenness Available: Bard(11) Jester(2) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING DRUNKENNESS Example : sing DRUNKENNESS Enemies of the bard who hear this song become drunk, making them almost random attackers in combat.
Knowledge (Song_Knowledge)
Song : Knowledge Available: Bard(19) Charlatan(19) Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING KNOWLEDGE Example : sing knowledge The bards and the bards group gain two points of intelligence and wisdom.
Lethargy (Song_Lethargy)
Song : Lethargy Available: Bard(18) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING LETHARGY Example : sing lethargy Enemies of the bard who hear this song move more slowly, cutting in half their number of attacks.
Lightness (Song_Lightness)
Song : Lightness Available: Jester(11) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING LIGHTNESS Example : sing lightness Friends of the bard who hear this song to become light as a feather, able to fall from high places without taking damage.
Lullaby (Song_Lullibye)
Song : Lullaby Available: Bard(22) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING LULLABY Example : sing lullaby Enemies of the bard who hear this song fall fast asleep.
Mana (Song_Mana)
Song : Mana Available: Bard(16) Charlatan(18) Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING MANA Example : sing mana The bards and the bards group regains mana more quickly.
Mercy (Song_Mercy)
Song : Mercy Available: Bard(12) Jester(14) Use Cost : Mana (50) Quality : Circumstantial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING MERCY Example : sing mercy The bards and the bards group gain a short rest from the attacks of aggressive monsters whenever entering a new room or place.
Muting (Song_Mute)
Song : Muting Available: Bard(8) Jester(20) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING MUTE Example : sing mute Enemies of the bard who hear this song find themselves unable to speak, sing, pray, or cast verbal spells.
Nothing (Song_Nothing)
Song : Nothing Available: Several Classes(1) Use Cost : Mana (50) Quality : Circumstantial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING NOTHING Example : sing nothing Causes the bard to stop singing.
Ode (Song_Ode)
Song : Ode Available: Bard(30) Use Cost : Mana (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING ODE ([MOB NAME]) Example : sing ode Example : sing ode bob This song allows the bard to either compose an ode about a player or monster which is present, or sing an ode already composed. To compose an ode about a subject, the bard must enter 'sing ode name' while the subject is in the room. The bard must then be careful to follow the subject around during the composition, so as to maintain contact. If the bard should lose contact with the subject of the ode, the composition will fail. At any time, the bard may end the composition by entering 'sing ode' (without the name).
Once an ode has been composed, the ode may be sung again using 'sing ode name'. The ode will echo the three top activities which the bard witnessed the subject doing during composition. It will then allow the bards entire group to benefit from this composition. Benefits may be increased abilities, increased saving throws, increased stats, or other benefits. These benefits will all depend upon the nature of the composition. Once an ode has been composed about a subject, a new composition about the same subject may not be made.
Enter 'sing ode' (without a name) will end a composition in progress. It will also allow the bard to review the odes already composed in the past.
Protection (Song_Protection)
Song : Protection Available: Bard(15) Charlatan(15) Use Cost : Mana (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING PROTECTION Example : sing protection The bards and the bards group gain an invulnerability to certain magical and elemental affects, and become harder to hit, at the expense of a little dexterity.
Quickness (Song_Quickness)
Song : Quickness Available: Bard(17) Jester(22) Minstrel(17) Use Cost : Mana (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING QUICKNESS Example : sing quickness The bards and the bards group begin to move more quickly, gaining one additional attack per round.
Rage (Song_Rage)
Song : Rage Available: Bard(7) Charlatan(12) Jester(8) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING RAGE Example : sing rage Enemies of the bard who hear this song become enraged, doing more damage in combat, but hitting less often, and being more easily hit. Enraged mobs are also unable to flee.
Rebirth (Song_Rebirth)
Song : Rebirth Available: Bard(25) Use Cost : Mana (50) Quality : Circumstantial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING REBIRTH Example : sing rebirth The dead, cold bodies of any players in the same room as the bard are resusitated.
Revelation (Song_Revelation)
Song : Revelation Available: Bard(10) Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING REVELATION Example : sing revelation The bards and the bards group gain the ability to see in the dark, as well as to see invisible things and creatures.
Seeing (Song_Seeing)
Song : Seeing Available: Bard(2) Jester(12) Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING SEEING Example : sing seeing The bards and the bards group gain the ability to see hidden and sneaking creatures, as well as infravision, or the ability to see non-undead creatures in the dark.
Serenity (Song_Serenity)
Song : Serenity Available: Bard(9) Minstrel(9) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING SERENITY Example : sing serenity Enemies hearing the bard immediately cease combat, and gain a suddenly peaceful nature. Noone hearing the bard will be able to fight for the duration of the song.
Silencing (Song_Silence)
Song : Silencing Available: Bard(13) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING SILENCING Example : sing silencing Enemies of the bard who hear this song find themselves unable to speak, sing, pray, hear, or cast verbal spells
Single Mindedness (Song_SingleMindedness)
Song : Single Mindedness Available: Jester(23) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING "SINGLE MINDEDNESS" Example : sing "single mindedness" Enemies of the bard who hear this song find themselves unable perform any action except for the first action they perform when this song starts.
Strength (Song_Strength)
Song : Strength Available: Bard(21) Charlatan(23) Use Cost : Mana (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING STRENGTH [AMOUNT OF STRENGTH] Example : sing strength 5 The bard can sing away some of his or her strength, granting the bonus to members of the bards group.
Thanks (Song_Thanks)
Song : Thanks Available: Bard(21) Charlatan(21) Jester(18) Minstrel(19) Use Cost : Mana (50) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING THANKS Example : sing thanks Non-monster enemies of the bard who hear this song may be inspired to give a coin to the bard, with thanks.
Valor (Song_Valor)
Song : Valor Available: Bard(3) Use Cost : Mana (50) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 2 Commands : SING, SI Usage : SING VALOR Example : sing valor The bards and the bards group become more proficient with their weapons, and gain more attack skill.
|