Default Player Class Reference

CoffeeMud 5.2

Abjurer

DescriptionAbjurers are specialist mages who concentrate their studies towards
the mastery of protective magic. So adept have they become that they
automatically gain every known abjuration spell when they gain levels,
including spells which only the abjurer may master.

Although the Abjurer will not have the benefit of Enchantment spells,
they are still formidible foes. Their protective magic lasts much longer
than that of other mages, and they still have access to many of the most
dangerous spells.
Prime StatisticIntelligence
QualificationsIntelligence 9+
Practices6 plus (Wisdom/4)+4 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/6)+1d5 per level thereafter
Mana100 plus (Intelligence/2)+1d6 per level after first
Movement100 plus ((Strength/18)*8) per level after first
Attack Skill(Intelligence/6) per level after first
Damage BonusAn extra point of damage per 10 level(s)
Other BonusesAt 5th level, receives 2%/lvl bonus damage from Abjuration. At 10th level, receives double duration on your Abjuration magic, and half duration from malicious Abjuration magic.
WeaponsMust use daggers, staves, or natural weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsUnable to cast Enchantment/charm spells. Receives 2%/lvl penalty damage from Enchantment/charm. Receives double duration from malicious Enchantment/charm magic, half duration on other Enchantment/charm effects.
Starting Equipmenta wooden quarterstaff
Qualifying Races Drow Elf Gnome Half Elf Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Scroll Copy
(Skill) (Qualify)  Swim
(Skill)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Alteration) (Qualify)  Erase Scroll
(Transmutation)  Iron Grip
(Illusion) (Qualify)  Magical Aura
(Conjuration)  Magic Missile
(Divination)  Read Magic
(Abjuration)  Repairing Aura
(Abjuration)  Resist Magic Missiles
(Invocation/Evocation)  Shield
(Illusion) (Qualify)  Ventriloquate
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Alteration) (Qualify)  Animate Item
(Illusion) (Qualify)  Blur
(Transmutation) (Qualify)  Shrink Mouth
(Divination) (Qualify)  Detect Undead
(Alteration) (Qualify)  Enlarge Object
(Divination) (Qualify)  Infravision
(Invocation/Evocation) (Qualify)  Light
(Illusion) (Qualify)  Obscure Self
(Abjuration)  Resist Poison
(Transmutation) (Qualify)  Shrink
(Conjuration) (Qualify)  Summon Steed
3
(Transmutation) (Qualify)  Deaden Smell
(Transmutation) (Qualify)  Deafen
(Divination) (Qualify)  Detect Metal
(Illusion) (Qualify)  Dream
(Alteration) (Qualify)  Feather Fall
(Conjuration) (Qualify)  Grease
(Invocation/Evocation) (Qualify)  Knock
(Divination) (Qualify)  Know Alignment
(Abjuration)  Resist Gas
(Conjuration) (Qualify)  Summon Companion
(Abjuration)  Summoning Ward
(Alteration) (Qualify)  Wizard Lock
4
(Conjuration) (Qualify)  Acid Arrow
(Alteration) (Qualify)  Burning Hands
(Divination) (Qualify)  Detect Poison
(Divination) (Qualify)  Detect Water
(Illusion) (Qualify)  Fake Food
(Illusion) (Qualify)  Fake Spring
(Alteration) (Qualify)  Friends
(Invocation/Evocation) (Qualify)  Frost
(Abjuration)  Mage Armor
(Abjuration)  Resist Acid
(Transmutation) (Qualify)  Water Breathing
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Abjuration)  Charm Ward
(Divination) (Qualify)  Detect Gold
(Divination) (Qualify)  Detect Magic
(Invocation/Evocation) (Qualify)  Dispel Magic
(Illusion) (Qualify)  Faerie Fire
(Invocation/Evocation) (Qualify)  Floating Disc
(Alteration) (Qualify)  Mend
(Invocation/Evocation) (Qualify)  Mystic Shine
(Abjuration)  Resist Cold
(Conjuration) (Qualify)  Wall of Stone
(Transmutation) (Qualify)  Weakness to Gas
(Common skill) (Qualify)  Weaponsmithing
6
(Divination) (Qualify)  Augury
(Divination) (Qualify)  Detect Invisible
(Conjuration) (Qualify)  Find Familiar
(Transmutation) (Qualify)  Grace Of The Cat
(Illusion) (Qualify)  Illusory Wall
(Alteration) (Qualify)  Meld
(Abjuration)  Resist Electricity
(Invocation/Evocation) (Qualify)  Shocking Grasp
(Invocation/Evocation) (Qualify)  Stinking Cloud
(Transmutation) (Qualify)  Weakness to Acid
7
(Invocation/Evocation) (Qualify)  Darkness
(Divination) (Qualify)  Detect Hidden
(Invocation/Evocation) (Qualify)  Fireball
(Illusion) (Qualify)  Ghost Sound
(Illusion) (Qualify)  Invisibility
(Transmutation) (Qualify)  Light Sensitivity
(Conjuration) (Qualify)  Pass Door
(Alteration) (Qualify)  Refit
(Abjuration)  Resist Fire
(Conjuration) (Qualify)  Monster Summoning
(Transmutation) (Qualify)  Weakness to Cold
8
(Skill) (Qualify)  Spellcraft
(Invocation/Evocation) (Qualify)  Elemental Storm
(Illusion) (Qualify)  Faerie Fog
(Divination) (Qualify)  Identify Object
(Invocation/Evocation) (Qualify)  Lightning Bolt
(Abjuration)  Resist Disease
(Alteration) (Qualify)  Shatter
(Abjuration)  Teleportation Ward
(Conjuration) (Qualify)  Wall of Darkness
(Transmutation) (Qualify)  Weakness to Electricity
9
(Transmutation) (Qualify)  Blind
(Divination) (Qualify)  Comprehend Languages
(Illusion) (Qualify)  Daydream
(Divination) (Qualify)  Farsight
(Invocation/Evocation) (Qualify)  Flameshield
(Conjuration) (Qualify)  Ice Sheet
(Alteration) (Qualify)  Magic Mouth
(Illusion) (Qualify)  Mirage
(Abjuration)  Song Shield
(Transmutation) (Qualify)  Weakness to Fire
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Alteration) (Qualify)  Arcane Mark
(Invocation/Evocation) (Qualify)  Gust of Wind
(Divination) (Qualify)  Locate Object
(Transmutation) (Qualify)  Mute
(Illusion) (Qualify)  Phantom Hound
(Abjuration)  Resist Arrows
(Alteration) (Qualify)  Slow
(Conjuration) (Qualify)  Teleport
(Illusion) (Qualify)  Ugliness
(Common skill) (Qualify)  Wainwrighting
11
(Invocation/Evocation) (Qualify)  Acid Fog
(Divination) (Qualify)  Claireaudience
(Alteration) (Qualify)  Heat Metal
(Illusion) (Qualify)  Mirror Image
(Abjuration)  Resist Bludgeoning
(Transmutation) (Qualify)  Stoneskin
(Conjuration) (Qualify)  Wall of Ice
(Transmutation) (Qualify)  Weaken
12
(Transmutation) (Qualify)  Change Sex
(Divination) (Qualify)  Clairevoyance
(Illusion) (Qualify)  Delirium
(Invocation/Evocation) (Qualify)  Destroy Object
(Transmutation) (Qualify)  Enlightenment
(Transmutation) (Qualify)  Fly
(Alteration) (Qualify)  Haste
(Abjuration)  Globe
(Conjuration) (Qualify)  Shelter
13
(Divination) (Qualify)  Distant Vision
(Invocation/Evocation) (Qualify)  Earthquake
(Illusion) (Qualify)  Feign Death
(Conjuration) (Qualify)  Gate
(Transmutation) (Qualify)  Giant Strength
(Abjuration)  Minor Mana Shield
(Alteration) (Qualify)  Reinforce
(Abjuration)  Resist Paralysis
14
(Abjuration)  Arcane Possession
(Abjuration)  Counterspell
(Divination) (Qualify)  Know Value
(Illusion) (Qualify)  Mass Invisibility
(Abjuration)  Resist Divination
(Invocation/Evocation) (Qualify)  Scribe
(Alteration) (Qualify)  Silence
(Conjuration) (Qualify)  Wall of Air
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill) (Qualify)  Climb
(Conjuration) (Qualify)  Blink
(Alteration) (Qualify)  Ensnare
(Illusion) (Qualify)  Fake Weapon
(Transmutation) (Qualify)  Polymorph
(Abjuration)  Resist Piercing
16
(Skill) (Qualify)  Meditation
(Invocation/Evocation) (Qualify)  Chain Lightning
(Alteration) (Qualify)  Choke
(Conjuration) (Qualify)  Dismissal
(Illusion) (Qualify)  Fake Armor
(Abjuration)  Free Movement
(Transmutation) (Qualify)  Mage Claws
(Abjuration)  Mana Shield
(Divination) (Qualify)  Forecast Weather
17
(Abjuration)  Chant Shield
(Illusion) (Qualify)  Fools Gold
(Invocation/Evocation) (Qualify)  Portal
(Conjuration) (Qualify)  Wall of Fire
18
(Transmutation) (Qualify)  Delude
(Abjuration)  Resist Petrification
(Alteration) (Qualify)  Reverse Gravity
(Divination) (Qualify)  See Aura
(Conjuration) (Qualify)  Summon
(Invocation/Evocation) (Qualify)  Web
19
(Transmutation) (Qualify)  Flesh Stone
(Illusion) (Qualify)  Improved Invisibility
(Abjuration)  Resist Slashing
(Alteration) (Qualify)  Stone Flesh
(Conjuration) (Qualify)  Wall of Force
20
(Common skill) (Qualify)  Marketeering
(Invocation/Evocation) (Qualify)  Cloudkill
(Transmutation) (Qualify)  Improved Polymorph
(Illusion) (Qualify)  Nightmare
(Abjuration)  Prayer Shield
(Abjuration)  Repulsion
(Divination) (Qualify)  Scry
(Common skill) (Qualify)  Taxidermy
21
(Abjuration)  Immunity
(Alteration) (Qualify)  Mass Haste
(Conjuration) (Qualify)  Summon Enemy
22
(Divination) (Qualify)  Detect Sentience
(Invocation/Evocation) (Qualify)  Disenchant
(Transmutation) (Qualify)  Hungerless
(Abjuration)  Greater Globe
(Conjuration) (Qualify)  Meteor Storm
(Abjuration)  Resist Indignities
23
(Conjuration) (Qualify)  Cogniportive
(Divination) (Qualify)  Combat Precognition
(Invocation/Evocation) (Qualify)  Dragonfire
(Abjuration)  Mind Block
(Alteration) (Qualify)  Time Stop
24
(Abjuration)  Anchor
(Conjuration) (Qualify)  Returning
(Invocation/Evocation) (Qualify)  Delay
(Conjuration) (Qualify)  Summon Flyer
(Transmutation) (Qualify)  Thirstless
25
(Conjuration) (Qualify)  Demon Gate
(Invocation/Evocation) (Qualify)  Disintegrate
(Abjuration)  Major Mana Shield
(Transmutation) (Qualify)  Mass Fly
(Abjuration)  Spell Turning
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Abjuration)  Achilles Armor

Alterer

DescriptionAlterers are specialist mages who concentrate their studies in the
mastery of altering the world around them. Their all-purpose skills
serve them wonderfully in combat, in the maintenance of their own health
and equipment, and in becomming successful adventurers. So skilled are
they in the alteration of the universe that they gain all known
alteration spells, including some which only the alterer may gain.

The Alterer suffers from a lack of access to the Evocation school of
magic, the long duration and heavy impact of their spells plus the
general usefulness of their school makes them a good choice for all
mages. Since they have their own kind of destructive magic, they will
find they don't miss evocations at all.
Prime StatisticIntelligence
QualificationsIntelligence 9+
Practices6 plus (Wisdom/4)+4 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/6)+1d5 per level thereafter
Mana100 plus (Intelligence/2)+1d6 per level after first
Movement100 plus ((Strength/18)*8) per level after first
Attack Skill(Intelligence/6) per level after first
Damage BonusAn extra point of damage per 10 level(s)
Other BonusesAt 5th level, receives 2%/lvl bonus damage from Alteration. At 10th level, receives double duration on your Alteration magic, and half duration from malicious Alteration magic.
WeaponsMust use daggers, staves, or natural weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsUnable to cast Invocation/evocation spells. Receives 2%/lvl penalty damage from Invocation/evocation. Receives double duration from malicious Invocation/evocation magic, half duration on other Invocation/evocation effects.
Starting Equipmenta wooden quarterstaff
Qualifying Races Drow Elf Gnome Half Elf Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Scroll Copy
(Skill) (Qualify)  Swim
(Skill)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Alteration)  Erase Scroll
(Enchantment/Charm) (Qualify)  Insatiable Thirst
(Transmutation)  Iron Grip
(Illusion) (Qualify)  Magical Aura
(Conjuration)  Magic Missile
(Divination)  Read Magic
(Abjuration) (Qualify)  Repairing Aura
(Abjuration)  Resist Magic Missiles
(Invocation/Evocation)  Shield
(Enchantment/Charm) (Qualify)  Spider Climb
(Illusion) (Qualify)  Ventriloquate
(Enchantment/Charm) (Qualify)  Wizards Chest
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Alteration)  Animate Item
(Illusion) (Qualify)  Blur
(Transmutation) (Qualify)  Shrink Mouth
(Divination) (Qualify)  Detect Undead
(Enchantment/Charm) (Qualify)  Enchant Arrows
(Alteration)  Enlarge Object
(Divination) (Qualify)  Infravision
(Enchantment/Charm) (Qualify)  Lighten Item
(Illusion) (Qualify)  Obscure Self
(Abjuration) (Qualify)  Resist Poison
(Transmutation) (Qualify)  Shrink
(Conjuration) (Qualify)  Summon Steed
3
(Transmutation) (Qualify)  Deaden Smell
(Transmutation) (Qualify)  Deafen
(Divination) (Qualify)  Detect Metal
(Illusion) (Qualify)  Dream
(Alteration)  Feather Fall
(Conjuration) (Qualify)  Grease
(Divination) (Qualify)  Know Alignment
(Abjuration) (Qualify)  Resist Gas
(Enchantment/Charm) (Qualify)  Sleep
(Conjuration) (Qualify)  Summon Companion
(Abjuration) (Qualify)  Summoning Ward
(Alteration)  Wizard Lock
4
(Conjuration) (Qualify)  Acid Arrow
(Alteration)  Burning Hands
(Divination) (Qualify)  Detect Poison
(Divination) (Qualify)  Detect Water
(Illusion) (Qualify)  Fake Food
(Illusion) (Qualify)  Fake Spring
(Alteration)  Friends
(Enchantment/Charm) (Qualify)  Endless Hunger
(Abjuration) (Qualify)  Mage Armor
(Abjuration) (Qualify)  Resist Acid
(Transmutation) (Qualify)  Water Breathing
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Abjuration) (Qualify)  Charm Ward
(Divination) (Qualify)  Detect Gold
(Divination) (Qualify)  Detect Magic
(Illusion) (Qualify)  Faerie Fire
(Alteration)  Mend
(Abjuration) (Qualify)  Resist Cold
(Enchantment/Charm) (Qualify)  Spook
(Conjuration) (Qualify)  Wall of Stone
(Transmutation) (Qualify)  Weakness to Gas
(Common skill) (Qualify)  Weaponsmithing
6
(Divination) (Qualify)  Augury
(Enchantment/Charm) (Qualify)  Charm
(Divination) (Qualify)  Detect Invisible
(Conjuration) (Qualify)  Find Familiar
(Transmutation) (Qualify)  Grace Of The Cat
(Illusion) (Qualify)  Illusory Wall
(Alteration)  Meld
(Abjuration) (Qualify)  Resist Electricity
(Transmutation) (Qualify)  Weakness to Acid
7
(Divination) (Qualify)  Detect Hidden
(Illusion) (Qualify)  Ghost Sound
(Illusion) (Qualify)  Invisibility
(Transmutation) (Qualify)  Light Sensitivity
(Conjuration) (Qualify)  Pass Door
(Alteration)  Refit
(Abjuration) (Qualify)  Resist Fire
(Conjuration) (Qualify)  Monster Summoning
(Enchantment/Charm) (Qualify)  Tourettes
(Transmutation) (Qualify)  Weakness to Cold
8
(Skill) (Qualify)  Spellcraft
(Illusion) (Qualify)  Faerie Fog
(Enchantment/Charm) (Qualify)  Fear
(Divination) (Qualify)  Identify Object
(Abjuration) (Qualify)  Resist Disease
(Alteration)  Shatter
(Abjuration) (Qualify)  Teleportation Ward
(Conjuration) (Qualify)  Wall of Darkness
(Transmutation) (Qualify)  Weakness to Electricity
9
(Enchantment/Charm) (Qualify)  Awe
(Transmutation) (Qualify)  Blind
(Divination) (Qualify)  Comprehend Languages
(Illusion) (Qualify)  Daydream
(Divination) (Qualify)  Farsight
(Conjuration) (Qualify)  Ice Sheet
(Alteration)  Magic Mouth
(Illusion) (Qualify)  Mirage
(Transmutation) (Qualify)  Weakness to Fire
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Alteration)  Arcane Mark
(Divination) (Qualify)  Locate Object
(Alteration)  Mass FeatherFall
(Enchantment/Charm) (Qualify)  Mass Sleep
(Transmutation) (Qualify)  Mute
(Illusion) (Qualify)  Phantom Hound
(Abjuration) (Qualify)  Resist Arrows
(Alteration)  Slow
(Conjuration) (Qualify)  Teleport
(Illusion) (Qualify)  Ugliness
(Common skill) (Qualify)  Wainwrighting
11
(Divination) (Qualify)  Claireaudience
(Enchantment/Charm) (Qualify)  Feeblemind
(Alteration)  Heat Metal
(Enchantment/Charm) (Qualify)  Laughter
(Illusion) (Qualify)  Mirror Image
(Transmutation) (Qualify)  Stoneskin
(Conjuration) (Qualify)  Wall of Ice
(Transmutation) (Qualify)  Weaken
12
(Transmutation) (Qualify)  Change Sex
(Divination) (Qualify)  Clairevoyance
(Enchantment/Charm) (Qualify)  Confusion
(Illusion) (Qualify)  Delirium
(Transmutation) (Qualify)  Enlightenment
(Transmutation) (Qualify)  Fly
(Alteration)  Haste
(Abjuration) (Qualify)  Globe
(Conjuration) (Qualify)  Shelter
13
(Divination) (Qualify)  Distant Vision
(Illusion) (Qualify)  Feign Death
(Enchantment/Charm) (Qualify)  Frenzy
(Conjuration) (Qualify)  Gate
(Transmutation) (Qualify)  Giant Strength
(Alteration)  Increase Gravity
(Alteration)  Reinforce
(Abjuration) (Qualify)  Resist Paralysis
14
(Enchantment/Charm) (Qualify)  Animate Weapon
(Abjuration) (Qualify)  Arcane Possession
(Divination) (Qualify)  Know Value
(Illusion) (Qualify)  Mass Invisibility
(Abjuration) (Qualify)  Resist Divination
(Alteration)  Silence
(Conjuration) (Qualify)  Wall of Air
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill) (Qualify)  Climb
(Enchantment/Charm) (Qualify)  Advancement
(Conjuration) (Qualify)  Blink
(Alteration)  Ensnare
(Illusion) (Qualify)  Fake Weapon
(Enchantment/Charm) (Qualify)  Hold
(Transmutation) (Qualify)  Polymorph
16
(Skill) (Qualify)  Meditation
(Alteration)  Choke
(Conjuration) (Qualify)  Dismissal
(Illusion) (Qualify)  Fake Armor
(Abjuration) (Qualify)  Free Movement
(Transmutation) (Qualify)  Mage Claws
(Divination) (Qualify)  Forecast Weather
17
(Enchantment/Charm) (Qualify)  Clarify Scroll
(Illusion) (Qualify)  Fools Gold
(Enchantment/Charm) (Qualify)  Recharge Wand
(Enchantment/Charm) (Qualify)  Siphon
(Alteration)  Slow Projectiles
(Conjuration) (Qualify)  Wall of Fire
18
(Transmutation) (Qualify)  Delude
(Abjuration) (Qualify)  Resist Petrification
(Alteration)  Reverse Gravity
(Divination) (Qualify)  See Aura
(Conjuration) (Qualify)  Summon
19
(Transmutation) (Qualify)  Flesh Stone
(Enchantment/Charm) (Qualify)  Forget
(Illusion) (Qualify)  Improved Invisibility
(Alteration)  Mass Slow
(Alteration)  Stone Flesh
(Conjuration) (Qualify)  Wall of Force
20
(Common skill) (Qualify)  Marketeering
(Enchantment/Charm) (Qualify)  Enchant Armor
(Transmutation) (Qualify)  Improved Polymorph
(Illusion) (Qualify)  Nightmare
(Abjuration) (Qualify)  Repulsion
(Divination) (Qualify)  Scry
(Alteration)  Timeport
(Common skill) (Qualify)  Taxidermy
21
(Enchantment/Charm) (Qualify)  Command
(Abjuration) (Qualify)  Immunity
(Alteration)  Mass Haste
(Conjuration) (Qualify)  Summon Enemy
22
(Divination) (Qualify)  Detect Sentience
(Enchantment/Charm) (Qualify)  Enchant Weapon
(Alteration)  Gravity Slam
(Transmutation) (Qualify)  Hungerless
(Abjuration) (Qualify)  Greater Globe
(Conjuration) (Qualify)  Meteor Storm
23
(Conjuration) (Qualify)  Cogniportive
(Divination) (Qualify)  Combat Precognition
(Abjuration) (Qualify)  Mind Block
(Alteration)  Time Stop
24
(Alteration)  Alter Substance
(Abjuration) (Qualify)  Anchor
(Conjuration) (Qualify)  Returning
(Enchantment/Charm) (Qualify)  Frailty
(Conjuration) (Qualify)  Summon Flyer
(Transmutation) (Qualify)  Thirstless
25
(Conjuration) (Qualify)  Demon Gate
(Alteration)  Duplicate
(Enchantment/Charm) (Qualify)  Geas
(Transmutation) (Qualify)  Mass Fly
(Abjuration) (Qualify)  Spell Turning
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Alteration)  Wish

Conjurer

DescriptionConjurers are specialist mages who concentrate their studies in the
mastery of movement. They are adept at transporting themselves and other
creatures, as well as items and entire armies with their powerful spells.
So adept are they at conjuration that they gain all known conjuration
spells, including some which only the conjurers may understand.

The Conjurer may lack Transmutation abilities, but he does not miss
that strange magic. After all, it's always better to be yourself,
whereever you might find yourself.
Prime StatisticIntelligence
QualificationsIntelligence 9+
Practices6 plus (Wisdom/4)+4 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/6)+1d5 per level thereafter
Mana100 plus (Intelligence/2)+1d6 per level after first
Movement100 plus ((Strength/18)*8) per level after first
Attack Skill(Intelligence/6) per level after first
Damage BonusAn extra point of damage per 10 level(s)
Other BonusesAt 5th level, receives 2%/lvl bonus damage from Conjuration. At 10th level, receives double duration on your Conjuration magic, and half duration from malicious Conjuration magic.
WeaponsMust use daggers, staves, or natural weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsUnable to cast Transmutation spells. Receives 2%/lvl penalty damage from Transmutation. Receives double duration from malicious Transmutation magic, half duration on other Transmutation effects.
Starting Equipmenta wooden quarterstaff
Qualifying Races Drow Elf Gnome Half Elf Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Scroll Copy
(Skill) (Qualify)  Swim
(Skill)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Alteration) (Qualify)  Erase Scroll
(Enchantment/Charm) (Qualify)  Insatiable Thirst
(Transmutation)  Iron Grip
(Illusion) (Qualify)  Magical Aura
(Conjuration)  Magic Missile
(Divination)  Read Magic
(Abjuration) (Qualify)  Repairing Aura
(Abjuration)  Resist Magic Missiles
(Invocation/Evocation)  Shield
(Enchantment/Charm) (Qualify)  Spider Climb
(Illusion) (Qualify)  Ventriloquate
(Enchantment/Charm) (Qualify)  Wizards Chest
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Alteration) (Qualify)  Animate Item
(Illusion) (Qualify)  Blur
(Divination) (Qualify)  Detect Undead
(Enchantment/Charm) (Qualify)  Enchant Arrows
(Alteration) (Qualify)  Enlarge Object
(Divination) (Qualify)  Infravision
(Invocation/Evocation) (Qualify)  Light
(Enchantment/Charm) (Qualify)  Lighten Item
(Illusion) (Qualify)  Obscure Self
(Abjuration) (Qualify)  Resist Poison
(Conjuration)  Summon Steed
3
(Divination) (Qualify)  Detect Metal
(Illusion) (Qualify)  Dream
(Alteration) (Qualify)  Feather Fall
(Conjuration)  Grease
(Invocation/Evocation) (Qualify)  Knock
(Divination) (Qualify)  Know Alignment
(Abjuration) (Qualify)  Resist Gas
(Enchantment/Charm) (Qualify)  Sleep
(Conjuration)  Summon Companion
(Abjuration) (Qualify)  Summoning Ward
(Alteration) (Qualify)  Wizard Lock
4
(Conjuration)  Acid Arrow
(Alteration) (Qualify)  Burning Hands
(Divination) (Qualify)  Detect Poison
(Divination) (Qualify)  Detect Water
(Illusion) (Qualify)  Fake Food
(Illusion) (Qualify)  Fake Spring
(Alteration) (Qualify)  Friends
(Invocation/Evocation) (Qualify)  Frost
(Enchantment/Charm) (Qualify)  Endless Hunger
(Abjuration) (Qualify)  Mage Armor
(Abjuration) (Qualify)  Resist Acid
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Abjuration) (Qualify)  Charm Ward
(Divination) (Qualify)  Detect Gold
(Divination) (Qualify)  Detect Magic
(Invocation/Evocation) (Qualify)  Dispel Magic
(Illusion) (Qualify)  Faerie Fire
(Invocation/Evocation) (Qualify)  Floating Disc
(Alteration) (Qualify)  Mend
(Invocation/Evocation) (Qualify)  Mystic Shine
(Abjuration) (Qualify)  Resist Cold
(Enchantment/Charm) (Qualify)  Spook
(Conjuration)  Wall of Stone
(Common skill) (Qualify)  Weaponsmithing
6
(Divination) (Qualify)  Augury
(Enchantment/Charm) (Qualify)  Charm
(Divination) (Qualify)  Detect Invisible
(Conjuration)  Find Familiar
(Illusion) (Qualify)  Illusory Wall
(Alteration) (Qualify)  Meld
(Abjuration) (Qualify)  Resist Electricity
(Invocation/Evocation) (Qualify)  Shocking Grasp
(Invocation/Evocation) (Qualify)  Stinking Cloud
7
(Invocation/Evocation) (Qualify)  Darkness
(Divination) (Qualify)  Detect Hidden
(Invocation/Evocation) (Qualify)  Fireball
(Illusion) (Qualify)  Ghost Sound
(Illusion) (Qualify)  Invisibility
(Conjuration)  Pass Door
(Alteration) (Qualify)  Refit
(Abjuration) (Qualify)  Resist Fire
(Conjuration)  Monster Summoning
(Enchantment/Charm) (Qualify)  Tourettes
8
(Skill) (Qualify)  Spellcraft
(Invocation/Evocation) (Qualify)  Elemental Storm
(Illusion) (Qualify)  Faerie Fog
(Enchantment/Charm) (Qualify)  Fear
(Divination) (Qualify)  Identify Object
(Invocation/Evocation) (Qualify)  Lightning Bolt
(Abjuration) (Qualify)  Resist Disease
(Alteration) (Qualify)  Shatter
(Conjuration)  Summon Marker
(Abjuration) (Qualify)  Teleportation Ward
(Conjuration)  Wall of Darkness
9
(Enchantment/Charm) (Qualify)  Awe
(Divination) (Qualify)  Comprehend Languages
(Illusion) (Qualify)  Daydream
(Divination) (Qualify)  Farsight
(Invocation/Evocation) (Qualify)  Flameshield
(Conjuration)  Ice Sheet
(Alteration) (Qualify)  Magic Mouth
(Illusion) (Qualify)  Mirage
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Alteration) (Qualify)  Arcane Mark
(Invocation/Evocation) (Qualify)  Gust of Wind
(Divination) (Qualify)  Locate Object
(Enchantment/Charm) (Qualify)  Mass Sleep
(Illusion) (Qualify)  Phantom Hound
(Abjuration) (Qualify)  Resist Arrows
(Alteration) (Qualify)  Slow
(Conjuration)  Teleport
(Illusion) (Qualify)  Ugliness
(Common skill) (Qualify)  Wainwrighting
11
(Invocation/Evocation) (Qualify)  Acid Fog
(Divination) (Qualify)  Claireaudience
(Enchantment/Charm) (Qualify)  Feeblemind
(Alteration) (Qualify)  Heat Metal
(Enchantment/Charm) (Qualify)  Laughter
(Illusion) (Qualify)  Mirror Image
(Conjuration)  Scatter
(Conjuration)  Wall of Ice
12
(Divination) (Qualify)  Clairevoyance
(Enchantment/Charm) (Qualify)  Confusion
(Illusion) (Qualify)  Delirium
(Invocation/Evocation) (Qualify)  Destroy Object
(Alteration) (Qualify)  Haste
(Abjuration) (Qualify)  Globe
(Conjuration)  Shelter
13
(Divination) (Qualify)  Distant Vision
(Invocation/Evocation) (Qualify)  Earthquake
(Illusion) (Qualify)  Feign Death
(Enchantment/Charm) (Qualify)  Frenzy
(Conjuration)  Gate
(Alteration) (Qualify)  Reinforce
(Abjuration) (Qualify)  Resist Paralysis
(Conjuration)  Water Cannon
14
(Enchantment/Charm) (Qualify)  Animate Weapon
(Abjuration) (Qualify)  Arcane Possession
(Divination) (Qualify)  Know Value
(Illusion) (Qualify)  Mass Invisibility
(Abjuration) (Qualify)  Resist Divination
(Invocation/Evocation) (Qualify)  Scribe
(Alteration) (Qualify)  Silence
(Conjuration)  Wall of Air
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill) (Qualify)  Climb
(Enchantment/Charm) (Qualify)  Advancement
(Conjuration)  Blink
(Alteration) (Qualify)  Ensnare
(Illusion) (Qualify)  Fake Weapon
(Enchantment/Charm) (Qualify)  Hold
(Conjuration)  Word of Recall
16
(Skill) (Qualify)  Meditation
(Invocation/Evocation) (Qualify)  Chain Lightning
(Alteration) (Qualify)  Choke
(Conjuration)  Dismissal
(Illusion) (Qualify)  Fake Armor
(Abjuration) (Qualify)  Free Movement
(Divination) (Qualify)  Forecast Weather
17
(Enchantment/Charm) (Qualify)  Clarify Scroll
(Illusion) (Qualify)  Fools Gold
(Invocation/Evocation) (Qualify)  Portal
(Enchantment/Charm) (Qualify)  Recharge Wand
(Enchantment/Charm) (Qualify)  Siphon
(Conjuration)  Wall of Fire
18
(Conjuration)  Marker Summoning
(Abjuration) (Qualify)  Resist Petrification
(Alteration) (Qualify)  Reverse Gravity
(Divination) (Qualify)  See Aura
(Conjuration)  Summon
(Invocation/Evocation) (Qualify)  Web
19
(Enchantment/Charm) (Qualify)  Forget
(Illusion) (Qualify)  Improved Invisibility
(Alteration) (Qualify)  Stone Flesh
(Conjuration)  Wall of Force
20
(Common skill) (Qualify)  Marketeering
(Invocation/Evocation) (Qualify)  Cloudkill
(Enchantment/Charm) (Qualify)  Enchant Armor
(Conjuration)  Marker Portal
(Illusion) (Qualify)  Nightmare
(Abjuration) (Qualify)  Repulsion
(Divination) (Qualify)  Scry
(Common skill) (Qualify)  Taxidermy
21
(Enchantment/Charm) (Qualify)  Command
(Abjuration) (Qualify)  Immunity
(Alteration) (Qualify)  Mass Haste
(Conjuration)  Summon Enemy
22
(Divination) (Qualify)  Detect Sentience
(Invocation/Evocation) (Qualify)  Disenchant
(Enchantment/Charm) (Qualify)  Enchant Weapon
(Abjuration) (Qualify)  Greater Globe
(Conjuration)  Meteor Storm
23
(Conjuration)  Cogniportive
(Divination) (Qualify)  Combat Precognition
(Conjuration)  Conjure Nexus
(Invocation/Evocation) (Qualify)  Dragonfire
(Abjuration) (Qualify)  Mind Block
(Alteration) (Qualify)  Time Stop
24
(Abjuration) (Qualify)  Anchor
(Conjuration)  Returning
(Invocation/Evocation) (Qualify)  Delay
(Enchantment/Charm) (Qualify)  Frailty
(Conjuration)  Summon Flyer
25
(Conjuration)  Demon Gate
(Invocation/Evocation) (Qualify)  Disintegrate
(Conjuration)  Flaming Ensnarement
(Enchantment/Charm) (Qualify)  Geas
(Abjuration) (Qualify)  Spell Turning
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Conjuration)  Summon Army

Diviner

DescriptionDiviners are specialist mages who have mastered the arts of
unconvering secrets, and obtaining knowledge. The entire world is an
open book for them, just waiting for the pages to be turned. So adept do
these mages become at divination that they gain all known divination
spells, including some which are even secrets to the other mages!

The Diviner's love of knowledge means he loses the knack of casting
spells of illusion. However, they make up for this by being the most
popular of advisors and group members when strange and amazing treasures
are uncovered, or some secret needs to be told.
Prime StatisticIntelligence
QualificationsIntelligence 9+
Practices6 plus (Wisdom/4)+4 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/6)+1d5 per level thereafter
Mana100 plus (Intelligence/2)+1d6 per level after first
Movement100 plus ((Strength/18)*8) per level after first
Attack Skill(Intelligence/6) per level after first
Damage BonusAn extra point of damage per 10 level(s)
Other BonusesAt 5th level, receives 2%/lvl bonus damage from Divination. At 10th level, receives double duration on your Divination magic, and half duration from malicious Divination magic.
WeaponsMust use daggers, staves, or natural weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsUnable to cast Illusion spells. Receives 2%/lvl penalty damage from Illusion. Receives double duration from malicious Illusion magic, half duration on other Illusion effects.
Starting Equipmenta wooden quarterstaff
Qualifying Races Drow Elf Gnome Half Elf Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Scroll Copy
(Skill) (Qualify)  Swim
(Skill)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Divination)  Analyze Item
(Alteration) (Qualify)  Erase Scroll
(Enchantment/Charm) (Qualify)  Insatiable Thirst
(Transmutation)  Iron Grip
(Conjuration)  Magic Missile
(Divination)  Read Magic
(Abjuration) (Qualify)  Repairing Aura
(Abjuration)  Resist Magic Missiles
(Invocation/Evocation)  Shield
(Enchantment/Charm) (Qualify)  Spider Climb
(Enchantment/Charm) (Qualify)  Wizards Chest
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Alteration) (Qualify)  Animate Item
(Transmutation) (Qualify)  Shrink Mouth
(Divination)  Detect Undead
(Enchantment/Charm) (Qualify)  Enchant Arrows
(Alteration) (Qualify)  Enlarge Object
(Divination)  Infravision
(Invocation/Evocation) (Qualify)  Light
(Enchantment/Charm) (Qualify)  Lighten Item
(Abjuration) (Qualify)  Resist Poison
(Transmutation) (Qualify)  Shrink
(Conjuration) (Qualify)  Summon Steed
3
(Transmutation) (Qualify)  Deaden Smell
(Transmutation) (Qualify)  Deafen
(Divination)  Detect Metal
(Alteration) (Qualify)  Feather Fall
(Conjuration) (Qualify)  Grease
(Invocation/Evocation) (Qualify)  Knock
(Divination)  Know Alignment
(Abjuration) (Qualify)  Resist Gas
(Enchantment/Charm) (Qualify)  Sleep
(Conjuration) (Qualify)  Summon Companion
(Abjuration) (Qualify)  Summoning Ward
(Alteration) (Qualify)  Wizard Lock
4
(Conjuration) (Qualify)  Acid Arrow
(Alteration) (Qualify)  Burning Hands
(Divination)  Detect Poison
(Divination)  Detect Water
(Alteration) (Qualify)  Friends
(Invocation/Evocation) (Qualify)  Frost
(Enchantment/Charm) (Qualify)  Endless Hunger
(Abjuration) (Qualify)  Mage Armor
(Abjuration) (Qualify)  Resist Acid
(Transmutation) (Qualify)  Water Breathing
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Abjuration) (Qualify)  Charm Ward
(Divination)  Detect Gold
(Divination)  Detect Magic
(Invocation/Evocation) (Qualify)  Dispel Magic
(Invocation/Evocation) (Qualify)  Floating Disc
(Alteration) (Qualify)  Mend
(Invocation/Evocation) (Qualify)  Mystic Shine
(Abjuration) (Qualify)  Resist Cold
(Enchantment/Charm) (Qualify)  Spook
(Conjuration) (Qualify)  Wall of Stone
(Transmutation) (Qualify)  Weakness to Gas
(Common skill) (Qualify)  Weaponsmithing
6
(Divination)  Augury
(Enchantment/Charm) (Qualify)  Charm
(Divination)  Detect Invisible
(Conjuration) (Qualify)  Find Familiar
(Transmutation) (Qualify)  Grace Of The Cat
(Alteration) (Qualify)  Meld
(Abjuration) (Qualify)  Resist Electricity
(Invocation/Evocation) (Qualify)  Shocking Grasp
(Invocation/Evocation) (Qualify)  Stinking Cloud
(Transmutation) (Qualify)  Weakness to Acid
7
(Invocation/Evocation) (Qualify)  Darkness
(Divination)  Detect Hidden
(Invocation/Evocation) (Qualify)  Fireball
(Transmutation) (Qualify)  Light Sensitivity
(Conjuration) (Qualify)  Pass Door
(Alteration) (Qualify)  Refit
(Abjuration) (Qualify)  Resist Fire
(Conjuration) (Qualify)  Monster Summoning
(Enchantment/Charm) (Qualify)  Tourettes
(Transmutation) (Qualify)  Weakness to Cold
8
(Skill) (Qualify)  Spellcraft
(Invocation/Evocation) (Qualify)  Elemental Storm
(Enchantment/Charm) (Qualify)  Fear
(Divination)  Identify Object
(Invocation/Evocation) (Qualify)  Lightning Bolt
(Abjuration) (Qualify)  Resist Disease
(Alteration) (Qualify)  Shatter
(Abjuration) (Qualify)  Teleportation Ward
(Conjuration) (Qualify)  Wall of Darkness
(Transmutation) (Qualify)  Weakness to Electricity
9
(Enchantment/Charm) (Qualify)  Awe
(Transmutation) (Qualify)  Blind
(Divination)  Comprehend Languages
(Divination)  Farsight
(Invocation/Evocation) (Qualify)  Flameshield
(Conjuration) (Qualify)  Ice Sheet
(Alteration) (Qualify)  Magic Mouth
(Transmutation) (Qualify)  Weakness to Fire
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Alteration) (Qualify)  Arcane Mark
(Divination)  Detect Traps
(Invocation/Evocation) (Qualify)  Gust of Wind
(Divination)  Locate Object
(Enchantment/Charm) (Qualify)  Mass Sleep
(Transmutation) (Qualify)  Mute
(Abjuration) (Qualify)  Resist Arrows
(Alteration) (Qualify)  Slow
(Conjuration) (Qualify)  Teleport
(Common skill) (Qualify)  Wainwrighting
11
(Invocation/Evocation) (Qualify)  Acid Fog
(Divination)  Claireaudience
(Enchantment/Charm) (Qualify)  Feeblemind
(Alteration) (Qualify)  Heat Metal
(Enchantment/Charm) (Qualify)  Laughter
(Transmutation) (Qualify)  Stoneskin
(Conjuration) (Qualify)  Wall of Ice
(Transmutation) (Qualify)  Weaken
12
(Transmutation) (Qualify)  Change Sex
(Divination)  Clairevoyance
(Enchantment/Charm) (Qualify)  Confusion
(Invocation/Evocation) (Qualify)  Destroy Object
(Transmutation) (Qualify)  Enlightenment
(Transmutation) (Qualify)  Fly
(Alteration) (Qualify)  Haste
(Abjuration) (Qualify)  Globe
(Conjuration) (Qualify)  Shelter
13
(Divination)  Distant Vision
(Invocation/Evocation) (Qualify)  Earthquake
(Enchantment/Charm) (Qualify)  Frenzy
(Conjuration) (Qualify)  Gate
(Transmutation) (Qualify)  Giant Strength
(Alteration) (Qualify)  Reinforce
(Abjuration) (Qualify)  Resist Paralysis
14
(Enchantment/Charm) (Qualify)  Animate Weapon
(Abjuration) (Qualify)  Arcane Possession
(Divination)  Know Value
(Abjuration) (Qualify)  Resist Divination
(Invocation/Evocation) (Qualify)  Scribe
(Alteration) (Qualify)  Silence
(Conjuration) (Qualify)  Wall of Air
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill) (Qualify)  Climb
(Enchantment/Charm) (Qualify)  Advancement
(Conjuration) (Qualify)  Blink
(Alteration) (Qualify)  Ensnare
(Enchantment/Charm) (Qualify)  Hold
(Divination)  Know Origin
(Transmutation) (Qualify)  Polymorph
16
(Skill) (Qualify)  Meditation
(Invocation/Evocation) (Qualify)  Chain Lightning
(Alteration) (Qualify)  Choke
(Conjuration) (Qualify)  Dismissal
(Abjuration) (Qualify)  Free Movement
(Transmutation) (Qualify)  Mage Claws
(Divination)  Forecast Weather
17
(Enchantment/Charm) (Qualify)  Clarify Scroll
(Divination)  Detect Scrying
(Invocation/Evocation) (Qualify)  Portal
(Enchantment/Charm) (Qualify)  Recharge Wand
(Enchantment/Charm) (Qualify)  Siphon
(Conjuration) (Qualify)  Wall of Fire
18
(Transmutation) (Qualify)  Delude
(Abjuration) (Qualify)  Resist Petrification
(Alteration) (Qualify)  Reverse Gravity
(Divination)  See Aura
(Conjuration) (Qualify)  Summon
(Invocation/Evocation) (Qualify)  Web
19
(Divination)  Breadcrumbs
(Transmutation) (Qualify)  Flesh Stone
(Enchantment/Charm) (Qualify)  Forget
(Alteration) (Qualify)  Stone Flesh
(Conjuration) (Qualify)  Wall of Force
20
(Common skill) (Qualify)  Marketeering
(Invocation/Evocation) (Qualify)  Cloudkill
(Enchantment/Charm) (Qualify)  Enchant Armor
(Transmutation) (Qualify)  Improved Polymorph
(Abjuration) (Qualify)  Repulsion
(Divination)  Scry
(Common skill) (Qualify)  Taxidermy
21
(Enchantment/Charm) (Qualify)  Command
(Abjuration) (Qualify)  Immunity
(Divination)  Know Pain
(Alteration) (Qualify)  Mass Haste
(Conjuration) (Qualify)  Summon Enemy
22
(Divination)  Detect Sentience
(Invocation/Evocation) (Qualify)  Disenchant
(Enchantment/Charm) (Qualify)  Enchant Weapon
(Transmutation) (Qualify)  Hungerless
(Enchantment/Charm) (Qualify)  Know Bliss
(Abjuration) (Qualify)  Greater Globe
(Conjuration) (Qualify)  Meteor Storm
23
(Conjuration) (Qualify)  Cogniportive
(Divination)  Combat Precognition
(Invocation/Evocation) (Qualify)  Dragonfire
(Abjuration) (Qualify)  Mind Block
(Alteration) (Qualify)  Time Stop
24
(Abjuration) (Qualify)  Anchor
(Conjuration) (Qualify)  Returning
(Invocation/Evocation) (Qualify)  Delay
(Divination)  Detect Ambush
(Enchantment/Charm) (Qualify)  Frailty
(Conjuration) (Qualify)  Summon Flyer
(Transmutation) (Qualify)  Thirstless
25
(Conjuration) (Qualify)  Demon Gate
(Invocation/Evocation) (Qualify)  Disintegrate
(Enchantment/Charm) (Qualify)  Geas
(Transmutation) (Qualify)  Mass Fly
(Abjuration) (Qualify)  Spell Turning
(Divination)  True Sight
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Divination)  Future Death

Enchanter

DescriptionEnchanters are specialist mages who can always seem to bring out the
best magical aspects of whoever or whatever they turn their attention to.
And when angered, the Enchanter can also twist their enemies to their
will. So adept are they at this art of change that they gain all known
enchantment spells, even those which only the enchanter may learn.

Enchanters love change so much that they neglect the protective magic
of abjuration, and find themselves unable to use that magic. However,
the Enchanter does not fear the snake's poison, or the dragon's breath,
especially when he can snap his fingers and make them both his pets!
Prime StatisticIntelligence
QualificationsIntelligence 9+
Practices6 plus (Wisdom/4)+4 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/6)+1d5 per level thereafter
Mana100 plus (Intelligence/2)+1d6 per level after first
Movement100 plus ((Strength/18)*8) per level after first
Attack Skill(Intelligence/6) per level after first
Damage BonusAn extra point of damage per 10 level(s)
Other BonusesAt 5th level, receives 2%/lvl bonus damage from Enchantment/charm. At 10th level, receives double duration on your Enchantment/charm magic, and half duration from malicious Enchantment/charm magic.
WeaponsMust use daggers, staves, or natural weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsUnable to cast Abjuration spells. Receives 2%/lvl penalty damage from Abjuration. Receives double duration from malicious Abjuration magic, half duration on other Abjuration effects.
Starting Equipmenta wooden quarterstaff
Qualifying Races Drow Elf Gnome Half Elf Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Scroll Copy
(Skill) (Qualify)  Swim
(Skill)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Alteration) (Qualify)  Erase Scroll
(Enchantment/Charm)  Insatiable Thirst
(Transmutation)  Iron Grip
(Illusion) (Qualify)  Magical Aura
(Conjuration)  Magic Missile
(Divination)  Read Magic
(Abjuration)  Resist Magic Missiles
(Invocation/Evocation)  Shield
(Enchantment/Charm)  Spider Climb
(Illusion) (Qualify)  Ventriloquate
(Enchantment/Charm)  Wizards Chest
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Alteration) (Qualify)  Animate Item
(Illusion) (Qualify)  Blur
(Transmutation) (Qualify)  Shrink Mouth
(Divination) (Qualify)  Detect Undead
(Enchantment/Charm)  Enchant Arrows
(Alteration) (Qualify)  Enlarge Object
(Divination) (Qualify)  Infravision
(Invocation/Evocation) (Qualify)  Light
(Enchantment/Charm)  Lighten Item
(Illusion) (Qualify)  Obscure Self
(Transmutation) (Qualify)  Shrink
(Conjuration) (Qualify)  Summon Steed
3
(Transmutation) (Qualify)  Deaden Smell
(Transmutation) (Qualify)  Deafen
(Divination) (Qualify)  Detect Metal
(Illusion) (Qualify)  Dream
(Alteration) (Qualify)  Feather Fall
(Conjuration) (Qualify)  Grease
(Invocation/Evocation) (Qualify)  Knock
(Divination) (Qualify)  Know Alignment
(Enchantment/Charm)  Sleep
(Conjuration) (Qualify)  Summon Companion
(Alteration) (Qualify)  Wizard Lock
4
(Conjuration) (Qualify)  Acid Arrow
(Alteration) (Qualify)  Burning Hands
(Divination) (Qualify)  Detect Poison
(Divination) (Qualify)  Detect Water
(Illusion) (Qualify)  Fake Food
(Illusion) (Qualify)  Fake Spring
(Alteration) (Qualify)  Friends
(Invocation/Evocation) (Qualify)  Frost
(Enchantment/Charm)  Endless Hunger
(Transmutation) (Qualify)  Water Breathing
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Divination) (Qualify)  Detect Gold
(Divination) (Qualify)  Detect Magic
(Invocation/Evocation) (Qualify)  Dispel Magic
(Illusion) (Qualify)  Faerie Fire
(Enchantment/Charm)  Fatigue
(Invocation/Evocation) (Qualify)  Floating Disc
(Alteration) (Qualify)  Mend
(Invocation/Evocation) (Qualify)  Mystic Shine
(Enchantment/Charm)  Spook
(Conjuration) (Qualify)  Wall of Stone
(Transmutation) (Qualify)  Weakness to Gas
(Common skill) (Qualify)  Weaponsmithing
6
(Divination) (Qualify)  Augury
(Enchantment/Charm)  Charm
(Divination) (Qualify)  Detect Invisible
(Conjuration) (Qualify)  Find Familiar
(Transmutation) (Qualify)  Grace Of The Cat
(Illusion) (Qualify)  Illusory Wall
(Alteration) (Qualify)  Meld
(Invocation/Evocation) (Qualify)  Shocking Grasp
(Invocation/Evocation) (Qualify)  Stinking Cloud
(Transmutation) (Qualify)  Weakness to Acid
7
(Invocation/Evocation) (Qualify)  Darkness
(Divination) (Qualify)  Detect Hidden
(Invocation/Evocation) (Qualify)  Fireball
(Illusion) (Qualify)  Ghost Sound
(Illusion) (Qualify)  Invisibility
(Transmutation) (Qualify)  Light Sensitivity
(Enchantment/Charm)  Mana Burn
(Conjuration) (Qualify)  Pass Door
(Alteration) (Qualify)  Refit
(Conjuration) (Qualify)  Monster Summoning
(Enchantment/Charm)  Tourettes
(Transmutation) (Qualify)  Weakness to Cold
8
(Skill) (Qualify)  Spellcraft
(Invocation/Evocation) (Qualify)  Elemental Storm
(Illusion) (Qualify)  Faerie Fog
(Enchantment/Charm)  Fear
(Divination) (Qualify)  Identify Object
(Invocation/Evocation) (Qualify)  Lightning Bolt
(Alteration) (Qualify)  Shatter
(Conjuration) (Qualify)  Wall of Darkness
(Transmutation) (Qualify)  Weakness to Electricity
9
(Enchantment/Charm)  Awe
(Transmutation) (Qualify)  Blind
(Divination) (Qualify)  Comprehend Languages
(Illusion) (Qualify)  Daydream
(Divination) (Qualify)  Farsight
(Invocation/Evocation) (Qualify)  Flameshield
(Conjuration) (Qualify)  Ice Sheet
(Alteration) (Qualify)  Magic Mouth
(Illusion) (Qualify)  Mirage
(Transmutation) (Qualify)  Weakness to Fire
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Alteration) (Qualify)  Arcane Mark
(Invocation/Evocation) (Qualify)  Gust of Wind
(Divination) (Qualify)  Locate Object
(Enchantment/Charm)  Mass Sleep
(Transmutation) (Qualify)  Mute
(Illusion) (Qualify)  Phantom Hound
(Alteration) (Qualify)  Slow
(Conjuration) (Qualify)  Teleport
(Illusion) (Qualify)  Ugliness
(Common skill) (Qualify)  Wainwrighting
11
(Invocation/Evocation) (Qualify)  Acid Fog
(Divination) (Qualify)  Claireaudience
(Enchantment/Charm)  Feeblemind
(Alteration) (Qualify)  Heat Metal
(Enchantment/Charm)  Laughter
(Illusion) (Qualify)  Mirror Image
(Transmutation) (Qualify)  Stoneskin
(Conjuration) (Qualify)  Wall of Ice
(Transmutation) (Qualify)  Weaken
12
(Transmutation) (Qualify)  Change Sex
(Divination) (Qualify)  Clairevoyance
(Enchantment/Charm)  Confusion
(Illusion) (Qualify)  Delirium
(Invocation/Evocation) (Qualify)  Destroy Object
(Transmutation) (Qualify)  Enlightenment
(Transmutation) (Qualify)  Fly
(Alteration) (Qualify)  Haste
(Conjuration) (Qualify)  Shelter
13
(Divination) (Qualify)  Distant Vision
(Invocation/Evocation) (Qualify)  Earthquake
(Illusion) (Qualify)  Feign Death
(Enchantment/Charm)  Frenzy
(Conjuration) (Qualify)  Gate
(Transmutation) (Qualify)  Giant Strength
(Alteration) (Qualify)  Reinforce
14
(Enchantment/Charm)  Alarm
(Enchantment/Charm)  Animate Weapon
(Divination) (Qualify)  Know Value
(Illusion) (Qualify)  Mass Invisibility
(Invocation/Evocation) (Qualify)  Scribe
(Alteration) (Qualify)  Silence
(Conjuration) (Qualify)  Wall of Air
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill) (Qualify)  Climb
(Enchantment/Charm)  Advancement
(Conjuration) (Qualify)  Blink
(Alteration) (Qualify)  Ensnare
(Illusion) (Qualify)  Fake Weapon
(Enchantment/Charm)  Hold
(Transmutation) (Qualify)  Polymorph
16
(Skill) (Qualify)  Meditation
(Invocation/Evocation) (Qualify)  Chain Lightning
(Alteration) (Qualify)  Choke
(Conjuration) (Qualify)  Dismissal
(Illusion) (Qualify)  Fake Armor
(Transmutation) (Qualify)  Mage Claws
(Enchantment/Charm)  Mind Fog
(Divination) (Qualify)  Forecast Weather
17
(Enchantment/Charm)  Clarify Scroll
(Illusion) (Qualify)  Fools Gold
(Invocation/Evocation) (Qualify)  Portal
(Enchantment/Charm)  Recharge Wand
(Enchantment/Charm)  Siphon
(Conjuration) (Qualify)  Wall of Fire
18
(Transmutation) (Qualify)  Delude
(Enchantment/Charm)  Enthrall
(Alteration) (Qualify)  Reverse Gravity
(Divination) (Qualify)  See Aura
(Conjuration) (Qualify)  Summon
(Invocation/Evocation) (Qualify)  Web
19
(Transmutation) (Qualify)  Flesh Stone
(Enchantment/Charm)  Forget
(Illusion) (Qualify)  Improved Invisibility
(Alteration) (Qualify)  Stone Flesh
(Conjuration) (Qualify)  Wall of Force
20
(Common skill) (Qualify)  Marketeering
(Invocation/Evocation) (Qualify)  Cloudkill
(Enchantment/Charm)  Enchant Armor
(Transmutation) (Qualify)  Improved Polymorph
(Illusion) (Qualify)  Nightmare
(Divination) (Qualify)  Scry
(Common skill) (Qualify)  Taxidermy
21
(Enchantment/Charm)  Command
(Alteration) (Qualify)  Mass Haste
(Conjuration) (Qualify)  Summon Enemy
22
(Divination) (Qualify)  Detect Sentience
(Invocation/Evocation) (Qualify)  Disenchant
(Enchantment/Charm)  Enchant Weapon
(Transmutation) (Qualify)  Hungerless
(Conjuration) (Qualify)  Meteor Storm
23
(Conjuration) (Qualify)  Cogniportive
(Divination) (Qualify)  Combat Precognition
(Invocation/Evocation) (Qualify)  Dragonfire
(Enchantment/Charm)  Lower Resistance
(Alteration) (Qualify)  Time Stop
24
(Conjuration) (Qualify)  Returning
(Invocation/Evocation) (Qualify)  Delay
(Enchantment/Charm)  Frailty
(Conjuration) (Qualify)  Summon Flyer
(Transmutation) (Qualify)  Thirstless
25
(Conjuration) (Qualify)  Demon Gate
(Invocation/Evocation) (Qualify)  Disintegrate
(Enchantment/Charm)  Geas
(Transmutation) (Qualify)  Mass Fly
(Enchantment/Charm)  Rogue Limb
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Enchantment/Charm)  Permanency

Evoker

DescriptionEvokers are specialist mages who can bring from nothing the powers of
light and darkness, heat and cold, lightning and ferocious wind. So
adept are these mages are the creation of these magical elements that
they automatically gain all evocation/invocation spells, even those known
only to evokers.

Evokers are so impatient to create from nothing that they have
neglected the study of the alteration of already existing things, and
will find themselves unable to use alteration magic. However, the Evoker
is the horror of all specialist mages, death in both fingers, and is
envied by all for his power.
Prime StatisticIntelligence
QualificationsIntelligence 9+
Practices6 plus (Wisdom/4)+4 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/6)+1d5 per level thereafter
Mana100 plus (Intelligence/2)+1d6 per level after first
Movement100 plus ((Strength/18)*8) per level after first
Attack Skill(Intelligence/6) per level after first
Damage BonusAn extra point of damage per 10 level(s)
Other BonusesAt 5th level, receives 2%/lvl bonus damage from Invocation/evocation. At 10th level, receives double duration on your Invocation/evocation magic, and half duration from malicious Invocation/evocation magic.
WeaponsMust use daggers, staves, or natural weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsUnable to cast Alteration spells. Receives 2%/lvl penalty damage from Alteration. Receives double duration from malicious Alteration magic, half duration on other Alteration effects.
Starting Equipmenta wooden quarterstaff
Qualifying Races Drow Elf Gnome Half Elf Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Scroll Copy
(Skill) (Qualify)  Swim
(Skill)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Enchantment/Charm) (Qualify)  Insatiable Thirst
(Transmutation)  Iron Grip
(Illusion) (Qualify)  Magical Aura
(Conjuration)  Magic Missile
(Divination)  Read Magic
(Abjuration) (Qualify)  Repairing Aura
(Abjuration)  Resist Magic Missiles
(Invocation/Evocation)  Shield
(Enchantment/Charm) (Qualify)  Spider Climb
(Illusion) (Qualify)  Ventriloquate
(Enchantment/Charm) (Qualify)  Wizards Chest
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Illusion) (Qualify)  Blur
(Transmutation) (Qualify)  Shrink Mouth
(Divination) (Qualify)  Detect Undead
(Enchantment/Charm) (Qualify)  Enchant Arrows
(Divination) (Qualify)  Infravision
(Invocation/Evocation)  Light
(Enchantment/Charm) (Qualify)  Lighten Item
(Illusion) (Qualify)  Obscure Self
(Abjuration) (Qualify)  Resist Poison
(Transmutation) (Qualify)  Shrink
(Conjuration) (Qualify)  Summon Steed
3
(Transmutation) (Qualify)  Deaden Smell
(Transmutation) (Qualify)  Deafen
(Divination) (Qualify)  Detect Metal
(Illusion) (Qualify)  Dream
(Conjuration) (Qualify)  Grease
(Invocation/Evocation)  Knock
(Divination) (Qualify)  Know Alignment
(Abjuration) (Qualify)  Resist Gas
(Enchantment/Charm) (Qualify)  Sleep
(Conjuration) (Qualify)  Summon Companion
(Abjuration) (Qualify)  Summoning Ward
4
(Conjuration) (Qualify)  Acid Arrow
(Divination) (Qualify)  Detect Poison
(Divination) (Qualify)  Detect Water
(Illusion) (Qualify)  Fake Food
(Illusion) (Qualify)  Fake Spring
(Invocation/Evocation)  Frost
(Enchantment/Charm) (Qualify)  Endless Hunger
(Abjuration) (Qualify)  Mage Armor
(Abjuration) (Qualify)  Resist Acid
(Transmutation) (Qualify)  Water Breathing
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Abjuration) (Qualify)  Charm Ward
(Divination) (Qualify)  Detect Gold
(Divination) (Qualify)  Detect Magic
(Invocation/Evocation)  Dispel Magic
(Illusion) (Qualify)  Faerie Fire
(Invocation/Evocation)  Floating Disc
(Invocation/Evocation)  Mystic Shine
(Abjuration) (Qualify)  Resist Cold
(Enchantment/Charm) (Qualify)  Spook
(Conjuration) (Qualify)  Wall of Stone
(Transmutation) (Qualify)  Weakness to Gas
(Common skill) (Qualify)  Weaponsmithing
6
(Divination) (Qualify)  Augury
(Enchantment/Charm) (Qualify)  Charm
(Divination) (Qualify)  Detect Invisible
(Conjuration) (Qualify)  Find Familiar
(Transmutation) (Qualify)  Grace Of The Cat
(Illusion) (Qualify)  Illusory Wall
(Abjuration) (Qualify)  Resist Electricity
(Invocation/Evocation)  Shocking Grasp
(Invocation/Evocation)  Stinking Cloud
(Transmutation) (Qualify)  Weakness to Acid
7
(Invocation/Evocation)  Darkness
(Divination) (Qualify)  Detect Hidden
(Invocation/Evocation)  Fireball
(Illusion) (Qualify)  Ghost Sound
(Illusion) (Qualify)  Invisibility
(Transmutation) (Qualify)  Light Sensitivity
(Conjuration) (Qualify)  Pass Door
(Abjuration) (Qualify)  Resist Fire
(Conjuration) (Qualify)  Monster Summoning
(Enchantment/Charm) (Qualify)  Tourettes
(Transmutation) (Qualify)  Weakness to Cold
8
(Skill) (Qualify)  Spellcraft
(Invocation/Evocation)  Elemental Storm
(Illusion) (Qualify)  Faerie Fog
(Enchantment/Charm) (Qualify)  Fear
(Divination) (Qualify)  Identify Object
(Invocation/Evocation)  Lightning Bolt
(Abjuration) (Qualify)  Resist Disease
(Abjuration) (Qualify)  Teleportation Ward
(Conjuration) (Qualify)  Wall of Darkness
(Transmutation) (Qualify)  Weakness to Electricity
9
(Enchantment/Charm) (Qualify)  Awe
(Transmutation) (Qualify)  Blind
(Divination) (Qualify)  Comprehend Languages
(Invocation/Evocation)  Continual Light
(Illusion) (Qualify)  Daydream
(Divination) (Qualify)  Farsight
(Invocation/Evocation)  Flameshield
(Conjuration) (Qualify)  Ice Sheet
(Illusion) (Qualify)  Mirage
(Transmutation) (Qualify)  Weakness to Fire
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Invocation/Evocation)  Gust of Wind
(Divination) (Qualify)  Locate Object
(Enchantment/Charm) (Qualify)  Mass Sleep
(Transmutation) (Qualify)  Mute
(Illusion) (Qualify)  Phantom Hound
(Abjuration) (Qualify)  Resist Arrows
(Conjuration) (Qualify)  Teleport
(Illusion) (Qualify)  Ugliness
(Common skill) (Qualify)  Wainwrighting
11
(Invocation/Evocation)  Acid Fog
(Divination) (Qualify)  Claireaudience
(Enchantment/Charm) (Qualify)  Feeblemind
(Enchantment/Charm) (Qualify)  Laughter
(Illusion) (Qualify)  Mirror Image
(Invocation/Evocation)  Shockshield
(Transmutation) (Qualify)  Stoneskin
(Conjuration) (Qualify)  Wall of Ice
(Transmutation) (Qualify)  Weaken
12
(Transmutation) (Qualify)  Change Sex
(Divination) (Qualify)  Clairevoyance
(Enchantment/Charm) (Qualify)  Confusion
(Illusion) (Qualify)  Delirium
(Invocation/Evocation)  Destroy Object
(Transmutation) (Qualify)  Enlightenment
(Transmutation) (Qualify)  Fly
(Abjuration) (Qualify)  Globe
(Conjuration) (Qualify)  Shelter
13
(Divination) (Qualify)  Distant Vision
(Invocation/Evocation)  Earthquake
(Illusion) (Qualify)  Feign Death
(Enchantment/Charm) (Qualify)  Frenzy
(Conjuration) (Qualify)  Gate
(Transmutation) (Qualify)  Giant Strength
(Invocation/Evocation)  Ice Lance
(Abjuration) (Qualify)  Resist Paralysis
14
(Enchantment/Charm) (Qualify)  Animate Weapon
(Abjuration) (Qualify)  Arcane Possession
(Divination) (Qualify)  Know Value
(Illusion) (Qualify)  Mass Invisibility
(Abjuration) (Qualify)  Resist Divination
(Invocation/Evocation)  Scribe
(Conjuration) (Qualify)  Wall of Air
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill) (Qualify)  Climb
(Enchantment/Charm) (Qualify)  Advancement
(Conjuration) (Qualify)  Blink
(Illusion) (Qualify)  Fake Weapon
(Enchantment/Charm) (Qualify)  Hold
(Invocation/Evocation)  Ignite
(Transmutation) (Qualify)  Polymorph
16
(Skill) (Qualify)  Meditation
(Invocation/Evocation)  Chain Lightning
(Conjuration) (Qualify)  Dismissal
(Illusion) (Qualify)  Fake Armor
(Abjuration) (Qualify)  Free Movement
(Transmutation) (Qualify)  Mage Claws
(Divination) (Qualify)  Forecast Weather
17
(Enchantment/Charm) (Qualify)  Clarify Scroll
(Illusion) (Qualify)  Fools Gold
(Invocation/Evocation)  Forked Lightning
(Invocation/Evocation)  Portal
(Enchantment/Charm) (Qualify)  Recharge Wand
(Enchantment/Charm) (Qualify)  Siphon
(Conjuration) (Qualify)  Wall of Fire
18
(Transmutation) (Qualify)  Delude
(Abjuration) (Qualify)  Resist Petrification
(Divination) (Qualify)  See Aura
(Conjuration) (Qualify)  Summon
(Invocation/Evocation)  Web
19
(Transmutation) (Qualify)  Flesh Stone
(Enchantment/Charm) (Qualify)  Forget
(Illusion) (Qualify)  Improved Invisibility
(Invocation/Evocation)  Levitate
(Conjuration) (Qualify)  Wall of Force
20
(Common skill) (Qualify)  Marketeering
(Invocation/Evocation)  Cloudkill
(Enchantment/Charm) (Qualify)  Enchant Armor
(Transmutation) (Qualify)  Improved Polymorph
(Illusion) (Qualify)  Nightmare
(Abjuration) (Qualify)  Repulsion
(Divination) (Qualify)  Scry
(Common skill) (Qualify)  Taxidermy
21
(Enchantment/Charm) (Qualify)  Command
(Invocation/Evocation)  Ice Storm
(Abjuration) (Qualify)  Immunity
(Conjuration) (Qualify)  Summon Enemy
22
(Divination) (Qualify)  Detect Sentience
(Invocation/Evocation)  Disenchant
(Enchantment/Charm) (Qualify)  Enchant Weapon
(Transmutation) (Qualify)  Hungerless
(Abjuration) (Qualify)  Greater Globe
(Conjuration) (Qualify)  Meteor Storm
(Invocation/Evocation)  Shove
23
(Conjuration) (Qualify)  Cogniportive
(Divination) (Qualify)  Combat Precognition
(Invocation/Evocation)  Dragonfire
(Abjuration) (Qualify)  Mind Block
24
(Abjuration) (Qualify)  Anchor
(Conjuration) (Qualify)  Returning
(Invocation/Evocation)  Delay
(Enchantment/Charm) (Qualify)  Frailty
(Conjuration) (Qualify)  Summon Flyer
(Transmutation) (Qualify)  Thirstless
25
(Conjuration) (Qualify)  Demon Gate
(Invocation/Evocation)  Disintegrate
(Enchantment/Charm) (Qualify)  Geas
(Transmutation) (Qualify)  Mass Fly
(Abjuration) (Qualify)  Spell Turning
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Invocation/Evocation)  Mass Disintegrate

Illusionist

DescriptionIllusionists are specialist mages who have mastered the art of
deception and illusion. They can make anyone believe anything, and can
fool the senses into believing whatever they wish. Illusionists are sly
and playful, and so adept at their art that they gain all known illusion
spells, even those known only to illusionists.

So lost in their dreamworld is the Illusionist, that he forgets what
is true, and finds himself unable to remember his divination spells.
However, the Illusionist is the greatest and most fun of the social
mages, with a nice mix of defensive magic that can save him in times of
need.
Prime StatisticIntelligence
QualificationsIntelligence 9+
Practices6 plus (Wisdom/4)+4 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/6)+1d5 per level thereafter
Mana100 plus (Intelligence/2)+1d6 per level after first
Movement100 plus ((Strength/18)*8) per level after first
Attack Skill(Intelligence/6) per level after first
Damage BonusAn extra point of damage per 10 level(s)
Other BonusesAt 5th level, receives 2%/lvl bonus damage from Illusion. At 10th level, receives double duration on your Illusion magic, and half duration from malicious Illusion magic.
WeaponsMust use daggers, staves, or natural weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsUnable to cast Divination spells. Receives 2%/lvl penalty damage from Divination. Receives double duration from malicious Divination magic, half duration on other Divination effects.
Starting Equipmenta wooden quarterstaff
Qualifying Races Drow Elf Gnome Half Elf Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Scroll Copy
(Skill) (Qualify)  Swim
(Skill)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Alteration) (Qualify)  Erase Scroll
(Enchantment/Charm) (Qualify)  Insatiable Thirst
(Transmutation)  Iron Grip
(Illusion)  Magical Aura
(Conjuration)  Magic Missile
(Divination)  Read Magic
(Abjuration) (Qualify)  Repairing Aura
(Abjuration)  Resist Magic Missiles
(Invocation/Evocation)  Shield
(Enchantment/Charm) (Qualify)  Spider Climb
(Illusion)  Ventriloquate
(Enchantment/Charm) (Qualify)  Wizards Chest
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Alteration) (Qualify)  Animate Item
(Illusion)  Blur
(Transmutation) (Qualify)  Shrink Mouth
(Enchantment/Charm) (Qualify)  Enchant Arrows
(Alteration) (Qualify)  Enlarge Object
(Invocation/Evocation) (Qualify)  Light
(Enchantment/Charm) (Qualify)  Lighten Item
(Illusion)  Obscure Self
(Abjuration) (Qualify)  Resist Poison
(Transmutation) (Qualify)  Shrink
(Conjuration) (Qualify)  Summon Steed
3
(Transmutation) (Qualify)  Deaden Smell
(Transmutation) (Qualify)  Deafen
(Illusion)  Dream
(Alteration) (Qualify)  Feather Fall
(Conjuration) (Qualify)  Grease
(Invocation/Evocation) (Qualify)  Knock
(Abjuration) (Qualify)  Resist Gas
(Enchantment/Charm) (Qualify)  Sleep
(Conjuration) (Qualify)  Summon Companion
(Abjuration) (Qualify)  Summoning Ward
(Alteration) (Qualify)  Wizard Lock
4
(Conjuration) (Qualify)  Acid Arrow
(Alteration) (Qualify)  Burning Hands
(Illusion)  Fake Food
(Illusion)  Fake Spring
(Alteration) (Qualify)  Friends
(Invocation/Evocation) (Qualify)  Frost
(Enchantment/Charm) (Qualify)  Endless Hunger
(Abjuration) (Qualify)  Mage Armor
(Abjuration) (Qualify)  Resist Acid
(Transmutation) (Qualify)  Water Breathing
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Abjuration) (Qualify)  Charm Ward
(Invocation/Evocation) (Qualify)  Dispel Magic
(Illusion)  Faerie Fire
(Invocation/Evocation) (Qualify)  Floating Disc
(Alteration) (Qualify)  Mend
(Invocation/Evocation) (Qualify)  Mystic Shine
(Abjuration) (Qualify)  Resist Cold
(Enchantment/Charm) (Qualify)  Spook
(Conjuration) (Qualify)  Wall of Stone
(Transmutation) (Qualify)  Weakness to Gas
(Common skill) (Qualify)  Weaponsmithing
6
(Enchantment/Charm) (Qualify)  Charm
(Conjuration) (Qualify)  Find Familiar
(Transmutation) (Qualify)  Grace Of The Cat
(Illusion)  Illusory Wall
(Alteration) (Qualify)  Meld
(Abjuration) (Qualify)  Resist Electricity
(Invocation/Evocation) (Qualify)  Shocking Grasp
(Invocation/Evocation) (Qualify)  Stinking Cloud
(Transmutation) (Qualify)  Weakness to Acid
7
(Invocation/Evocation) (Qualify)  Darkness
(Invocation/Evocation) (Qualify)  Fireball
(Illusion)  Ghost Sound
(Illusion)  Invisibility
(Transmutation) (Qualify)  Light Sensitivity
(Conjuration) (Qualify)  Pass Door
(Alteration) (Qualify)  Refit
(Abjuration) (Qualify)  Resist Fire
(Conjuration) (Qualify)  Monster Summoning
(Enchantment/Charm) (Qualify)  Tourettes
(Transmutation) (Qualify)  Weakness to Cold
8
(Skill) (Qualify)  Spellcraft
(Invocation/Evocation) (Qualify)  Elemental Storm
(Illusion)  Faerie Fog
(Enchantment/Charm) (Qualify)  Fear
(Invocation/Evocation) (Qualify)  Lightning Bolt
(Abjuration) (Qualify)  Resist Disease
(Alteration) (Qualify)  Shatter
(Abjuration) (Qualify)  Teleportation Ward
(Conjuration) (Qualify)  Wall of Darkness
(Transmutation) (Qualify)  Weakness to Electricity
9
(Enchantment/Charm) (Qualify)  Awe
(Transmutation) (Qualify)  Blind
(Illusion)  Daydream
(Invocation/Evocation) (Qualify)  Flameshield
(Conjuration) (Qualify)  Ice Sheet
(Alteration) (Qualify)  Magic Mouth
(Illusion)  Mirage
(Transmutation) (Qualify)  Weakness to Fire
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Alteration) (Qualify)  Arcane Mark
(Invocation/Evocation) (Qualify)  Gust of Wind
(Enchantment/Charm) (Qualify)  Mass Sleep
(Transmutation) (Qualify)  Mute
(Illusion)  Phantom Hound
(Abjuration) (Qualify)  Resist Arrows
(Alteration) (Qualify)  Slow
(Conjuration) (Qualify)  Teleport
(Illusion)  Ugliness
(Common skill) (Qualify)  Wainwrighting
11
(Invocation/Evocation) (Qualify)  Acid Fog
(Enchantment/Charm) (Qualify)  Feeblemind
(Alteration) (Qualify)  Heat Metal
(Enchantment/Charm) (Qualify)  Laughter
(Illusion)  Mirror Image
(Transmutation) (Qualify)  Stoneskin
(Conjuration) (Qualify)  Wall of Ice
(Transmutation) (Qualify)  Weaken
12
(Transmutation) (Qualify)  Change Sex
(Enchantment/Charm) (Qualify)  Confusion
(Illusion)  Delirium
(Invocation/Evocation) (Qualify)  Destroy Object
(Transmutation) (Qualify)  Enlightenment
(Transmutation) (Qualify)  Fly
(Alteration) (Qualify)  Haste
(Abjuration) (Qualify)  Globe
(Conjuration) (Qualify)  Shelter
13
(Invocation/Evocation) (Qualify)  Earthquake
(Illusion)  Feign Death
(Illusion)  Feign Invisibility
(Enchantment/Charm) (Qualify)  Frenzy
(Conjuration) (Qualify)  Gate
(Transmutation) (Qualify)  Giant Strength
(Alteration) (Qualify)  Reinforce
(Abjuration) (Qualify)  Resist Paralysis
14
(Enchantment/Charm) (Qualify)  Animate Weapon
(Abjuration) (Qualify)  Arcane Possession
(Illusion)  Mass Invisibility
(Abjuration) (Qualify)  Resist Divination
(Invocation/Evocation) (Qualify)  Scribe
(Alteration) (Qualify)  Silence
(Conjuration) (Qualify)  Wall of Air
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill) (Qualify)  Climb
(Enchantment/Charm) (Qualify)  Advancement
(Conjuration) (Qualify)  Blink
(Alteration) (Qualify)  Ensnare
(Illusion)  Fake Weapon
(Enchantment/Charm) (Qualify)  Hold
(Transmutation) (Qualify)  Polymorph
16
(Skill) (Qualify)  Meditation
(Invocation/Evocation) (Qualify)  Chain Lightning
(Alteration) (Qualify)  Choke
(Conjuration) (Qualify)  Dismissal
(Illusion)  Fake Armor
(Abjuration) (Qualify)  Free Movement
(Transmutation) (Qualify)  Mage Claws
17
(Enchantment/Charm) (Qualify)  Clarify Scroll
(Illusion)  Fools Gold
(Invocation/Evocation) (Qualify)  Portal
(Enchantment/Charm) (Qualify)  Recharge Wand
(Enchantment/Charm) (Qualify)  Siphon
(Conjuration) (Qualify)  Wall of Fire
18
(Transmutation) (Qualify)  Delude
(Illusion)  Illusory Disease
(Abjuration) (Qualify)  Resist Petrification
(Alteration) (Qualify)  Reverse Gravity
(Conjuration) (Qualify)  Summon
(Invocation/Evocation) (Qualify)  Web
19
(Transmutation) (Qualify)  Flesh Stone
(Enchantment/Charm) (Qualify)  Forget
(Illusion)  Improved Invisibility
(Alteration) (Qualify)  Stone Flesh
(Conjuration) (Qualify)  Wall of Force
20
(Common skill) (Qualify)  Marketeering
(Invocation/Evocation) (Qualify)  Cloudkill
(Enchantment/Charm) (Qualify)  Enchant Armor
(Transmutation) (Qualify)  Improved Polymorph
(Illusion)  Nightmare
(Abjuration) (Qualify)  Repulsion
(Common skill) (Qualify)  Taxidermy
21
(Enchantment/Charm) (Qualify)  Command
(Abjuration) (Qualify)  Immunity
(Alteration) (Qualify)  Mass Haste
(Illusion)  Phantasm
(Conjuration) (Qualify)  Summon Enemy
22
(Invocation/Evocation) (Qualify)  Disenchant
(Enchantment/Charm) (Qualify)  Enchant Weapon
(Illusion)  Greater Invisibility
(Transmutation) (Qualify)  Hungerless
(Abjuration) (Qualify)  Greater Globe
(Conjuration) (Qualify)  Meteor Storm
23
(Conjuration) (Qualify)  Cogniportive
(Illusion)  Divine Beauty
(Invocation/Evocation) (Qualify)  Dragonfire
(Abjuration) (Qualify)  Mind Block
(Alteration) (Qualify)  Time Stop
24
(Illusion)  Alternate Reality
(Abjuration) (Qualify)  Anchor
(Conjuration) (Qualify)  Returning
(Invocation/Evocation) (Qualify)  Delay
(Enchantment/Charm) (Qualify)  Frailty
(Conjuration) (Qualify)  Summon Flyer
(Transmutation) (Qualify)  Thirstless
25
(Conjuration) (Qualify)  Demon Gate
(Invocation/Evocation) (Qualify)  Disintegrate
(Illusion)  Endless Road
(Enchantment/Charm) (Qualify)  Geas
(Transmutation) (Qualify)  Mass Fly
(Abjuration) (Qualify)  Spell Turning
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Illusion)  Feel The Void

Mage

DescriptionMages are masters of magic, and wielders of the great elemental
powers. While weak in hit points and in fighting skill, their spells are
the most widely prized and powerful of all the classes. They may not
wear any metal or leather armors, or use most weapons. However, the
sting of their magic missiles and the armor of magic they wear makes up
for any loss.

Mage is the basis for numerous sub-classes which the player may
choose to gain levels in at any time. These sub-classes include:
Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, and
Transmuter.

How to play: Mages are easily the most versatile of classes, being
able to make spell choices which carve out the path the Mage would like
to take. For the loner Mage, the emphasis on offensive magic will make
him a powerful opponent in battle. In groups, the mage may focus on
protective magic to make him a more desirable companion. And even the
playful mage may focus on the role-playing magic to make his mudding as
fun as possible!

The mage is almost useless in weapon combat. The mage must be smart
and creative to use his spells to give him the edge. But the versatility
of the mage gives him the ability to do just that, using magic and guile
to trick monsters to their death, granting experience for the mage.
Prime StatisticIntelligence
QualificationsIntelligence 9+
Practices6 plus (Wisdom/4)+4 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/6)+1d5 per level thereafter
Mana100 plus (Intelligence/2)+1d6 per level after first
Movement100 plus ((Strength/18)*8) per level after first
Attack Skill(Intelligence/6) per level after first
Damage BonusAn extra point of damage per 10 level(s)
Other BonusesNone
WeaponsMust use daggers, staves, or natural weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsNone
Starting Equipmenta wooden quarterstaff
Qualifying Races Drow Elf Gnome Half Elf Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Alchemy
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Scroll Copy
(Skill) (Qualify)  Swim
(Skill)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Alteration) (Qualify)  Erase Scroll
(Enchantment/Charm) (Qualify)  Insatiable Thirst
(Transmutation)  Iron Grip
(Illusion) (Qualify)  Magical Aura
(Conjuration)  Magic Missile
(Divination)  Read Magic
(Abjuration) (Qualify)  Repairing Aura
(Abjuration)  Resist Magic Missiles
(Invocation/Evocation)  Shield
(Enchantment/Charm) (Qualify)  Spider Climb
(Illusion) (Qualify)  Ventriloquate
(Enchantment/Charm) (Qualify)  Wizards Chest
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Alteration) (Qualify)  Animate Item
(Illusion) (Qualify)  Blur
(Transmutation) (Qualify)  Shrink Mouth
(Divination) (Qualify)  Detect Undead
(Enchantment/Charm) (Qualify)  Enchant Arrows
(Alteration) (Qualify)  Enlarge Object
(Divination) (Qualify)  Infravision
(Invocation/Evocation) (Qualify)  Light
(Enchantment/Charm) (Qualify)  Lighten Item
(Illusion) (Qualify)  Obscure Self
(Abjuration) (Qualify)  Resist Poison
(Transmutation) (Qualify)  Shrink
(Conjuration) (Qualify)  Summon Steed
3
(Transmutation) (Qualify)  Deaden Smell
(Transmutation) (Qualify)  Deafen
(Divination) (Qualify)  Detect Metal
(Illusion) (Qualify)  Dream
(Alteration) (Qualify)  Feather Fall
(Conjuration) (Qualify)  Grease
(Invocation/Evocation) (Qualify)  Knock
(Divination) (Qualify)  Know Alignment
(Abjuration) (Qualify)  Resist Gas
(Enchantment/Charm) (Qualify)  Sleep
(Conjuration) (Qualify)  Summon Companion
(Abjuration) (Qualify)  Summoning Ward
(Alteration) (Qualify)  Wizard Lock
4
(Conjuration) (Qualify)  Acid Arrow
(Alteration) (Qualify)  Burning Hands
(Divination) (Qualify)  Detect Poison
(Divination) (Qualify)  Detect Water
(Illusion) (Qualify)  Fake Food
(Illusion) (Qualify)  Fake Spring
(Alteration) (Qualify)  Friends
(Invocation/Evocation) (Qualify)  Frost
(Enchantment/Charm) (Qualify)  Endless Hunger
(Abjuration) (Qualify)  Mage Armor
(Abjuration) (Qualify)  Resist Acid
(Transmutation) (Qualify)  Water Breathing
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Abjuration) (Qualify)  Charm Ward
(Divination) (Qualify)  Detect Gold
(Divination) (Qualify)  Detect Magic
(Invocation/Evocation) (Qualify)  Dispel Magic
(Illusion) (Qualify)  Faerie Fire
(Invocation/Evocation) (Qualify)  Floating Disc
(Alteration) (Qualify)  Mend
(Invocation/Evocation) (Qualify)  Mystic Shine
(Abjuration) (Qualify)  Resist Cold
(Enchantment/Charm) (Qualify)  Spook
(Conjuration) (Qualify)  Wall of Stone
(Transmutation) (Qualify)  Weakness to Gas
(Common skill) (Qualify)  Weaponsmithing
6
(Divination) (Qualify)  Augury
(Enchantment/Charm) (Qualify)  Charm
(Divination) (Qualify)  Detect Invisible
(Conjuration) (Qualify)  Find Familiar
(Transmutation) (Qualify)  Grace Of The Cat
(Illusion) (Qualify)  Illusory Wall
(Alteration) (Qualify)  Meld
(Abjuration) (Qualify)  Resist Electricity
(Invocation/Evocation) (Qualify)  Shocking Grasp
(Invocation/Evocation) (Qualify)  Stinking Cloud
(Transmutation) (Qualify)  Weakness to Acid
7
(Invocation/Evocation) (Qualify)  Darkness
(Divination) (Qualify)  Detect Hidden
(Invocation/Evocation) (Qualify)  Fireball
(Illusion) (Qualify)  Ghost Sound
(Illusion) (Qualify)  Invisibility
(Transmutation) (Qualify)  Light Sensitivity
(Conjuration) (Qualify)  Pass Door
(Alteration) (Qualify)  Refit
(Abjuration) (Qualify)  Resist Fire
(Conjuration) (Qualify)  Monster Summoning
(Enchantment/Charm) (Qualify)  Tourettes
(Transmutation) (Qualify)  Weakness to Cold
8
(Skill) (Qualify)  Spellcraft
(Invocation/Evocation) (Qualify)  Elemental Storm
(Illusion) (Qualify)  Faerie Fog
(Enchantment/Charm) (Qualify)  Fear
(Divination) (Qualify)  Identify Object
(Invocation/Evocation) (Qualify)  Lightning Bolt
(Abjuration) (Qualify)  Resist Disease
(Alteration) (Qualify)  Shatter
(Abjuration) (Qualify)  Teleportation Ward
(Conjuration) (Qualify)  Wall of Darkness
(Transmutation) (Qualify)  Weakness to Electricity
9
(Enchantment/Charm) (Qualify)  Awe
(Transmutation) (Qualify)  Blind
(Divination) (Qualify)  Comprehend Languages
(Illusion) (Qualify)  Daydream
(Divination) (Qualify)  Farsight
(Invocation/Evocation) (Qualify)  Flameshield
(Conjuration) (Qualify)  Ice Sheet
(Alteration) (Qualify)  Magic Mouth
(Illusion) (Qualify)  Mirage
(Transmutation) (Qualify)  Weakness to Fire
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Alteration) (Qualify)  Arcane Mark
(Invocation/Evocation) (Qualify)  Gust of Wind
(Divination) (Qualify)  Locate Object
(Enchantment/Charm) (Qualify)  Mass Sleep
(Transmutation) (Qualify)  Mute
(Illusion) (Qualify)  Phantom Hound
(Abjuration) (Qualify)  Resist Arrows
(Alteration) (Qualify)  Slow
(Conjuration) (Qualify)  Teleport
(Illusion) (Qualify)  Ugliness
(Common skill) (Qualify)  Wainwrighting
11
(Invocation/Evocation) (Qualify)  Acid Fog
(Divination) (Qualify)  Claireaudience
(Enchantment/Charm) (Qualify)  Feeblemind
(Alteration) (Qualify)  Heat Metal
(Enchantment/Charm) (Qualify)  Laughter
(Illusion) (Qualify)  Mirror Image
(Transmutation) (Qualify)  Stoneskin
(Conjuration) (Qualify)  Wall of Ice
(Transmutation) (Qualify)  Weaken
12
(Transmutation) (Qualify)  Change Sex
(Divination) (Qualify)  Clairevoyance
(Enchantment/Charm) (Qualify)  Confusion
(Illusion) (Qualify)  Delirium
(Invocation/Evocation) (Qualify)  Destroy Object
(Transmutation) (Qualify)  Enlightenment
(Transmutation) (Qualify)  Fly
(Alteration) (Qualify)  Haste
(Abjuration) (Qualify)  Globe
(Conjuration) (Qualify)  Shelter
13
(Divination) (Qualify)  Distant Vision
(Invocation/Evocation) (Qualify)  Earthquake
(Illusion) (Qualify)  Feign Death
(Enchantment/Charm) (Qualify)  Frenzy
(Conjuration) (Qualify)  Gate
(Transmutation) (Qualify)  Giant Strength
(Alteration) (Qualify)  Reinforce
(Abjuration) (Qualify)  Resist Paralysis
14
(Enchantment/Charm) (Qualify)  Animate Weapon
(Abjuration) (Qualify)  Arcane Possession
(Divination) (Qualify)  Know Value
(Illusion) (Qualify)  Mass Invisibility
(Abjuration) (Qualify)  Resist Divination
(Invocation/Evocation) (Qualify)  Scribe
(Alteration) (Qualify)  Silence
(Conjuration) (Qualify)  Wall of Air
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill) (Qualify)  Climb
(Enchantment/Charm) (Qualify)  Advancement
(Conjuration) (Qualify)  Blink
(Alteration) (Qualify)  Ensnare
(Illusion) (Qualify)  Fake Weapon
(Enchantment/Charm) (Qualify)  Hold
(Transmutation) (Qualify)  Polymorph
16
(Skill) (Qualify)  Meditation
(Invocation/Evocation) (Qualify)  Chain Lightning
(Alteration) (Qualify)  Choke
(Conjuration) (Qualify)  Dismissal
(Illusion) (Qualify)  Fake Armor
(Abjuration) (Qualify)  Free Movement
(Transmutation) (Qualify)  Mage Claws
(Divination) (Qualify)  Forecast Weather
17
(Enchantment/Charm) (Qualify)  Clarify Scroll
(Illusion) (Qualify)  Fools Gold
(Invocation/Evocation) (Qualify)  Portal
(Enchantment/Charm) (Qualify)  Recharge Wand
(Enchantment/Charm) (Qualify)  Siphon
(Conjuration) (Qualify)  Wall of Fire
18
(Transmutation) (Qualify)  Delude
(Abjuration) (Qualify)  Resist Petrification
(Alteration) (Qualify)  Reverse Gravity
(Divination) (Qualify)  See Aura
(Conjuration) (Qualify)  Summon
(Invocation/Evocation) (Qualify)  Web
19
(Transmutation) (Qualify)  Flesh Stone
(Enchantment/Charm) (Qualify)  Forget
(Illusion) (Qualify)  Improved Invisibility
(Alteration) (Qualify)  Stone Flesh
(Conjuration) (Qualify)  Wall of Force
20
(Common skill) (Qualify)  Marketeering
(Invocation/Evocation) (Qualify)  Cloudkill
(Enchantment/Charm) (Qualify)  Enchant Armor
(Transmutation) (Qualify)  Improved Polymorph
(Illusion) (Qualify)  Nightmare
(Abjuration) (Qualify)  Repulsion
(Divination) (Qualify)  Scry
(Common skill) (Qualify)  Taxidermy
21
(Enchantment/Charm) (Qualify)  Command
(Abjuration) (Qualify)  Immunity
(Alteration) (Qualify)  Mass Haste
(Conjuration) (Qualify)  Summon Enemy
22
(Divination) (Qualify)  Detect Sentience
(Invocation/Evocation) (Qualify)  Disenchant
(Enchantment/Charm) (Qualify)  Enchant Weapon
(Transmutation) (Qualify)  Hungerless
(Abjuration) (Qualify)  Greater Globe
(Conjuration) (Qualify)  Meteor Storm
23
(Conjuration) (Qualify)  Cogniportive
(Divination) (Qualify)  Combat Precognition
(Invocation/Evocation) (Qualify)  Dragonfire
(Abjuration) (Qualify)  Mind Block
(Alteration) (Qualify)  Time Stop
24
(Abjuration) (Qualify)  Anchor
(Conjuration) (Qualify)  Returning
(Invocation/Evocation) (Qualify)  Delay
(Enchantment/Charm) (Qualify)  Frailty
(Conjuration) (Qualify)  Summon Flyer
(Transmutation) (Qualify)  Thirstless
25
(Conjuration) (Qualify)  Demon Gate
(Invocation/Evocation) (Qualify)  Disintegrate
(Enchantment/Charm) (Qualify)  Geas
(Transmutation) (Qualify)  Mass Fly
(Abjuration) (Qualify)  Spell Turning
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Alteration)  Spellbinding

Transmuter

DescriptionTransmuters are specialist mages who can transform the likeness and
composition of anyone they touch. Transmutation is the most feared of
magics, and the Transmuter is so skilled at his art that he gains all
known transmutation spells automatically, including the most secret and
ugly of spells only the specialist may learn.

Transmuters care nothing for conjuration, and so they soon neglect
that kind of magic, being more fascinated with the many shapes of things
right here at home. Although the Evoker believes himself the king of
specialists with his harmful beams, the Transmuter is the most feared and
hated of specialists for the terrible and awesome consequences of his
spells.
Prime StatisticIntelligence
QualificationsIntelligence 9+
Practices6 plus (Wisdom/4)+4 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/6)+1d5 per level thereafter
Mana100 plus (Intelligence/2)+1d6 per level after first
Movement100 plus ((Strength/18)*8) per level after first
Attack Skill(Intelligence/6) per level after first
Damage BonusAn extra point of damage per 10 level(s)
Other BonusesAt 5th level, receives 2%/lvl bonus damage from Transmutation. At 10th level, receives double duration on your Transmutation magic, and half duration from malicious Transmutation magic.
WeaponsMust use daggers, staves, or natural weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsUnable to cast Conjuration spells. Receives 2%/lvl penalty damage from Conjuration. Receives double duration from malicious Conjuration magic, half duration on other Conjuration effects.
Starting Equipmenta wooden quarterstaff
Qualifying Races Drow Elf Gnome Half Elf Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Scroll Copy
(Skill) (Qualify)  Swim
(Skill)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Alteration) (Qualify)  Erase Scroll
(Enchantment/Charm) (Qualify)  Insatiable Thirst
(Transmutation)  Iron Grip
(Illusion) (Qualify)  Magical Aura
(Conjuration)  Magic Missile
(Divination)  Read Magic
(Abjuration) (Qualify)  Repairing Aura
(Abjuration)  Resist Magic Missiles
(Invocation/Evocation)  Shield
(Enchantment/Charm) (Qualify)  Spider Climb
(Illusion) (Qualify)  Ventriloquate
(Enchantment/Charm) (Qualify)  Wizards Chest
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Alteration) (Qualify)  Animate Item
(Illusion) (Qualify)  Blur
(Transmutation)  Shrink Mouth
(Divination) (Qualify)  Detect Undead
(Enchantment/Charm) (Qualify)  Enchant Arrows
(Alteration) (Qualify)  Enlarge Object
(Divination) (Qualify)  Infravision
(Invocation/Evocation) (Qualify)  Light
(Enchantment/Charm) (Qualify)  Lighten Item
(Illusion) (Qualify)  Obscure Self
(Abjuration) (Qualify)  Resist Poison
(Transmutation)  Shrink
3
(Transmutation)  Cause Stink
(Transmutation)  Deaden Smell
(Transmutation)  Deafen
(Divination) (Qualify)  Detect Metal
(Illusion) (Qualify)  Dream
(Alteration) (Qualify)  Feather Fall
(Invocation/Evocation) (Qualify)  Knock
(Divination) (Qualify)  Know Alignment
(Abjuration) (Qualify)  Resist Gas
(Enchantment/Charm) (Qualify)  Sleep
(Abjuration) (Qualify)  Summoning Ward
(Alteration) (Qualify)  Wizard Lock
4
(Alteration) (Qualify)  Burning Hands
(Divination) (Qualify)  Detect Poison
(Divination) (Qualify)  Detect Water
(Illusion) (Qualify)  Fake Food
(Illusion) (Qualify)  Fake Spring
(Alteration) (Qualify)  Friends
(Invocation/Evocation) (Qualify)  Frost
(Enchantment/Charm) (Qualify)  Endless Hunger
(Abjuration) (Qualify)  Mage Armor
(Abjuration) (Qualify)  Resist Acid
(Transmutation)  Water Breathing
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Abjuration) (Qualify)  Charm Ward
(Divination) (Qualify)  Detect Gold
(Divination) (Qualify)  Detect Magic
(Invocation/Evocation) (Qualify)  Dispel Magic
(Illusion) (Qualify)  Faerie Fire
(Invocation/Evocation) (Qualify)  Floating Disc
(Alteration) (Qualify)  Mend
(Invocation/Evocation) (Qualify)  Mystic Shine
(Abjuration) (Qualify)  Resist Cold
(Enchantment/Charm) (Qualify)  Spook
(Transmutation)  Weakness to Gas
(Common skill) (Qualify)  Weaponsmithing
6
(Divination) (Qualify)  Augury
(Enchantment/Charm) (Qualify)  Charm
(Divination) (Qualify)  Detect Invisible
(Transmutation)  Grace Of The Cat
(Illusion) (Qualify)  Illusory Wall
(Alteration) (Qualify)  Meld
(Abjuration) (Qualify)  Resist Electricity
(Invocation/Evocation) (Qualify)  Shocking Grasp
(Invocation/Evocation) (Qualify)  Stinking Cloud
(Transmutation)  Weakness to Acid
7
(Invocation/Evocation) (Qualify)  Darkness
(Divination) (Qualify)  Detect Hidden
(Invocation/Evocation) (Qualify)  Fireball
(Illusion) (Qualify)  Ghost Sound
(Illusion) (Qualify)  Invisibility
(Transmutation)  Light Sensitivity
(Alteration) (Qualify)  Refit
(Abjuration) (Qualify)  Resist Fire
(Enchantment/Charm) (Qualify)  Tourettes
(Transmutation)  Weakness to Cold
8
(Skill) (Qualify)  Spellcraft
(Invocation/Evocation) (Qualify)  Elemental Storm
(Illusion) (Qualify)  Faerie Fog
(Enchantment/Charm) (Qualify)  Fear
(Divination) (Qualify)  Identify Object
(Invocation/Evocation) (Qualify)  Lightning Bolt
(Transmutation)  Mass Waterbreath
(Abjuration) (Qualify)  Resist Disease
(Alteration) (Qualify)  Shatter
(Abjuration) (Qualify)  Teleportation Ward
(Transmutation)  Weakness to Electricity
9
(Enchantment/Charm) (Qualify)  Awe
(Transmutation)  Blind
(Divination) (Qualify)  Comprehend Languages
(Illusion) (Qualify)  Daydream
(Divination) (Qualify)  Farsight
(Invocation/Evocation) (Qualify)  Flameshield
(Alteration) (Qualify)  Magic Mouth
(Illusion) (Qualify)  Mirage
(Transmutation)  Weakness to Fire
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Alteration) (Qualify)  Arcane Mark
(Invocation/Evocation) (Qualify)  Gust of Wind
(Divination) (Qualify)  Locate Object
(Enchantment/Charm) (Qualify)  Mass Sleep
(Transmutation)  Mute
(Illusion) (Qualify)  Phantom Hound
(Abjuration) (Qualify)  Resist Arrows
(Alteration) (Qualify)  Slow
(Illusion) (Qualify)  Ugliness
(Common skill) (Qualify)  Wainwrighting
11
(Invocation/Evocation) (Qualify)  Acid Fog
(Divination) (Qualify)  Claireaudience
(Enchantment/Charm) (Qualify)  Feeblemind
(Alteration) (Qualify)  Heat Metal
(Enchantment/Charm) (Qualify)  Laughter
(Illusion) (Qualify)  Mirror Image
(Transmutation)  Stoneskin
(Transmutation)  Weaken
12
(Transmutation)  Change Sex
(Divination) (Qualify)  Clairevoyance
(Enchantment/Charm) (Qualify)  Confusion
(Illusion) (Qualify)  Delirium
(Invocation/Evocation) (Qualify)  Destroy Object
(Transmutation)  Enlightenment
(Transmutation)  Fly
(Alteration) (Qualify)  Haste
(Abjuration) (Qualify)  Globe
13
(Divination) (Qualify)  Distant Vision
(Invocation/Evocation) (Qualify)  Earthquake
(Illusion) (Qualify)  Feign Death
(Enchantment/Charm) (Qualify)  Frenzy
(Transmutation)  Giant Strength
(Alteration) (Qualify)  Reinforce
(Abjuration) (Qualify)  Resist Paralysis
14
(Enchantment/Charm) (Qualify)  Animate Weapon
(Abjuration) (Qualify)  Arcane Possession
(Divination) (Qualify)  Know Value
(Illusion) (Qualify)  Mass Invisibility
(Abjuration) (Qualify)  Resist Divination
(Invocation/Evocation) (Qualify)  Scribe
(Alteration) (Qualify)  Silence
(Transmutation)  Sonar
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill) (Qualify)  Climb
(Enchantment/Charm) (Qualify)  Advancement
(Alteration) (Qualify)  Ensnare
(Illusion) (Qualify)  Fake Weapon
(Enchantment/Charm) (Qualify)  Hold
(Transmutation)  Polymorph
16
(Skill) (Qualify)  Meditation
(Invocation/Evocation) (Qualify)  Chain Lightning
(Alteration) (Qualify)  Choke
(Illusion) (Qualify)  Fake Armor
(Abjuration) (Qualify)  Free Movement
(Transmutation)  Mage Claws
(Divination) (Qualify)  Forecast Weather
17
(Enchantment/Charm) (Qualify)  Clarify Scroll
(Illusion) (Qualify)  Fools Gold
(Transmutation)  Grow
(Invocation/Evocation) (Qualify)  Portal
(Enchantment/Charm) (Qualify)  Recharge Wand
(Enchantment/Charm) (Qualify)  Siphon
18
(Transmutation)  Delude
(Abjuration) (Qualify)  Resist Petrification
(Alteration) (Qualify)  Reverse Gravity
(Divination) (Qualify)  See Aura
(Invocation/Evocation) (Qualify)  Web
19
(Transmutation)  Flesh Stone
(Enchantment/Charm) (Qualify)  Forget
(Illusion) (Qualify)  Improved Invisibility
(Alteration) (Qualify)  Stone Flesh
20
(Common skill) (Qualify)  Marketeering
(Invocation/Evocation) (Qualify)  Cloudkill
(Enchantment/Charm) (Qualify)  Enchant Armor
(Transmutation)  Improved Polymorph
(Transmutation)  Led Foot
(Illusion) (Qualify)  Nightmare
(Abjuration) (Qualify)  Repulsion
(Divination) (Qualify)  Scry
(Common skill) (Qualify)  Taxidermy
21
(Enchantment/Charm) (Qualify)  Command
(Abjuration) (Qualify)  Immunity
(Alteration) (Qualify)  Mass Haste
(Transmutation)  Toadstool
22
(Transmutation)  Add Limb
(Divination) (Qualify)  Detect Sentience
(Invocation/Evocation) (Qualify)  Disenchant
(Enchantment/Charm) (Qualify)  Enchant Weapon
(Transmutation)  Hungerless
(Abjuration) (Qualify)  Greater Globe
23
(Divination) (Qualify)  Combat Precognition
(Invocation/Evocation) (Qualify)  Dragonfire
(Abjuration) (Qualify)  Mind Block
(Alteration) (Qualify)  Time Stop
(Transmutation)  Transformation
24
(Abjuration) (Qualify)  Anchor
(Transmutation)  Big Mouth
(Invocation/Evocation) (Qualify)  Delay
(Enchantment/Charm) (Qualify)  Frailty
(Transmutation)  Thirstless
25
(Invocation/Evocation) (Qualify)  Disintegrate
(Enchantment/Charm) (Qualify)  Geas
(Transmutation)  Mass Fly
(Transmutation)  Polymorph Self
(Abjuration) (Qualify)  Spell Turning
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Transmutation)  Clone

Apprentice

DescriptionAn Apprentice is a weak class that qualifies only for the games most
common skills. As an Apprentice, you are free to move around in the game
and learn some of the ropes before choosing a more permanent career.
When you have decided which of the main classes to go to, you may use the
TRAIN command with an appropriate teacher to become the class of your
choosing. If you cant find an appropriate teacher, remember that a
player of the proper class may be able to help you. Be sure to save
yourself a training point for this purpose!
Prime StatisticWisdom
QualificationsWisdom 5+, Intelligence 5+
Practices5 plus (Wisdom/4)+5 per level after first
Training Points6 plus 1 per level after first
Hit Points20 at first, plus (Constitution/9)+1d4 per level thereafter
Mana100 plus (Intelligence/4)+1d6 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Wisdom/6)-1 per level after first
Damage BonusAn extra point of damage per 25 level(s)
Other BonusesNone
WeaponsMust use dagger-like or natural weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsNone
Starting Equipmenta small dagger
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Shearing
(Skill)  Climb
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill) (Qualify)  Hand to hand combat
2
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Mining
3
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Searching
4
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Cage Building
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
5
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Lacquering
6
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Wainwrighting
7
8
(Common skill) (Qualify)  Paper Making
9
10
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Farming
11
(Common skill) (Qualify)  Locksmithing
12
(Common skill) (Qualify)  Distilling
13
(Common skill) (Qualify)  Speculating
14
(Common skill) (Qualify)  Smelting
15
(Common skill) (Qualify)  Taxidermy
16
17
(Common skill) (Qualify)  Armorsmithing
18
(Common skill) (Qualify)  Fletching
19
(Common skill) (Qualify)  Weaponsmithing
20
(Common skill) (Qualify)  Marketeering
21
22
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Masonry
23
(Common skill) (Qualify)  Painting
24
25
(Common skill) (Qualify)  Scrapping
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

Artisan

DescriptionAn Artisan is a professional tradesman who specializes in the common
skills that make civilization work. Although his fighting weakness makes
him a poor choice for exploring those monster filled dungeons, the
Artisan is still able to advance by using his skills and gaining
experience while he does! Artisans, like Apprentices, may still choose to
go into a more adventurous profession, but like Apprentices, they are
unable to go back.
Prime StatisticWisdom
QualificationsStrength 9+, Dexterity 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/6)+1d5 per level thereafter
Mana100 plus (Intelligence/4)+1d6 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Wisdom/6) per level after first
Damage BonusAn extra point of damage per 15 level(s)
Other BonusesGains experience when using common skills.
WeaponsMust use dagger-like or natural weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsNone
Starting Equipmenta small dagger
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Shearing
(Skill)  Climb
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Edged Weapon Specialization
(Skill) (Qualify)  Hand to hand combat
2
(Common skill)  Butchering
(Common skill)  Wood Chopping
(Common skill)  Gem Digging
(Common skill)  Drilling
(Common skill)  Fishing
(Common skill)  Foraging
(Common skill)  Hunting
(Common skill)  Mining
3
(Common skill)  Fire Building
(Common skill)  Pottery
(Common skill)  Scrimshawing
(Common skill)  Searching
4
(Common skill)  Blacksmithing
(Common skill)  Carpentry
(Common skill)  Glass Blowing
(Common skill)  Leather Working
(Common skill)  Sculpting
(Common skill)  Tailoring
(Common skill)  Weaving
5
(Common skill) (Qualify)  Baking
(Common skill)  Cage Building
(Common skill)  Cooking
(Common skill)  Costuming
(Common skill) (Qualify)  Food Prep
(Common skill)  Jewel Making
(Skill) (Qualify)  Warrants
6
(Common skill)  Dyeing
(Common skill)  Embroidering
(Common skill)  Engraving
(Common skill)  Lacquering
(Common skill)  Smelting
7
(Common skill)  Armorsmithing
(Common skill)  Fletching
(Common skill)  Weaponsmithing
8
(Common skill)  Ship Building
(Common skill)  Wainwrighting
9
(Common skill) (Qualify)  Cobbling
(Common skill)  Paper Making
10
(Common skill)  Distilling
(Common skill)  Farming
(Skill) (Qualify)  Wands
11
(Common skill)  Speculating
12
13
(Common skill)  Painting
14
15
(Common skill)  Construction
(Common skill)  Masonry
16
17
(Thief skill) (Qualify)  Appraise
18
(Common skill) (Qualify)  Instrument Making
19
20
(Common skill)  Marketeering
(Common skill)  Taxidermy
21
22
(Skill) (Qualify)  Cage
23
(Skill) (Qualify)  Stability
24
25
(Common skill)  Scrapping
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Thief skill) (Qualify)  Lore

Gaoler

DescriptionThe Gaoler (pronounced like Jailer), is the ancient dungeon keeper.
He specializes in those implements and activities which reflect the worst
and most sadistic side of human nature. Although not much use as an
adventurer, a player with a Gaoler background can be a valuable member of
a clan, or a man-for-hire.
Prime StatisticStrength
QualificationsStrength 9+, Dexterity 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/6)+1d5 per level thereafter
Mana100 plus (Intelligence/4)+1d6 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Strength/6) per level after first
Damage BonusAn extra point of damage per 15 level(s)
Other BonusesGains experience when using certain skills.
WeaponsMust use flailed weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsNone
Starting Equipmenta long leather whip
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill)  Fire Building
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Shearing
(Skill)  Climb
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill)  Smoke Rings
(Skill)  Flailing Weapon Specialization
(Skill) (Qualify)  Hand to hand combat
2
(Common skill) (Qualify)  Butchering
3
(Common skill)  Body Piercing
4
(Common skill) (Qualify)  Searching
5
(Common skill)  Blacksmithing
6
(Common skill) (Qualify)  Carpentry
7
(Common skill)  Tattooing
8
(Common skill) (Qualify)  Locksmithing
9
(Skill)  Warrants
10
(Thief skill) (Qualify)  Hide
11
(Enchantment/Charm)  Brainwash
12
(Skill) (Qualify)  Handcuff
13
(Thief skill)  Tar And Feather
14
(Thief skill) (Qualify)  Flay
15
(Skill)  Arresting Sap
16
(Common skill) (Qualify)  Torturesmithing
17
(Skill) (Qualify)  Leeching
18
(Skill)  Collect Bounty
19
(Skill) (Qualify)  Arrest
20
(Skill)  Behead
21
(Prayer) (Qualify)  Stoning
22
(Common skill)  Slave Trading
23
(Skill) (Qualify)  Enslave
24
(Skill)  Jail Key
25
(Skill) (Qualify)  Chirgury
26
27
28
29
30
(Skill)  Amputation

Arcanist

DescriptionAlso known as the Arcane Rogue, the Arcanist is the thief who has
become fascinated with all things arcane, but has little or no innate
magical power. He is an accumulator of wands and scrolls; making good use
of his limited knowledge to create, improve, and most especially use
these items to his devious ends. Arcanists are also just knowledgable
enough to learn spells simply by observing their usage, although, lacking
any innate power, he forgets them as soon as they are used.
Prime StatisticDexterity
QualificationsDexterity 9+, Intelligence 9+
Practices5 plus (Wisdom/4)+1 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/3)+1d6 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Dexterity/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesMagic resistance, 1%/level. Huge discounts when buying potions after 5th level. Ability to memorize spells learned through SpellCraft.
WeaponsMust use swords, daggers, natural, or ranged weapons.
ArmorMust wear leather, cloth, or vegetation based armor.
Other LimitationsNone
Starting Equipmenta short sword
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish Thieves Cant
Abilities
1
(Common skill) (Qualify)  Alchemy
(Common skill) (Qualify)  Apothecary
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Climb
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Edged Weapon Specialization
(Divination)  Read Magic
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Alteration) (Qualify)  Erase Scroll
(Thief skill) (Qualify)  Hide
3
(Skill)  Wands
(Enchantment/Charm) (Qualify)  Enchant Arrows
4
(Enchantment/Charm) (Qualify)  Clarify Scroll
(Thief skill) (Qualify)  Sneak
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Skill) (Qualify)  Revoke
(Thief skill) (Qualify)  Detect Traps
(Common skill) (Qualify)  Weaponsmithing
6
(Skill) (Qualify)  Dodge
(Thief skill) (Qualify)  Pick Locks
7
(Skill) (Qualify)  Identify Poison
(Skill)  Spellcraft
8
(Skill) (Qualify)  Disarm
(Thief skill) (Qualify)  Use Poison
9
(Skill)  Parry
(Thief skill) (Qualify)  Remove Traps
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Enchantment/Charm) (Qualify)  Recharge Wand
(Abjuration) (Qualify)  Repairing Aura
(Common skill) (Qualify)  Wainwrighting
11
(Skill)  Trip
(Thief skill) (Qualify)  Lore
12
(Invocation/Evocation) (Qualify)  Scribe
13
(Skill) (Qualify)  Make Maps
(Invocation/Evocation)  Disenchant Wand
14
(Skill) (Qualify)  Rapid Shot
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill)  Shield Bash
(Enchantment/Charm) (Qualify)  Enchant Wand
16
(Divination) (Qualify)  Detect Invisible
(Invocation/Evocation) (Qualify)  Ward Area
17
(Skill) (Qualify)  Second Attack
(Thief skill)  Shadow
18
(Invocation/Evocation) (Qualify)  Knock
(Thief skill) (Qualify)  Detection
19
(Enchantment/Charm) (Qualify)  Lighten Item
(Alteration)  Refit
20
(Common skill) (Qualify)  Marketeering
(Enchantment/Charm) (Qualify)  Enchant Armor
(Common skill) (Qualify)  Taxidermy
21
(Thief skill)  Observe
22
(Enchantment/Charm) (Qualify)  Enchant Weapon
23
(Alteration)  Mend
24
(Divination) (Qualify)  Comprehend Languages
(Invocation/Evocation) (Qualify)  Disenchant
25
(Enchantment/Charm) (Qualify)  Store Spell
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Enchantment/Charm)  Magic Item

Assassin

DescriptionAssassins reflect the darkest and most wicked side of the rogue. The
dealing of death becomes a goal in itself, the epitomy of evil. The
assassin becomes so centered on this art that he begins to slow his pace,
learning and contemplating each "mark" as the best method of killing them
becomes clear. They also learn skills in keeping track of and tracking
down their marks, as well as other means of making life for the targeted
miserable, and short. The assassin can use any weapons, unlike the
standard thief, though his armor is still restricted.
Prime StatisticDexterity
QualificationsDexterity 9+ Wisdom 9+
Practices5 plus (Wisdom/4)+1 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/4)+1d4 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Dexterity/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesStrong resistance to all poisons at 21st level.
WeaponsMust use swords, daggers, natural, or ranged weapons.
ArmorMust wear leather, cloth, or vegetation based armor.
Other LimitationsNone
Starting Equipmenta short sword
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish Thieves Cant
Abilities
1
(Common skill) (Qualify)  Apothecary
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Climb
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Edged Weapon Specialization
(Skill)  Ranged Weapon Specialization
(Skill) (Qualify)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Thief skill)  Mark
(Common skill) (Qualify)  Weaving
2
(Skill) (Qualify)  Kick
(Thief skill) (Qualify)  Hide
3
(Thief skill) (Qualify)  Kill Log
(Thief skill) (Qualify)  Sneak Attack
4
(Skill) (Qualify)  Identify Poison
(Thief skill) (Qualify)  Sneak
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Skill)  Dirt
(Skill) (Qualify)  Wands
(Thief skill) (Qualify)  Detect Traps
(Common skill) (Qualify)  Weaponsmithing
6
(Skill) (Qualify)  Dodge
(Thief skill) (Qualify)  Pick Locks
7
(Skill) (Qualify)  Hand to hand combat
(Thief skill)  Invisibility to Mark
8
(Skill) (Qualify)  Disarm
(Thief skill) (Qualify)  Shadow
9
(Skill)  Parry
(Skill) (Qualify)  Flailing Weapon Specialization
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Thief skill) (Qualify)  Back Stab
(Common skill) (Qualify)  Wainwrighting
11
(Skill) (Qualify)  Critical Strike
(Skill)  Trip
12
(Skill) (Qualify)  Two Weapon Fighting
(Skill) (Qualify)  Blunt Weapon Specialization
(Thief skill) (Qualify)  Use Poison
13
(Thief skill)  Analyze Mark
(Thief skill) (Qualify)  Observe
14
(Thief skill) (Qualify)  Assassinate
15
(Skill) (Qualify)  True Shot
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill)  Second Attack
(Skill) (Qualify)  Axe Specialization
16
(Skill) (Qualify)  Dual Parry
17
(Skill)  Critical Shot
(Skill) (Qualify)  Hammer Specialization
18
(Thief skill) (Qualify)  Peek
(Thief skill) (Qualify)  Sap
19
(Skill) (Qualify)  Polearm Specialization
(Thief skill)  High Marks
20
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Taxidermy
(Thief skill) (Qualify)  Lay Traps
21
(Skill) (Qualify)  Ax Kick
(Skill)  Stability
22
(Thief skill) (Qualify)  Ambush
(Thief skill) (Qualify)  Flank
23
(Skill) (Qualify)  Cleave
(Thief skill)  Frame Mark
24
(Skill) (Qualify)  Tumble
25
(Skill) (Qualify)  Called Shot
(Skill)  Half Attack
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Thief skill)  Shadowstrike

Burglar

DescriptionThe burglar is the thief who has made the accumulation of wealth and
power his center of being, to the detriment of all else. The taking of
the property of others by stealth, wits, or even charm makes him the bane
of the rich and lawful alike. This most purist of thieves also has
superior skill at being undetected in the performance of these dastardly
deeds, though he stands at a slight disadvantage to better trained
thieves if caught.
Prime StatisticDexterity
QualificationsDexterity 9+ Charisma 9+
Practices5 plus (Wisdom/4)+1 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/4)+1d4 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Dexterity/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesReceives (Dexterity/9)+1 bonus to defence every level after 1st. Bonus experience for using certain skills.
WeaponsMust use sword, daggers, flailed, blunt, or natural weapons.
ArmorMust wear leather, cloth, or vegetation based armor.
Other LimitationsNone
Starting Equipmenta short sword
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish Thieves Cant
Abilities
1
(Common skill) (Qualify)  Apothecary
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Climb
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill) (Qualify)  Blunt Weapon Specialization
(Skill)  Edged Weapon Specialization
(Skill) (Qualify)  Flailing Weapon Specialization
(Common skill) (Qualify)  Tailoring
(Thief skill)  Swipe gold
(Common skill) (Qualify)  Weaving
2
(Thief skill) (Qualify)  Hide
3
(Thief skill)  Appraise
(Thief skill) (Qualify)  Palm
4
(Skill) (Qualify)  Intimidation
(Thief skill) (Qualify)  Sneak
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Skill) (Qualify)  Wands
(Thief skill)  Detect Traps
(Thief skill) (Qualify)  Tag Turf
(Common skill) (Qualify)  Weaponsmithing
6
(Skill) (Qualify)  Dodge
(Thief skill) (Qualify)  Pick Locks
7
(Thief skill) (Qualify)  Observe
(Thief skill)  Peek
8
(Skill) (Qualify)  Disarm
(Thief skill) (Qualify)  Remove Traps
9
(Thief skill) (Qualify)  Forgery
(Thief skill)  Listen
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Thief skill) (Qualify)  Back Stab
(Thief skill) (Qualify)  Improved Hiding
(Common skill) (Qualify)  Wainwrighting
11
(Thief skill)  Steal
12
(Thief skill) (Qualify)  Improved Peek
(Thief skill) (Qualify)  Slip Item
13
(Thief skill)  Detection
(Thief skill) (Qualify)  Plant Item
14
(Thief skill) (Qualify)  Bribe
(Thief skill) (Qualify)  Improved Swipe
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Divination) (Qualify)  Read Magic
(Thief skill)  Silent AutoGold
16
(Thief skill) (Qualify)  Safecracking
(Thief skill) (Qualify)  Silent AutoLoot
17
(Skill) (Qualify)  Blind Fighting
(Skill)  Second Attack
18
(Skill) (Qualify)  Make Maps
(Thief skill) (Qualify)  Robbery
19
(Thief skill) (Qualify)  Mug
(Thief skill)  Sense Law
20
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Taxidermy
(Thief skill) (Qualify)  Lore
21
(Thief skill) (Qualify)  Racketeer
(Thief skill)  Strip Item
22
(Thief skill) (Qualify)  Improved Steal
(Thief skill) (Qualify)  Use Poison
23
(Skill)  Tumble
(Divination) (Qualify)  Analyze Item
24
(Thief skill) (Qualify)  Linguistic Comprehension
(Thief skill) (Qualify)  Con
25
(Thief skill)  Embezzle
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Thief skill)  Contract Hit

Thief

DescriptionThieves are skillful, sly, and devious. They may only use daggers and
swords, and may only wear leather armor at best. However, they come with
numerous skills allowing them to survive in the dog-eat-dog world,
including swiping and stealing; hiding, peeking, and sneaking; trapping,
poisoning, and many others. Thieves also qualify for many devious
fighting abilities.

Thief is the starting point for numerous sub-classes which the player
may choose to gain levels in at any time. These sub-classes include:
Assassin, Arcanist (Arcane Rogue), Burglar, and Trapper.

How to play: The thieves strength is in his ability to obtain money,
and in his ability to navigate tricky situations. By accumulating the
wealth of others, the thief can stay comfortably equipped with the latest
and best money can buy. When playing alone, the thief thrives as the only
class able to get into and out of any secret place without stirring up
unnecessary trouble. Although not generally appreciated in groups, a
group benefits from these skills, as well as the thiefs unique ability to
deliver enormous amounts of backstab damage.

The thief is only moderately skilled at combat, but can make up for
it by using his wealth to obtain favors, good equipment, and the
necessary potions and scrolls necessary to survive the experience gaining
battles.
Prime StatisticDexterity
QualificationsDexterity 9+
Practices5 plus (Wisdom/4)+1 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/4)+1d4 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Dexterity/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesReceives (Dexterity/9)+1 bonus to defence every level after 1st. Bonus experience for using certain skills.
WeaponsMust use swords, daggers, natural, or ranged weapons.
ArmorMust wear leather, cloth, or vegetation based armor.
Other LimitationsNone
Starting Equipmenta short sword
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish Thieves Cant
Abilities
1
(Common skill) (Qualify)  Apothecary
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill) (Qualify)  Climb
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Edged Weapon Specialization
(Skill) (Qualify)  Ranged Weapon Specialization
(Skill) (Qualify)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Thief skill) (Qualify)  Swipe gold
(Common skill)  Unbinding
(Common skill) (Qualify)  Weaving
2
(Thief skill) (Qualify)  Hide
(Thief skill) (Qualify)  Sneak Attack
3
(Skill)  Wands
(Thief skill) (Qualify)  Counter-Tracking
4
(Thief skill) (Qualify)  AutoSneak
(Thief skill) (Qualify)  Sneak
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Skill) (Qualify)  Dirt
(Thief skill)  Detect Traps
(Common skill) (Qualify)  Weaponsmithing
6
(Skill) (Qualify)  Dodge
(Thief skill) (Qualify)  Pick Locks
7
(Thief skill)  Peek
(Thief skill) (Qualify)  Use Poison
8
(Skill) (Qualify)  Disarm
(Thief skill) (Qualify)  Remove Traps
9
(Skill) (Qualify)  Parry
(Thief skill)  Observe
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Thief skill) (Qualify)  Back Stab
(Common skill) (Qualify)  Wainwrighting
11
(Skill) (Qualify)  Trip
(Thief skill)  Steal
12
(Skill) (Qualify)  Two Weapon Fighting
(Thief skill) (Qualify)  Graffiti
(Thief skill) (Qualify)  Listen
13
(Thief skill) (Qualify)  Arsonry
(Thief skill) (Qualify)  Bind
(Thief skill)  Detection
14
(Skill) (Qualify)  Rapid Shot
(Thief skill) (Qualify)  Surrender
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Divination) (Qualify)  Read Magic
16
(Divination) (Qualify)  Detect Invisible
(Thief skill) (Qualify)  Silent AutoGold
17
(Skill) (Qualify)  Second Attack
(Thief skill)  Careful Step
(Thief skill) (Qualify)  Shadow
18
(Thief skill) (Qualify)  Linguistic Comprehension
(Thief skill) (Qualify)  Silent AutoLoot
19
(Thief skill)  Distract
(Thief skill) (Qualify)  Weapon Snatch
20
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Taxidermy
(Thief skill) (Qualify)  Alertness
(Thief skill) (Qualify)  Lore
21
(Thief skill)  Panhandling
(Thief skill)  Sap
22
(Thief skill) (Qualify)  Flank
(Thief skill) (Qualify)  Improved Distraction
23
(Skill)  Warrants
(Thief skill) (Qualify)  Lay Traps
24
(Skill) (Qualify)  Escape Bonds
(Thief skill) (Qualify)  Bribe
25
(Thief skill)  Ambush
(Thief skill) (Qualify)  Squatting
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Thief skill)  Nondetection

Trapper

DescriptionThe trapper, possibly the most cowardly of thieves, has spent late
nights tinkering with springs and switches, learning to kill indirectly
through the devices of his art. Trappers also view fauna as means to his
ends, accumulating animals both live and dead with amazing efficiency.
Trappers alone have the greatest access to the most deadly traps, as well
as exclusive access to skills that turn animals into his own personal
play things, whether it be as items of sale, or as trained devilish pets.
Prime StatisticDexterity
QualificationsDexterity 9+ Constitution 9+
Practices5 plus (Wisdom/4)+1 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/4)+1d4 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Dexterity/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesReceives (Dexterity/9)+1 bonus to defence every level after 1st. Bonus experience for using certain skills.
WeaponsMust use swords, daggers, natural, or ranged weapons.
ArmorMust wear leather, cloth, or vegetation based armor.
Other LimitationsSneak and Hide attempts will fail outside of the wild.
Starting Equipmenta short sword
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish Thieves Cant
Abilities
1
(Common skill) (Qualify)  Apothecary
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill) (Qualify)  Climb
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Edged Weapon Specialization
(Skill) (Qualify)  Ranged Weapon Specialization
(Skill) (Qualify)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Common skill)  Taxidermy
(Thief skill) (Qualify)  Caltrops
(Common skill)  Wainwrighting
(Common skill) (Qualify)  Weaving
2
(Thief skill) (Qualify)  Hide
(Thief skill) (Qualify)  Trophy Count
3
(Thief skill)  Avoid Traps
(Thief skill) (Qualify)  Identify Bombs
4
(Thief skill) (Qualify)  Detect Traps
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Skill) (Qualify)  Find Water
(Common skill) (Qualify)  Scrimshawing
(Thief skill)  Strategic Retreat
(Common skill) (Qualify)  Weaponsmithing
6
(Skill) (Qualify)  Dodge
(Thief skill) (Qualify)  Sneak
7
(Thief skill)  Use Poison
8
(Thief skill) (Qualify)  Remove Traps
9
(Thief skill)  Listen
(Thief skill) (Qualify)  Sneak Attack
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Thief skill)  Lay Traps
11
(Skill) (Qualify)  True Shot
(Skill)  Parry
12
(Skill) (Qualify)  Track
13
(Thief skill)  Observe
(Thief skill) (Qualify)  Sap
14
(Thief skill) (Qualify)  Lure
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Divination) (Qualify)  Read Magic
(Thief skill)  Back Stab
16
(Skill) (Qualify)  Cover Defence
(Thief skill) (Qualify)  Bind
17
(Skill)  Second Attack
(Thief skill) (Qualify)  Make Bombs
18
(Common skill) (Qualify)  Animal Taming
(Thief skill) (Qualify)  Detection
19
(Thief skill) (Qualify)  Running Fight
20
(Common skill)  Cage Building
(Skill) (Qualify)  Pin
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Scrapping
(Thief skill) (Qualify)  Set Alarm
21
(Common skill) (Qualify)  Domesticating
(Skill)  Cage
22
(Thief skill)  Shadow
(Thief skill) (Qualify)  Snipe
23
(Common skill) (Qualify)  Animal Trading
24
(Common skill) (Qualify)  Animal Training
25
(Thief skill)  Kamikaze
(Thief skill)  Trap Immunity
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Thief skill)  Death Trap

Barbarian

DescriptionBarbarians are the wild warriors of the frontier. Their ability to
deal large amounts of damage in combat, as well as inspire combative
behaviors in others makes them especially ferocious. They are fond of
mastering numerous weapons, and building up their bodies, though they
distrust metal armors, and may not wear them without difficulties.

How to play: Barbarian combat skills make them desirable as group
members. While their non-metal armor restriction can sometimes hurt their
nomination as tanks, their ability to deal and absorb large amounts of
damage can more than make up for anything lacked. Because of this, the
Barbarian flourishes as well alone as in groups.

The Barbarian is every bit as strong a fighter as a pure Fighter, and
has that extra combative edge that many players look for in a Class.
Players who dislike subtelty and enjoy straight up hack-and-slash playing
will enjoy the Barbarian's simple destructive style.
Prime StatisticStrength
QualificationsStrength 9+, Constitution 9+
Practices3 plus (Wisdom/4)-1 per level after first
Training Points4 plus 1 per level after first
Hit Points20 at first, plus (Constitution/2)+2d7 per level thereafter
Mana100 plus (Intelligence/4)+1d4 per level after first
Movement100 plus ((Strength/18)*13) per level after first
Attack Skill(Strength/6)+2 per level after first
Damage BonusAn extra point of damage per 1 level(s)
Other BonusesDamage reduction 1pt/5 levels. A 1%/level resistance to Enchantments.
WeaponsMay use any weapons.
ArmorMust wear non-metal armor.
Other LimitationsNone
Starting Equipmenta short sword
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Skill)  Charge
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill) (Qualify)  Wilderness Lore
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill) (Qualify)  Axe Specialization
(Skill) (Qualify)  Blunt Weapon Specialization
(Skill) (Qualify)  Edged Weapon Specialization
(Skill) (Qualify)  Flailing Weapon Specialization
(Skill) (Qualify)  Hammer Specialization
(Skill) (Qualify)  Hand to hand combat
(Skill) (Qualify)  Polearm Specialization
(Skill)  Ranged Weapon Specialization
(Skill)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Skill) (Qualify)  Kick
3
(Skill)  Parry
(Skill) (Qualify)  Two Weapon Fighting
4
(Skill) (Qualify)  Shield Bash
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Skill)  Smoke Signals
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scalping
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Skill) (Qualify)  Battle Cry
(Skill) (Qualify)  Cleave
7
(Skill)  Disarm
(Skill) (Qualify)  Dodge
8
(Skill) (Qualify)  Berzerk
(Skill) (Qualify)  Rescue
9
(Skill)  Second Attack
10
(Common skill) (Qualify)  Apothecary
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Skill) (Qualify)  Spring Attack
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Skill) (Qualify)  Jungle Tactics
(Skill)  Dirt
12
(Skill) (Qualify)  Intimidation
(Skill) (Qualify)  Swamp Tactics
13
(Skill) (Qualify)  Desert Tactics
(Skill)  War Cry
14
(Skill) (Qualify)  Improved Throwing
(Skill) (Qualify)  Mountain Tactics
15
(Skill)  Weapon Break
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill) (Qualify)  Climb
16
(Skill) (Qualify)  Rally Cry
(Skill) (Qualify)  Sweep
17
(Skill) (Qualify)  Hills Tactics
(Skill)  Mounted Combat
18
(Skill) (Qualify)  Endurance
19
(Skill)  Identify Poison
20
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Scrapping
(Skill) (Qualify)  Half Attack
(Common skill) (Qualify)  Taxidermy
21
(Skill)  Roll With Blows
22
(Skill) (Qualify)  Forest Tactics
23
(Skill)  Bullrush
24
(Skill) (Qualify)  Fragmentation
(Skill) (Qualify)  Plains Tactics
25
(Skill)  Stone Body
26
27
28
29
30
(Skill)  Shrug Off
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

Fighter

DescriptionFighters are brutish weapon masters, skilled in the art of killing.
They may specialize in any weapon type, and learn numerous new fighting
techniques as they advance in level. Fighters receive more hit points
and attack bonuses per level than any other class, and are invaluable in
a close melee.

Fighter is the starting point for numerous sub-classes which the
player may choose to gain levels in at any time. These sub-classes
include: Monk, Ranger, Paladin, and Barbarian.

How to play: The fighters strength is in his domination of pure
combat. When playing alone, a fighter is fully capable of gaining the
necessary experience. However, the fighter may choose to lead a group to
gain an even greater advantage. As the tank (primary melee combatant) in
a group, the fighter will give the group the benefit of his superior
armor and fighting skill, while benefitting from the healing spells of a
cleric, or the magical aids of a mage.

The fighters greatest weakness is his inability to move secretly, or
get into or out of tricky spots. For this reason, the fighter outside of
a group should steer towards simple combat areas, and be content only
with the treasures obtains from his kills.
Prime StatisticStrength
QualificationsStrength 9+
Practices3 plus (Wisdom/4)-1 per level after first
Training Points4 plus 1 per level after first
Hit Points20 at first, plus (Constitution/2)+2d7 per level thereafter
Mana100 plus (Intelligence/4)+1d4 per level after first
Movement100 plus ((Strength/18)*12) per level after first
Attack Skill(Strength/6)+2 per level after first
Damage BonusAn extra point of damage per 1 level(s)
Other BonusesNone
WeaponsMay use any weapons.
ArmorMay wear any armor.
Other LimitationsNone
Starting Equipmenta short sword
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Axe Specialization
(Skill)  Blunt Weapon Specialization
(Skill)  Edged Weapon Specialization
(Skill)  Flailing Weapon Specialization
(Skill)  Hammer Specialization
(Skill)  Hand to hand combat
(Skill)  Polearm Specialization
(Skill)  Ranged Weapon Specialization
(Skill)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Skill) (Qualify)  Kick
3
(Skill)  Parry
(Skill) (Qualify)  Two Weapon Fighting
4
(Skill) (Qualify)  Shield Bash
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Skill) (Qualify)  Cleave
(Skill)  Rescue
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Skill)  Disarm
7
(Skill) (Qualify)  Rapid Shot
(Skill) (Qualify)  Dodge
8
(Skill) (Qualify)  True Shot
(Skill)  Second Attack
9
(Skill) (Qualify)  Critical Strike
(Skill) (Qualify)  Shield Block
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Skill)  Blind Fighting
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Skill) (Qualify)  Dirt
(Skill) (Qualify)  Mounted Combat
12
(Skill)  Weapon Break
13
(Skill) (Qualify)  Dual Parry
(Skill) (Qualify)  Wands
14
(Skill)  Trip
15
(Skill) (Qualify)  Sweep
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill) (Qualify)  Climb
16
(Skill) (Qualify)  Critical Shot
(Skill)  Roll With Blows
17
(Skill) (Qualify)  Whomp
18
(Skill)  Third Attack
19
(Skill) (Qualify)  Endurance
(Skill) (Qualify)  Point Blank Shot
20
(Skill) (Qualify)  AutoBash
(Skill)  Tumble
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Taxidermy
21
(Skill) (Qualify)  Opponent Knowledge
22
(Skill) (Qualify)  Berzerk
(Skill)  Improved Shield Defence
23
(Skill) (Qualify)  Cover Defence
(Skill) (Qualify)  Weapon Catch
24
(Skill)  Called Strike
(Skill)  Counter-Attack
25
(Skill) (Qualify)  Heroism
26
27
28
29
30
(Skill)  Coup de Grace
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

Monk

DescriptionMonks are the agile and graceful masters of their own bodies.
Combining quick reflexes with intense study of the martial arts makes
them a powerful and intimidating opponent. Although Monks may use
weapons, most of their power and unique ability comes when they are
completely unarmed. And since they depend so heavily on their agility,
they will find themselves wearing only light cloth armors.

How to play: Either alone or in groups, the Monk is a dizzying class
to play. Capable of more pure attacks than any other class, and loaded
down with dozens of Monk-specific physical feats makes the Monk almost
mage-like in complexity. In fact, the player who loathes worrying about
staying up-to-date on equipment, but who enjoys the pure fight may be
especially attracted to Monk.

Like all fighters, the Monk will gain experience principally through
the vanquishing of foes. Although the armor restriction can seem
daunting, the Monks extra dexterity bonus to armor, and the wide variety
of attacks and defences makes them every bit as powerful (if not much
more) than the other fighter classes.
Prime StatisticStrength
QualificationsStrength 9+, Dexterity 9+
Practices3 plus (Wisdom/4)-1 per level after first
Training Points4 plus 1 per level after first
Hit Points20 at first, plus (Constitution/2)+2d7 per level thereafter
Mana100 plus (Intelligence/4)+1d4 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Strength/6)+2 per level after first
Damage BonusAn extra point of damage per 1 level(s)
Other BonusesReceives (Dexterity/9)+1 bonus to defence every level. Receives 2%/lvl unarmed attack bonus. Receives bonus attack when unarmed. Has Slow Fall ability. Receives 2%/level trap avoidance.
WeaponsMay use any weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsNone
Starting Equipment
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Skill)  Kick
(Skill) (Qualify)  Monkey Punch
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Axe Specialization
(Skill)  Blunt Weapon Specialization
(Skill)  Edged Weapon Specialization
(Skill)  Flailing Weapon Specialization
(Skill)  Hammer Specialization
(Skill)  Hand to hand combat
(Skill)  Polearm Specialization
(Skill)  Ranged Weapon Specialization
(Skill)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Thief skill) (Qualify)  Hide
(Common skill) (Qualify)  Weaving
2
(Skill) (Qualify)  Climb
3
(Skill)  Parry
(Skill) (Qualify)  Two Weapon Fighting
4
(Skill) (Qualify)  Dodge
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Skill)  Rescue
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Skill) (Qualify)  Disarm
(Thief skill) (Qualify)  Sneak
7
(Skill)  Deflect Projectile
(Skill) (Qualify)  Knife Hand
8
(Skill) (Qualify)  Ax Kick
(Skill) (Qualify)  Trip
9
(Skill)  Back Hand
(Skill) (Qualify)  Body Toss
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Skill) (Qualify)  Body Flip
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Skill)  Blind Fighting
12
(Skill) (Qualify)  Catch Projectile
(Skill) (Qualify)  Flying Kick
13
(Skill) (Qualify)  Pin
(Skill)  Weapon Break
14
(Skill) (Qualify)  Dirt
(Thief skill) (Qualify)  Detection
15
(Skill) (Qualify)  Cartwheel
(Skill)  Sweep
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
16
(Skill) (Qualify)  Body Shield
(Skill) (Qualify)  Side Kick
17
(Skill)  Circle Parry
(Skill) (Qualify)  Ki Strike
18
(Skill) (Qualify)  Half Attack
19
(Skill)  Tumble
20
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Taxidermy
(Thief skill) (Qualify)  Weapon Snatch
21
(Skill)  Endurance
(Skill) (Qualify)  Gouge
22
(Skill) (Qualify)  Circle Trip
23
(Thief skill)  Listen
24
(Skill) (Qualify)  Lightning Strike
25
(Skill)  Return Projectile
26
27
28
29
30
(Skill)  Atemi Strike
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

Paladin

DescriptionPaladins are holy fighters, possessing many of the traits of both
Fighters and Clerics, though in less intensity than either class alone.
They may learn Cleric spells at higher levels, and possess numerous
fighting techniques. Their weapons and armor choices are unlimited, but
Paladins are restricted to a good alignment.

How to play: Paladin's have the potential of being the most powerful
of classes, and the most desired of group members. Their powerful combat
skills and auras of power make them the perfect tanks for groups,
especially since their Cleric healing abilities can allow them to fill
this gap in a group. Alone, they can also flourish, vanquishing evil
with the efficiency of the fighter.

The only weakness of the Paladin is his reliance on goodness. In
most muds, this limits his adventuring choices greatly. However, his
strengths for lasting and winning in combat are so broad, he will quickly
advance.
Prime StatisticStrength
QualificationsStrength 9+, Wisdom 9+
Practices3 plus (Wisdom/4) per level after first
Training Points4 plus 1 per level after first
Hit Points20 at first, plus (Constitution/2)+2d6 per level thereafter
Mana100 plus (Intelligence/4)+1d4 per level after first
Movement100 plus ((Strength/18)*12) per level after first
Attack Skill(Strength/6)+2 per level after first
Damage BonusAn extra point of damage per 1 level(s)
Other BonusesNone
WeaponsMay use any weapons.
ArmorMay wear any armor.
Other LimitationsMust remain good to avoid spell/skill failure chance.
Starting Equipmenta short sword
Qualifying Races Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Skill)  Healing Hands
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill) (Qualify)  Axe Specialization
(Skill) (Qualify)  Blunt Weapon Specialization
(Skill) (Qualify)  Edged Weapon Specialization
(Skill) (Qualify)  Flailing Weapon Specialization
(Skill) (Qualify)  Hammer Specialization
(Skill) (Qualify)  Hand to hand combat
(Skill) (Qualify)  Polearm Specialization
(Skill) (Qualify)  Ranged Weapon Specialization
(Skill)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Skill) (Qualify)  Rescue
(Skill) (Qualify)  Paladin`s Resistance
3
(Skill)  Parry
4
(Skill) (Qualify)  Shield Bash
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Skill) (Qualify)  Call Mount
(Common skill) (Qualify)  Paper Making
(Prayer) (Qualify)  Cure Light Wounds
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Prayer)  Sense Evil
(Skill) (Qualify)  Revoke
7
(Skill)  Disease Immunity
(Skill) (Qualify)  Dodge
(Skill) (Qualify)  Wands
8
(Prayer) (Qualify)  Protection Evil
(Skill) (Qualify)  Disarm
9
(Prayer) (Qualify)  Cure Deafness
(Skill)  Second Attack
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Prayer) (Qualify)  Cure Serious Wounds
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Skill)  All Defence
(Prayer) (Qualify)  Bless
(Skill) (Qualify)  Mounted Combat
12
(Skill) (Qualify)  Blind Fighting
(Prayer) (Qualify)  Freedom
13
(Skill)  Paladin`s Courage
(Prayer) (Qualify)  Dispel Evil
14
(Prayer) (Qualify)  Restore Voice
15
(Skill) (Qualify)  Cleave
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill)  Breakup Fight
(Prayer) (Qualify)  Remove Poison
(Skill) (Qualify)  Climb
16
(Skill) (Qualify)  Mounted Charge
(Prayer) (Qualify)  Cure Disease
17
(Skill)  Poison Immunity
(Prayer) (Qualify)  Sanctuary
18
(Prayer) (Qualify)  Cure Critical Wounds
(Skill) (Qualify)  Trip
19
(Skill)  Paladin`s Aura
(Prayer) (Qualify)  Holy Aura
20
(Common skill) (Qualify)  Marketeering
(Prayer) (Qualify)  Calm
(Skill) (Qualify)  Half Attack
(Common skill) (Qualify)  Taxidermy
21
(Prayer)  Cure Blindness
22
(Prayer) (Qualify)  Blade Barrier
(Prayer) (Qualify)  Cure Fatigue
23
(Prayer) (Qualify)  Godstrike
24
(Skill)  Sweep
(Prayer) (Qualify)  Mass Freedom
25
(Skill) (Qualify)  Paladin`s Goodness
(Prayer) (Qualify)  Heal
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Common skill)  Craft Holy Avenger

Ranger

DescriptionRangers are noted primarily for their ability to track their friends
and enemies, though their knowledge of the natural world has also given
them great magical strength. They are a cross between the fighter and
the druid, gaining druid chants at higher levels, and numerous fighting
techniques.

How to play: Rangers can provide a unique opportunity for experience
advancement in a mud. Their combat skills make them desirable as group
members as tanks. Their ability to use scrolls gives them access to magic
that grants them some of the mages versatility. Meanwhile, the druidic
chants they learn gives them a unique affinity with animals, allowing
them to form their own groups as well.

The Ranger, like the Paladin, is not quite as strong a fighter as a
pure fighter, but makes up for this using his magical animal affinity.
Also, the Ranger will have to be careful to maintain a neutral alignment
in order for the druidic chants to become useful. In the meantime, the
ranger must use scrolls and other magical items to supplement his natural
fighting skill.
Prime StatisticStrength
QualificationsStrength 9+, Intelligence 9+
Practices3 plus (Wisdom/4) per level after first
Training Points4 plus 1 per level after first
Hit Points20 at first, plus (Constitution/2)+2d6 per level thereafter
Mana100 plus (Intelligence/4)+1d4 per level after first
Movement100 plus ((Strength/18)*12) per level after first
Attack Skill(Strength/6)+2 per level after first
Damage BonusAn extra point of damage per 1 level(s)
Other BonusesWhen leading animals into battle, will not divide experience among animal followers.
WeaponsMay use any weapons.
ArmorMay wear any armor.
Other LimitationsNone
Starting Equipmenta short sword
Qualifying Races Drow Elf Half Elf Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Apothecary
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Skill)  Track
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill) (Qualify)  Axe Specialization
(Skill) (Qualify)  Blunt Weapon Specialization
(Skill) (Qualify)  Edged Weapon Specialization
(Skill) (Qualify)  Flailing Weapon Specialization
(Skill) (Qualify)  Hammer Specialization
(Skill) (Qualify)  Hand to hand combat
(Skill) (Qualify)  Polearm Specialization
(Skill)  Ranged Weapon Specialization
(Skill)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Skill) (Qualify)  Rescue
(Skill) (Qualify)  Find Water
3
(Skill) (Qualify)  Track Animal
(Skill)  Parry
4
(Skill) (Qualify)  Shield Bash
(Skill) (Qualify)  Two Weapon Fighting
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Chant) (Qualify)  Predict Weather
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Skill) (Qualify)  Wands
(Divination)  Read Magic
(Common skill) (Qualify)  Weaponsmithing
6
(Chant)  Locate Plants
(Skill) (Qualify)  Revoke
7
(Skill) (Qualify)  Rapid Shot
(Skill) (Qualify)  Dodge
(Skill) (Qualify)  Identify Poison
8
(Chant) (Qualify)  Moonbeam
(Chant) (Qualify)  Life Echoes
(Skill) (Qualify)  True Shot
(Skill)  Favored Enemy 1
(Skill) (Qualify)  Disarm
9
(Chant) (Qualify)  Bestow Name
(Chant) (Qualify)  Eaglesight
(Chant)  Locate Animals
(Skill) (Qualify)  Second Attack
10
(Chant) (Qualify)  Calm Animal
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Skill) (Qualify)  Cleave
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Skill) (Qualify)  Woodland Sneak
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Chant) (Qualify)  Feel Hunger
(Skill) (Qualify)  Mounted Combat
12
(Chant) (Qualify)  Control Fire
(Skill) (Qualify)  Point Blank Shot
13
(Chant) (Qualify)  Animal Friendship
(Skill)  Favored Enemy 2
14
(Chant) (Qualify)  Summon Peace
(Chant) (Qualify)  Venom Ward
15
(Chant) (Qualify)  Fish Gills
(Chant) (Qualify)  Natural Communion
(Skill) (Qualify)  Critical Shot
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Common skill) (Qualify)  Plant Lore
(Skill) (Qualify)  Climb
16
(Chant)  Hold Animal
(Chant) (Qualify)  Wind Gust
17
(Chant) (Qualify)  Earthfeed
(Skill) (Qualify)  Far Shot
(Skill) (Qualify)  Trip
18
(Chant) (Qualify)  Cold Ward
(Skill) (Qualify)  Sweep
(Skill)  Favored Enemy 3
19
(Chant) (Qualify)  Charm Animal
(Chant) (Qualify)  Lightning Ward
20
(Chant) (Qualify)  Water Walking
(Common skill) (Qualify)  Marketeering
(Skill)  Half Attack
(Common skill) (Qualify)  Taxidermy
21
(Chant) (Qualify)  Gas Ward
(Chant) (Qualify)  Sunray
22
(Chant)  Summon Animal
(Skill) (Qualify)  Woodland Hide
23
(Chant) (Qualify)  Summon Insects
(Skill)  Favored Enemy 4
24
(Chant) (Qualify)  Animal Spy
(Skill) (Qualify)  Regional Awareness
25
(Chant) (Qualify)  Neutralize Poison
(Chant) (Qualify)  Summon Mount
(Skill)  Called Shot
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Skill)  Animal Frenzy

Bard

DescriptionBards are traveling singers, whose "songs" can possess powerful
magic. They are highly desired group members for the inspiration they
bring to their team members, and the great stings they provide to their
enemies. They possess the same weapon and armor restrictions as thieves,
but also qualify for many thief skills.

Bard is the basis for numerous sub-classes which the player may
choose to gain levels in at any time. These sub-classes include the
Charlatan, Prancer, Minstrel, and the Jester.

How to play: The great strength of the bard is in his wide assortment
of skills, and in his powerful songs. The bard may try his hand as the
lonesome travellor, but will find his skills still put him behind his
peers. It is in the company of other, more powerful classes, that the
bard will flourish. And because of the unique nature of his magic, and
how his skills will always affect groups, that groups will always want to
have a bard along.

Bards are as weak as thieves in combat, and lack their general
sneakiness, so in the company of others must the bard find his path to
greatness, filling any skill gaps in almost any group with the
appropriate magic or ability.
Prime StatisticCharisma
QualificationsCharisma 9+
Practices5 plus (Wisdom/4)+1 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+2d6 per level thereafter
Mana100 plus (Intelligence/4)+1d6 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Charisma/6)+1 per level after first
Damage BonusAn extra point of damage per 4 level(s)
Other BonusesReceives bonus combat experience when in a group.
WeaponsMust use swords, daggers, natural, or ranged weapons.
ArmorMust wear non-metal armor.
Other LimitationsNone
Starting Equipmenta short sword
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish Thieves Cant
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Befriend
(Skill)  Haggle
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Song)  Awareness
(Song)  Nothing
(Skill)  Edged Weapon Specialization
(Skill) (Qualify)  Hand to hand combat
(Skill) (Qualify)  Ranged Weapon Specialization
(Skill) (Qualify)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Song)  Seeing
(Thief skill) (Qualify)  Lore
3
(Skill) (Qualify)  Climb
(Skill) (Qualify)  Wands
(Song)  Valor
(Thief skill) (Qualify)  Hide
4
(Song)  Suave
(Thief skill) (Qualify)  Appraise
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Song)  Armor
(Song)  Babble
(Common skill) (Qualify)  Weaponsmithing
6
(Song)  Clumsiness
7
(Skill) (Qualify)  Dodge
(Song)  Rage
8
(Song)  Muting
(Thief skill) (Qualify)  Distract
9
(Song)  Serenity
(Thief skill) (Qualify)  Peek
10
(Common skill) (Qualify)  Alchemy
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Song)  Friendship
(Song)  Revelation
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Unbinding
(Common skill) (Qualify)  Wainwrighting
11
(Song)  Comprehension
(Song)  Drunkenness
12
(Song)  Health
(Song)  Mercy
13
(Skill)  Make Maps
(Skill) (Qualify)  Trip
(Song)  Silencing
14
(Skill) (Qualify)  Two Weapon Fighting
(Song)  Dexterity
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill) (Qualify)  Song Write
(Song)  Protection
(Thief skill) (Qualify)  Detect Traps
16
(Song)  Mana
(Divination) (Qualify)  Read Magic
17
(Skill) (Qualify)  Second Attack
(Song)  Quickness
18
(Song)  Flight
(Song)  Lethargy
19
(Song)  Knowledge
(Thief skill) (Qualify)  Swipe gold
20
(Common skill) (Qualify)  Marketeering
(Song)  Blasting
(Common skill) (Qualify)  Taxidermy
21
(Song)  Strength
(Song)  Thanks
22
(Song)  Distraction
(Song)  Lullaby
23
(Song)  Flying
(Thief skill) (Qualify)  Steal
24
(Song)  Death
(Song)  Disgust
25
(Song)  Rebirth
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Song)  Ode

Charlatan

DescriptionThe Charlatan is the master of deception and disguise. Grouped with
the Bards because of his natural acting ability, as well as his highly
social nature, the Charlatan can be quite antisocial if he chooses, and
extremely annoying to other players almost without trying.

How to play: The Charlatan is also a natural spy in muds with
numerous players, and has an extremely wide assortment of skills. More
than any other class, the Charlatan can taste the powers of all other
classes, sometimes with real skill, and sometimes only in seeming. For
this reason, the Charlatan is ideal for those who want a taste of all
classes, or at least to seem like he is. He is a natural group member,
being able to fit almost any role by using his varied skills, or by
tricking his group members into thinking he belongs in the role they
require.
Prime StatisticDexterity
QualificationsCharisma 9+, Wisdom 9+
Practices5 plus (Wisdom/4)+1 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+2d6 per level thereafter
Mana100 plus (Intelligence/3)+1d6 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Dexterity/6)+1 per level after first
Damage BonusAn extra point of damage per 4 level(s)
Other BonusesReceives 2% resistance per level to mind affects, 4% resistance per level to divination spells. Non-class skills become cheaper at 30th level. Gains a random non-class skill or spell every other level!
WeaponsMust use swords, daggers, natural, or ranged weapons.
ArmorMust wear non-metal armor.
Other LimitationsNone
Starting Equipmenta short sword
Qualifying Races Half Elf Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Befriend
(Skill)  Haggle
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Song)  Nothing
(Skill) (Qualify)  Edged Weapon Specialization
(Skill) (Qualify)  Hand to hand combat
(Skill) (Qualify)  Ranged Weapon Specialization
(Skill)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Thief skill) (Qualify)  Swipe gold
3
(Skill) (Qualify)  Climb
(Skill)  Disguise
(Skill) (Qualify)  Wands
(Thief skill) (Qualify)  Hide
4
(Song)  Suave
(Thief skill) (Qualify)  Mark
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Skill) (Qualify)  Rescue
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Skill)  Songcraft
(Song) (Qualify)  Awareness
(Divination) (Qualify)  Read Magic
7
(Skill)  Imitate
8
(Thief skill) (Qualify)  Distract
9
(Skill) (Qualify)  Warrants
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Skill) (Qualify)  Dodge
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Skill)  False Arrest
(Song)  Comprehension
12
(Skill) (Qualify)  Track
(Skill)  Spellcraft
(Song) (Qualify)  Rage
(Conjuration) (Qualify)  Magic Missile
13
(Skill)  Make Maps
(Skill) (Qualify)  Trip
14
(Thief skill)  Analyze Mark
15
(Chant) (Qualify)  Summon Plants
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Skill)  Chantcraft
(Song)  Protection
16
(Skill) (Qualify)  Shuffle
17
(Skill) (Qualify)  Second Attack
18
(Prayer) (Qualify)  Cure Light Wounds
(Skill)  Prayercraft
(Song) (Qualify)  Mana
19
(Song)  Knowledge
20
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Taxidermy
(Thief skill)  Detection
21
(Song)  Thanks
(Divination) (Qualify)  Locate Object
22
(Skill) (Qualify)  Parry
23
(Song) (Qualify)  Strength
(Thief skill)  Con
24
(Song)  Disgust
(Thief skill) (Qualify)  Frame Mark
25
(Skill)  Mark Disguise
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

Jester

DescriptionThe Jester is the joking, annoying, and sneaky fellow that few Bards
like to claim. Like the Charlatan, they remain associated with Bards due
to their highly social nature and their charismatic attitudes. The
Jester is also amazingly dextrous and slippery, due to the slapstick
style of maneuvers he practices and specializes in.

How to play: As the levels progress, however, few could argue the
seriousness of the Jesters power, should his goofy smile, for some
reason, be turned around. The Jester is still, clearly, a group player.
He needs the strong tanking of fighters, and other support classes to
flourish, though he can still hold his own if he manages not to take life
too seriously.
Prime StatisticCharisma
QualificationsCharisma 9+, Dexterity 9+
Practices5 plus (Wisdom/4)+1 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+2d6 per level thereafter
Mana100 plus (Intelligence/4)+1d6 per level after first
Movement100 plus ((Strength/18)*16) per level after first
Attack Skill(Charisma/6)+1 per level after first
Damage BonusAn extra point of damage per 4 level(s)
Other BonusesReceives 2%/level bonus to saves versus poison.
WeaponsMust use swords, daggers, natural, or ranged weapons.
ArmorMust wear non-metal armor.
Other LimitationsNone
Starting Equipmenta short sword
Qualifying Races Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Alchemy
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Befriend
(Skill)  Belly Rolling
(Skill)  Haggle
(Skill)  Juggle
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Song)  Nothing
(Skill) (Qualify)  Edged Weapon Specialization
(Skill) (Qualify)  Ranged Weapon Specialization
(Skill)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Skill)  Identify Poison
(Song) (Qualify)  Drunkenness
3
(Skill) (Qualify)  Climb
(Thief skill) (Qualify)  Hide
4
(Skill)  Slapstick
(Song) (Qualify)  Babble
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Skill)  Mimicry
(Skill) (Qualify)  Wands
(Common skill) (Qualify)  Weaponsmithing
6
(Skill)  Escape Bonds
(Song) (Qualify)  Awareness
(Thief skill) (Qualify)  Lay Minor Traps
7
(Skill) (Qualify)  Dodge
8
(Song) (Qualify)  Rage
(Thief skill) (Qualify)  Distract
(Thief skill)  Use Poison
9
(Skill) (Qualify)  Fire Breathing
(Thief skill) (Qualify)  Peek
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Skill)  Joke
(Common skill) (Qualify)  Smelting
(Song) (Qualify)  Distraction
(Common skill) (Qualify)  Speculating
(Thief skill) (Qualify)  Sneak
(Common skill) (Qualify)  Wainwrighting
11
(Song) (Qualify)  Lightness
(Thief skill) (Qualify)  Bind
12
(Skill)  Slow Fall
(Song) (Qualify)  Seeing
13
(Skill) (Qualify)  Trip
14
(Song)  Clog Dance
(Song)  Stop
(Skill) (Qualify)  Critical Shot
(Song) (Qualify)  Mercy
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Thief skill) (Qualify)  Detect Traps
16
(Skill)  Stability
(Song) (Qualify)  Suave
(Divination) (Qualify)  Read Magic
17
(Skill) (Qualify)  Second Attack
18
(Skill)  Tumble
(Song) (Qualify)  Thanks
19
(Thief skill) (Qualify)  Swipe gold
20
(Skill) (Qualify)  Critical Strike
(Common skill) (Qualify)  Marketeering
(Song) (Qualify)  Muting
(Common skill) (Qualify)  Taxidermy
(Thief skill)  Avoid Traps
21
(Thief skill) (Qualify)  Steal
22
(Skill)  Feint
(Song) (Qualify)  Quickness
23
(Skill) (Qualify)  Blind Fighting
(Song) (Qualify)  Single Mindedness
24
(Skill)  Cartwheel
(Song) (Qualify)  Disgust
25
(Skill) (Qualify)  Roll With Blows
(Skill)  Puppeteer
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Skill)  Buffoonery

Minstrel

DescriptionThe Minstrel is the master of instruments and musical tools. So
capable is a minstrel in this art that he or she is able to draw forth
magical and wonderous powers from the instruments played. The Minstrel
is able to craft and draw unique powers from any of dozens of different
musical instruments, with the only drawback being how the chosen
instrument impacts fighting or speaking ability while it is being played.

How to play: The Minstrel is as social of a bard as the others, but
due to his many hours of lonely practice, the Minstrel also has an almost
arcane like ability to use instrumental magic for more solitary or unique
benefits than the simple Bard or Prancer. In the end, the Minstrel may
become an orchestra of power unto himself, capable of bringing tremendous
benefit and joy to his group, or terrible retribution to his foes.
Therefore, if a player is looking for a bard to play when groups are not
available, this is the one to pick.
Prime StatisticCharisma
QualificationsCharisma 9+, Intelligence 9+
Practices5 plus (Wisdom/4)+1 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+2d6 per level thereafter
Mana100 plus (Intelligence/4)+1d6 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Charisma/6)+1 per level after first
Damage BonusAn extra point of damage per 4 level(s)
Other BonusesNone
WeaponsMust use swords, daggers, natural, or ranged weapons.
ArmorMust wear non-metal armor.
Other LimitationsNone
Starting Equipmenta short sword
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Instrument Making
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Song)  Break
(Song)  Tempo
(Song) (Qualify)  Wood Clappers
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Befriend
(Skill) (Qualify)  Climb
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Song)  Nothing
(Skill) (Qualify)  Hand to hand combat
(Skill)  Ranged Weapon Specialization
(Skill) (Qualify)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Song) (Qualify)  Flutes
(Song)  Rhythm
(Skill)  Dirt
3
(Song) (Qualify)  Drums
(Song)  March
4
(Song)  Background
(Song) (Qualify)  Harps
(Skill) (Qualify)  Find Water
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Song) (Qualify)  Cymbals
(Song)  Melody
(Common skill) (Qualify)  Scrimshawing
(Skill)  Tune Instrument
(Skill) (Qualify)  Wands
(Common skill) (Qualify)  Weaponsmithing
6
(Song) (Qualify)  Guitars
(Song)  Love Song
(Song) (Qualify)  Armor
(Thief skill) (Qualify)  Trophy Count
7
(Song)  Carol
(Song) (Qualify)  Clarinets
8
(Skill) (Qualify)  Rescue
(Song)  Blues
(Song) (Qualify)  Violins
9
(Song)  Ballad
(Song) (Qualify)  Oboes
(Skill)  Dodge
(Song) (Qualify)  Serenity
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Song) (Qualify)  Horns
(Song)  Retreat
(Common skill) (Qualify)  Ship Building
(Skill)  Instrument Bash
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Song)  Charge!
12
(Song)  Reveille
(Song) (Qualify)  Xylophones
(Thief skill)  Listen
13
(Song)  Symphony
14
(Song)  Dirge
(Song) (Qualify)  Trumpets
(Skill) (Qualify)  Parry
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Song)  Ditty
16
(Song) (Qualify)  Pianos
(Song)  Solo
17
(Skill) (Qualify)  Second Attack
(Song) (Qualify)  Quickness
18
(Song) (Qualify)  Harmonicas
(Song)  Lullabies
(Skill)  Escape Bonds
19
(Song) (Qualify)  Thanks
20
(Common skill) (Qualify)  Marketeering
(Song)  Accompaniment
(Song) (Qualify)  Tubas
(Skill)  Feint
(Common skill) (Qualify)  Taxidermy
21
(Song) (Qualify)  Spiritual
22
(Skill) (Qualify)  All Defence
(Song) (Qualify)  Organs
(Song) (Qualify)  Tribal
23
(Song)  Harmony
24
(Song) (Qualify)  Mystical
(Song) (Qualify)  Trombones
25
(Song)  Battlehymn
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Skill)  Conduct Symphony

Prancer

DescriptionThe Prancer is the graceful master of dance, who entertains and leads
others in the joyous and powerful maneuvers of his craft. Like the Bard,
the Prancer is a highly desired group member for his "group affecting"
skills, which include the magical dances in which he specializes.

How to play: Due to his weak fighting skill, the Prancer will likely
look to groups for his primary advancement, much like the other bards.
Prancers also gain a select set of powerful fighter skills to prove the
worth of their diligence in maintaining his body. This makes them
valuable group members, even without their powerfully enhancing dances.
Prime StatisticCharisma
QualificationsCharisma 9+, Strength 9+
Practices5 plus (Wisdom/4)+1 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+2d6 per level thereafter
Mana100 plus (Intelligence/4)+1d4 per level after first
Movement100 plus ((Strength/18)*18) per level after first
Attack Skill(Charisma/6)+1 per level after first
Damage BonusAn extra point of damage per 4 level(s)
Other BonusesReceives (Dexterity/9)+1 bonus to defence every level.
WeaponsMust use swords, daggers, natural, or ranged weapons.
ArmorMust wear cloth, vegetation, or paper based armor.
Other LimitationsNone
Starting Equipmenta short sword
Qualifying Races Elf Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Song)  Can-Can
(Song)  Stop
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Befriend
(Skill)  Recall
(Skill) (Qualify)  Swim
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill) (Qualify)  Hand to hand combat
(Skill) (Qualify)  Ranged Weapon Specialization
(Skill)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Song)  Foxtrot
(Thief skill) (Qualify)  Lore
3
(Song)  Tarantella
(Skill)  Kick
(Skill) (Qualify)  Climb
4
(Song)  Waltz
(Thief skill) (Qualify)  Appraise
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Song)  Grass
(Song)  Salsa
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Skill) (Qualify)  Dodge
(Common skill) (Qualify)  Weaponsmithing
6
(Song)  Clog Dance
7
(Song)  Capoeira
(Thief skill) (Qualify)  Distract
8
(Song)  Swing
(Song)  Tap
9
(Song)  Basse
(Skill) (Qualify)  Disarm
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Song)  Tango
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Skill)  Body Flip
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Song)  Polka
(Skill) (Qualify)  Spring Attack
12
(Song)  Manipuri
(Song)  Rags Sharqi
13
(Song)  Cotillon
(Skill) (Qualify)  Trip
14
(Song)  Ballet
(Skill) (Qualify)  Two Weapon Fighting
15
(Song)  Jitterbug
(Skill) (Qualify)  Tumble
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
16
(Song)  Butoh
17
(Song)  Courante
(Skill) (Qualify)  Second Attack
18
(Song)  Musette
19
(Song)  Swords
(Skill) (Qualify)  Cartwheel
(Skill)  Endurance
20
(Song)  Flamenco
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Taxidermy
21
(Song)  Jingledress
(Skill) (Qualify)  Roll With Blows
22
(Song)  Morris
23
(Song)  Butterfly
(Skill) (Qualify)  Blind Fighting
24
(Song)  Macabre
25
(Song)  War
(Skill) (Qualify)  Circle Trip
26
27
28
29
30
(Song)  Square
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

Beastmaster

DescriptionLike Tarzan or Grizzly Adams, the BeastMaster is the lord of his
particular jungle, being both the guardian and master steward of the
animal kingdom. Unlike the other druids then, the beastmaster takes great
pride in his animal changing abilities, and receives many more animal
forms as he progresses in level. The beastmaster is also more accutely
aware of the dangers of the wild, and is thus a much more physical and
able fighter than other druids tend to me.

How to play: The Beastmaster is the perfect loner druid class, though
he is never truely alone with all the animals he can summon to his side.
He also has numerous ways of enhancing his own innate fighting ability
through magical chants, making him formidable even when adventuring
without animal companions.
Prime StatisticConstitution
QualificationsConstitution 9+, Dexterity 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/2)+2d7 per level thereafter
Mana100 plus (Intelligence/4)+1d8 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Constitution/6)+1 per level after first
Damage BonusAn extra point of damage per 6 level(s)
Other BonusesWhen leading animals into battle, will not divide experience among animal followers.
WeaponsMust use wooden, plant-based, or leather weapons.
ArmorMust wear non-metal armor.
Other LimitationsMust remain Neutral to avoid skill and chant failure chances.
Starting Equipmenta wooden quarterstaff
Qualifying Races Drow Dwarf Elf Half Elf Human
Languages Common Draconic Drowish Druidic Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Chant)  Bestow Name
(Chant) (Qualify)  Harden Skin
(Chant) (Qualify)  Sense Pregnancy
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Skill) (Qualify)  Druidic Pass
(Skill)  Shape Shift
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Climb
(Skill)  Recall
(Skill) (Qualify)  Revoke
(Skill) (Qualify)  Swim
(Skill) (Qualify)  Wands
(Skill) (Qualify)  Wilderness Lore
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill) (Qualify)  Hand to hand combat
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Chant)  Locate Animals
(Chant) (Qualify)  Sense Poison
(Skill) (Qualify)  Kick
3
(Chant) (Qualify)  Eaglesight
(Chant) (Qualify)  Sense Age
4
(Chant)  Calm Animal
(Chant) (Qualify)  Eel Shock
(Skill) (Qualify)  Dodge
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Chant) (Qualify)  Feel Hunger
(Chant) (Qualify)  Yearning
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Chant) (Qualify)  Venom Ward
(Skill)  Second Totem
(Skill) (Qualify)  Cleave
7
(Chant)  Animal Friendship
(Chant) (Qualify)  Natural Communion
(Skill) (Qualify)  Bite
(Skill) (Qualify)  Identify Poison
8
(Chant) (Qualify)  Fur Coat
(Skill)  Trip
9
(Chant) (Qualify)  Camelback
(Skill) (Qualify)  Disarm
10
(Chant)  Charm Animal
(Chant) (Qualify)  Enhance Body
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Skill) (Qualify)  Intimidation
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Chant) (Qualify)  Cheetah Burst
(Chant) (Qualify)  Fertility
(Skill)  Third Totem
12
(Chant)  Fish Gills
(Chant) (Qualify)  Bull Strength
(Skill) (Qualify)  Pin
(Skill) (Qualify)  Second Attack
13
(Chant)  Summon Animal
(Thief skill) (Qualify)  Bind
14
(Chant) (Qualify)  Earthfeed
(Chant) (Qualify)  Cats Grace
15
(Common skill) (Qualify)  Animal Training
(Chant)  Hawkeye
(Skill) (Qualify)  Blind Fighting
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
16
(Chant) (Qualify)  Animal Spy
(Skill)  Fourth Totem
17
(Chant) (Qualify)  Summon Plague
(Chant) (Qualify)  Speed Birth
18
(Chant) (Qualify)  Ant Train
(Chant)  Hibernation
19
(Chant)  Bloodhound
20
(Chant) (Qualify)  Animal Growth
(Chant) (Qualify)  Soaring Eagle
(Chant) (Qualify)  Speed Aging
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Scrapping
(Common skill) (Qualify)  Taxidermy
21
(Skill)  Fifth Totem
(Skill) (Qualify)  Berzerk
22
(Chant)  Neutralize Poison
(Skill) (Qualify)  Half Attack
23
(Chant) (Qualify)  Find Mate
(Chant) (Qualify)  Unicorns Health
24
(Chant)  Summon Fear
(Thief skill) (Qualify)  Ambush
25
(Chant) (Qualify)  Crossbreed
(Chant) (Qualify)  Dragonsight
(Skill)  Rend
26
27
28
29
30
(Skill)  Pack Call
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

Delver

DescriptionThe Delver is a stolid druid of caves and the underdark, being the
guardian of the rocks and stone and the cold caverns of the deep. The
Delver is unconcerned with plants or the sky or the doings of the
weather, or any of the creatures that live upon it, relying rather on the
solid earth to draw his power from. For this reason, the Delver is
particularly at home among the rocks, and is able to call upon them to
aid him at need.

How to play: The Delver requires little in the way of precasting or
planning, so long as he stays in cave or rocky environments. He is able
to instantly call upon the rocks and stones to help him in combat, and is
friend to golems and stone creatures. For this reason, the Delver is
better able to fit into groups who wish to adventure in the mountains and
the underground, and can be a valuable leader when its time to enter the
deep dark.
Prime StatisticConstitution
QualificationsConstitution 9+, Strength 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/2)+2d6 per level thereafter
Mana100 plus (Intelligence/4)+1d6 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Constitution/6)+1 per level after first
Damage BonusAn extra point of damage per 6 level(s)
Other BonusesNone
WeaponsMust use stone, crystal, metal, or glass weapons.
ArmorMust wear stone, crystal, or metal armor.
Other LimitationsMust remain Neutral to avoid skill and chant failure chances.
Starting Equipmenta short sword
Qualifying Races Dwarf Gnome Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Chant)  Summon Fungus
(Chant)  Summon Pool
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Skill)  My Plants
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Climb
(Skill)  Recall
(Skill) (Qualify)  Revoke
(Skill) (Qualify)  Swim
(Skill) (Qualify)  Wilderness Lore
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Chant) (Qualify)  Summon Water
(Chant) (Qualify)  Tether
3
(Chant)  Cave Fishing
(Chant) (Qualify)  Darkvision
4
(Chant) (Qualify)  Boulderbash
(Chant) (Qualify)  Sense Metal
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Chant) (Qualify)  Deep Darkness
(Chant) (Qualify)  Strike Barren
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Skill)  Wands
(Common skill) (Qualify)  Weaponsmithing
6
(Chant) (Qualify)  Magnetic Field
(Chant) (Qualify)  Mold
7
(Chant) (Qualify)  Brittle
(Chant) (Qualify)  Deep Thoughts
(Chant)  Endure Rust
8
(Chant) (Qualify)  Den
(Chant) (Qualify)  Fodder Signal
9
(Chant)  Earthpocket
(Chant) (Qualify)  Rockfeet
10
(Chant) (Qualify)  Crystal Growth
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Skill) (Qualify)  Golem Form
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Chant) (Qualify)  Cave-In
(Chant)  Plant Pass
12
(Chant) (Qualify)  Rockthought
(Chant) (Qualify)  Snatch Light
13
(Chant) (Qualify)  Distant Fungal Growth
(Chant)  Drifting
14
(Chant) (Qualify)  Earthfeed
(Chant) (Qualify)  Stonewalking
15
(Chant) (Qualify)  Fungal Bloom
(Chant)  Sacred Earth
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
16
(Chant) (Qualify)  Brown Mold
(Chant) (Qualify)  Sense Ores
17
(Chant)  Quake
(Chant) (Qualify)  Magnetic Earth
18
(Chant) (Qualify)  Fungus Feet
(Chant) (Qualify)  Labyrinth
19
(Chant) (Qualify)  Rust Curse
(Chant)  Tremor Sense
20
(Chant)  Sense Fluids
(Chant) (Qualify)  Stone Friend
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Scrapping
(Common skill) (Qualify)  Taxidermy
21
(Chant)  Sense Gems
(Chant) (Qualify)  Worms
22
(Chant) (Qualify)  Homeopathy
(Chant) (Qualify)  Unbreakable
23
(Chant)  Find Ore
(Chant) (Qualify)  Mass Fungal Growth
24
(Chant) (Qualify)  Find Gem
(Chant) (Qualify)  Volcanic Chasm
25
(Chant)  Metal Mold
(Chant) (Qualify)  Summon Rock Golem
26
27
28
29
30
(Chant) (Qualify)  Explosive Decompression
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

Druid

DescriptionDruids are mystical guardians of the natural world, and the wielders
of natures grandest powers. They may not wear metal, and can only use a
small set of natural weapons, but their notorious health and magical
chants more than make up for this. Like the natural world, Druids are
restricted to a neutral alignment.

Druid is the starting point for numerous sub-classes which the player
may choose to gain levels in at any time. These sub-classes include:
Delver, Beastmaster, Gaian, and SkyWatcher.

How to play: The druid is the most complex class to play. Most of
his magic requires the assistance of numerous spells to bear fruit, but
the benefits make the complexity well worth it. The druid is also best
fit for travelling with animal armies of his own creation. In groups,
the druid can assist with some extra fire power at high levels. For the
most part though, it is alone that the druid will flourish, forming his
own animal groups to make up for his weakness in combat.

Although weak in melee combat, due to equipment and skill
limitations, the druid is capable of marshaling all the powers of animals
and plants to aid in the vanquishing of foes for experience. At higher
levels, as the powers of weather come into play, the Druid will find
their magical prowess unequaled by any other class.
Prime StatisticConstitution
QualificationsConstitution 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/2)+2d7 per level thereafter
Mana100 plus (Intelligence/4)+1d8 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Constitution/6)+1 per level after first
Damage BonusAn extra point of damage per 6 level(s)
Other BonusesWhen leading animals into battle, will not divide experience among animal followers.
WeaponsMust use wooden, plant-based, or leather weapons.
ArmorMust wear non-metal armor.
Other LimitationsMust remain Neutral to avoid skill and chant failure chances.
Starting Equipmenta wooden quarterstaff
Qualifying Races Drow Dwarf Elf Half Elf Human
Languages Common Draconic Drowish Druidic Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Chant) (Qualify)  Bestow Name
(Chant) (Qualify)  Harden Skin
(Chant) (Qualify)  Predict Weather
(Chant) (Qualify)  Summon Plants
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Skill)  Druidic Pass
(Skill)  My Plants
(Skill)  Shape Shift
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Climb
(Skill)  Recall
(Skill) (Qualify)  Revoke
(Skill)  Swim
(Skill) (Qualify)  Wands
(Skill) (Qualify)  Wilderness Lore
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill) (Qualify)  Hand to hand combat
(Skill) (Qualify)  Staff Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Chant) (Qualify)  Locate Plants
(Chant) (Qualify)  Sense Poison
(Chant) (Qualify)  Summon Water
3
(Chant) (Qualify)  Moonbeam
(Chant) (Qualify)  Life Echoes
(Chant) (Qualify)  Summon Food
4
(Chant) (Qualify)  Locate Animals
(Chant) (Qualify)  Summon Fire
(Chant) (Qualify)  Tangle
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Chant) (Qualify)  Eaglesight
(Chant) (Qualify)  Feel Electricity
(Chant) (Qualify)  Fortify Food
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Chant) (Qualify)  Calm Animal
(Chant) (Qualify)  Sunray
(Chant) (Qualify)  Treeform
7
(Chant) (Qualify)  Feel Cold
(Chant) (Qualify)  Goodberry
(Chant) (Qualify)  Feel Hunger
(Chant) (Qualify)  Natural Communion
8
(Chant) (Qualify)  Control Fire
(Chant) (Qualify)  Venom Ward
(Chant) (Qualify)  Warp Wood
9
(Chant) (Qualify)  Barkskin
(Chant) (Qualify)  Calm Wind
(Chant) (Qualify)  Water Walking
10
(Chant) (Qualify)  Animal Friendship
(Chant) (Qualify)  Brittle
(Chant) (Qualify)  Feel Heat
(Chant) (Qualify)  Grow Club
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Chant) (Qualify)  Plant Pass
(Chant) (Qualify)  Venomous Bite
(Chant) (Qualify)  Wind Gust
12
(Chant) (Qualify)  Fish Gills
(Chant) (Qualify)  Treemind
(Chant) (Qualify)  Whisperward
13
(Chant) (Qualify)  Hold Animal
(Chant) (Qualify)  Lightning Ward
(Chant) (Qualify)  Plant Bed
14
(Chant) (Qualify)  Earthfeed
(Chant) (Qualify)  Cold Ward
(Chant) (Qualify)  Hippieness
(Chant) (Qualify)  Illusionary Forest
15
(Chant) (Qualify)  Calm Weather
(Chant) (Qualify)  Charm Animal
(Chant) (Qualify)  Fertilization
(Common skill) (Qualify)  Herbalism
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Common skill) (Qualify)  Plant Lore
16
(Chant) (Qualify)  Fire Ward
(Chant) (Qualify)  Shillelagh
(Chant) (Qualify)  Summon Peace
17
(Chant) (Qualify)  Distant Growth
(Chant) (Qualify)  Quake
(Chant) (Qualify)  Summon Plague
18
(Chant) (Qualify)  Gas Ward
(Chant) (Qualify)  Hibernation
(Chant) (Qualify)  Plant Maze
(Chant) (Qualify)  Reabsorb
19
(Chant) (Qualify)  Nectar
(Chant) (Qualify)  Sense Sentience
(Chant) (Qualify)  Summon Animal
(Chant) (Qualify)  Summon Heat
20
(Chant) (Qualify)  Grapevine
(Chant) (Qualify)  Summon Cold
(Chant) (Qualify)  Summon Insects
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Scrapping
(Common skill) (Qualify)  Taxidermy
21
(Chant) (Qualify)  Animal Spy
(Chant) (Qualify)  Plant Snare
(Chant) (Qualify)  Sense Fluids
(Chant) (Qualify)  Sense Pregnancy
(Chant) (Qualify)  Summon Rain
22
(Chant) (Qualify)  Find Plant
(Chant) (Qualify)  Neutralize Poison
(Chant) (Qualify)  Sense Plants
(Chant) (Qualify)  Summon Wind
(Chant) (Qualify)  Treemorph
23
(Chant) (Qualify)  Find Ore
(Chant) (Qualify)  Grow Item
(Chant) (Qualify)  Sense Ores
(Chant) (Qualify)  Summon Lightning
(Chant) (Qualify)  Summon Mount
24
(Chant) (Qualify)  Charm Area
(Chant) (Qualify)  Find Gem
(Chant) (Qualify)  Sense Age
(Chant) (Qualify)  Sense Gems
(Chant) (Qualify)  Summon Elemental
(Chant) (Qualify)  Summon Fear
25
(Chant) (Qualify)  Feralness
(Chant) (Qualify)  Speed Time
(Chant) (Qualify)  Summon Sapling
26
27
28
29
30
(Chant)  Reincarnation
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

Gaian

DescriptionThe Gaian is the druid of the green earth, watching over the plants,
trees and all growing things. The gaian has a very special relationship
with the plants and trees, having special abilities to make almost any
location he steps into a sanctuary for his leafed friends. So in tune
with green things is the gaian that sunlight can actually give his green
tinted skin additional powers. The gaian can also call on the plants and
trees around him to aid in him combat, to hide him from foes, or even to
provide him with the things one would normally have to seek civilization
for.

How to play: The Gaian, so long as he stays around green plants, is a
formidable foe to all enemies of nature. The gaian can call all aspects
of the plants to his aid, and can always find sanctuary in the green
plants during times of trouble. The gaian is weak in native combat
abilities, like the other druids, but can make up for it with creative
pre-casting, and good use of the power of nature during combat.
Prime StatisticConstitution
QualificationsConstitution 9+, Wisdom 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/2)+2d7 per level thereafter
Mana100 plus (Intelligence/4)+1d8 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Constitution/6)+1 per level after first
Damage BonusAn extra point of damage per 6 level(s)
Other BonusesAttains Greenskin (sunlight based bonuses/penalties) at level 5. At level 30, becomes totally undetectable in wilderness settings while hidden.
WeaponsMust use wooden, plant-based, or leather weapons.
ArmorMust wear non-metal armor.
Other LimitationsMust remain Neutral to avoid skill and chant failure chances.
Starting Equipmenta wooden quarterstaff
Qualifying Races Drow Dwarf Elf Half Elf Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Chant) (Qualify)  Summon Flower
(Chant) (Qualify)  Summon Herbs
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Skill)  Druidic Pass
(Skill)  My Plants
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Climb
(Skill)  Recall
(Skill) (Qualify)  Revoke
(Skill) (Qualify)  Swim
(Skill) (Qualify)  Wands
(Skill) (Qualify)  Wilderness Lore
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill) (Qualify)  Hand to hand combat
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Chant)  Locate Plants
3
(Chant)  Summon Food
(Chant) (Qualify)  Summon Ivy
4
(Chant)  Free Vine
(Chant) (Qualify)  Summon Vine
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Chant) (Qualify)  Fortify Food
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Common skill) (Qualify)  Scrimshawing
(Skill) (Qualify)  Blunt Weapon Specialization
(Common skill) (Qualify)  Weaponsmithing
6
(Chant)  Barkskin
(Chant) (Qualify)  Sense Sentience
7
(Chant) (Qualify)  Goodberry
(Chant) (Qualify)  Plant Self
(Skill)  Know Plants
(Skill) (Qualify)  Woodland Hide
8
(Chant) (Qualify)  Grow Club
(Chant) (Qualify)  Root
9
(Chant) (Qualify)  Killer Vine
(Chant) (Qualify)  Plant Pass
(Common skill)  Plant Lore
10
(Chant) (Qualify)  Summon Tree
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Skill)  Plant Form
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Herbalism
(Common skill) (Qualify)  Masonry
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Chant) (Qualify)  Plant Bed
(Chant) (Qualify)  Summon Seeds
(Chant) (Qualify)  Vine Weave
(Common skill)  Farming
12
(Chant)  Plant Wall
(Chant) (Qualify)  Shillelagh
13
(Chant) (Qualify)  Distant Growth
(Chant) (Qualify)  Summon FlyTrap
(Chant)  Summon Seaweed
14
(Chant)  Plant Maze
(Chant) (Qualify)  Thorns
(Thief skill) (Qualify)  Observe
15
(Chant) (Qualify)  Control Plant
(Chant) (Qualify)  Poisonous Vine
(Chant)  Sense Plants
(Chant) (Qualify)  Summon Houseplant
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
16
(Chant) (Qualify)  Blight
(Chant) (Qualify)  Grow Item
17
(Chant)  Find Plant
(Chant) (Qualify)  Plant Constriction
(Chant) (Qualify)  Plant Snare
18
(Chant) (Qualify)  Chlorophyll
(Chant) (Qualify)  Vampire Vine
19
(Chant)  Distant Overgrowth
(Chant) (Qualify)  Plant Choke
20
(Chant)  Grapevine
(Chant) (Qualify)  Sapling Workers
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Scrapping
(Common skill) (Qualify)  Taxidermy
21
(Chant) (Qualify)  Treehouse
(Chant) (Qualify)  Vine Mass
22
(Chant) (Qualify)  Grow Food
(Chant) (Qualify)  Grow Forest
(Chant)  Tap Grapevine
23
(Chant) (Qualify)  Distant Ingrowth
(Chant) (Qualify)  Plant Trap
24
(Chant) (Qualify)  Charm Area
(Chant)  Summon Sapling
25
(Chant) (Qualify)  Shamblermorph
(Chant) (Qualify)  Sweet Scent
26
27
28
29
30
(Chant)  Grow Oak
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

SkyWatcher

DescriptionThe SkyWatcher is the master druid of the stars and heavens, being
the very powerful steward of the great wheel in the sky. The SkyWatcher
maintains a special connection with the moon, and gains numerous special
abilities to summon great powers from luna. So connected is he to the
moon that his strength and powers will fluxuate during the month,
following the phase of the moon. A master of wind and weather, the
SkyWatcher is also very capable of bringing the heavens down upon his
enemies at need.

How to play: More even than the other druids, the SkyWatcher must
concern himself with pre-casting. That is to say, the SkyWatcher must be
aware of his environment at all times in terms of weather, time,
temperature, and locale, and must be fully prepared to alter these
conditions to make them favorable to the chants he means to use against
his enemies in combat. All SkyWatchers must also realize that their
effectiveness when not outdoors will be almost nil, as practically every
chant requires the use of outside conditions and resources.
Prime StatisticConstitution
QualificationsConstitution 9+, Intelligence 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/2)+2d7 per level thereafter
Mana100 plus (Intelligence/4)+1d8 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Constitution/6)+1 per level after first
Damage BonusAn extra point of damage per 6 level(s)
Other BonusesAttains Lunar Changes (lunar phase based bonuses/penalties) at level 5.
WeaponsMust use wooden, plant-based, or leather weapons.
ArmorMust wear non-metal armor.
Other LimitationsMust remain Neutral to avoid skill and chant failure chances.
Starting Equipmenta wooden quarterstaff
Qualifying Races Drow Dwarf Elf Half Elf Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Chant)  Predict Phase
(Chant)  Predict Weather
(Chant)  Summon Hail
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Skill) (Qualify)  Druidic Pass
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Climb
(Skill)  Recall
(Skill) (Qualify)  Revoke
(Skill) (Qualify)  Swim
(Skill) (Qualify)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill) (Qualify)  Hand to hand combat
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Chant)  Clear Moon
(Chant) (Qualify)  Moonbeam
(Chant) (Qualify)  Wind Color
3
(Chant) (Qualify)  Pale Moon
(Chant) (Qualify)  Snuff Flame
4
(Chant) (Qualify)  Cold Moon
(Chant)  Love Moon
(Chant) (Qualify)  Summon Dustdevil
(Chant) (Qualify)  Summon Fire
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Chant) (Qualify)  Control Fire
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Skill) (Qualify)  Woodland Hide
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Chant)  Calm Wind
(Chant) (Qualify)  Honey Moon
(Chant) (Qualify)  Sunray
7
(Chant) (Qualify)  Lightning Ward
(Chant) (Qualify)  Muddy Grounds
(Chant) (Qualify)  Star Gazing
8
(Chant) (Qualify)  Cold Ward
(Chant)  Dehydrate
9
(Chant) (Qualify)  Fire Ward
(Chant) (Qualify)  Piercing Moon
(Chant)  Wind Gust
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Skill) (Qualify)  Woodland Sneak
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Chant) (Qualify)  Acid Ward
(Chant) (Qualify)  Healing Moon
(Chant) (Qualify)  Warning Winds
12
(Chant) (Qualify)  Moon Calf
(Chant)  Wind Shape
(Skill) (Qualify)  Dirt
13
(Chant) (Qualify)  Blue Moon
(Chant)  Grove Walk
(Chant) (Qualify)  Red Moon
14
(Chant)  Calm Weather
(Chant) (Qualify)  Song Ward
(Chant) (Qualify)  Waking Moon
15
(Chant) (Qualify)  Peace Moon
(Chant)  Summon Heat
(Common skill) (Qualify)  Herbalism
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
16
(Chant) (Qualify)  Soaring Eagle
(Chant) (Qualify)  Summon Moon
(Skill) (Qualify)  Recover Voice
17
(Chant) (Qualify)  Chant Ward
(Chant)  Summon Cold
18
(Chant) (Qualify)  Control Weather
(Chant) (Qualify)  Summon Rain
(Thief skill) (Qualify)  Observe
19
(Chant) (Qualify)  Acid Rain
(Chant) (Qualify)  Prayer Ward
(Chant)  Summon Wind
20
(Chant) (Qualify)  Charge Metal
(Chant)  Distant Wind Color
(Common skill) (Qualify)  Marketeering
(Common skill) (Qualify)  Scrapping
(Common skill) (Qualify)  Taxidermy
21
(Chant)  Shapelessness
(Chant) (Qualify)  Spell Ward
22
(Chant) (Qualify)  Manic Moon
(Chant)  Summon Lightning
(Skill) (Qualify)  Meditation
23
(Chant) (Qualify)  Astral Projection
(Chant) (Qualify)  Howlers Moon
(Chant)  Wind Snatcher
24
(Chant) (Qualify)  Cloud Walk
(Chant) (Qualify)  Death Moon
25
(Chant)  Meteor Strike
(Chant) (Qualify)  Summon Tornado
26
27
28
29
30
(Chant)  Move The Sky
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

Cleric

DescriptionClerics are the great vassals of the Gods. Through them the wonders
of both good and evil are possible. Clerics possess great magical
abilities in their numerous "prayers". While their weapon choices are
limited to their alignment, they may wear any type of armor.

The Cleric is the general of priests, appeasing all the gods equally,
or choosing to focus on one at his whim. However, should the cleric wish
to show true devotion, he can gain levels in specialist classes which may
or may not be available to him, depending on his disposition. These
classes include: Templar, Shaman, Doomsayer, Necromancer, Missionary,
Purist, Healer, or Oracle.

How to play: The first, last, and greatest strength of the good
Cleric is in his ability to heal, just as the ability to harm aids the
evil Cleric. A Cleric is unique in his ability to flourish either alone
or in groups, being moderately skilled in combat, and having the healing
ability to last a long time in a tough fight. Clerics are highly desired
for groups, however, as the lead fighter in the group will want the
Cleric's healing touch in battle.

The only weakness of the Cleric is offensively, which the evil Cleric
will make up for with harmful magic, and the good Cleric will compensate
for with healing spells to last out the battle. With a balanced
approach, the Cleric can gain experience with the efficiency of a
fighter.
Prime StatisticWisdom
QualificationsWisdom 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/4)+1d8 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Wisdom/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesNone
WeaponsEvil must use polearm, sword, axe, edged, or natural. Neutral must use blunt, ranged, thrown, staff, natural, or sword. Good must use blunt, flailed, natural, staff, or hammer.
ArmorMay wear any armor.
Other LimitationsUsing prayers outside your alignment introduces failure chance.
Starting Equipmenta small mace
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Alchemy
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Prayer) (Qualify)  Annul
(Prayer) (Qualify)  Cause Light Wounds
(Prayer) (Qualify)  Christen
(Prayer) (Qualify)  Cure Light Wounds
(Prayer) (Qualify)  Divorce
(Prayer) (Qualify)  Marry
(Prayer) (Qualify)  Restore Smell
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Convert
(Skill)  Recall
(Skill) (Qualify)  Revoke
(Skill) (Qualify)  Swim
(Skill) (Qualify)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Prayer) (Qualify)  Sense Evil
(Prayer) (Qualify)  Sense Good
(Prayer) (Qualify)  Sense Life
3
(Prayer) (Qualify)  Bury
(Prayer) (Qualify)  Desecrate
(Prayer) (Qualify)  Sacrifice
4
(Prayer) (Qualify)  Protection Evil
(Prayer) (Qualify)  Protection Good
(Prayer) (Qualify)  Protection Undead
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Prayer) (Qualify)  Create Food
(Prayer) (Qualify)  Cure Deafness
(Prayer) (Qualify)  Deafness
(Common skill) (Qualify)  Scrimshawing
(Skill)  Control Undead
(Skill)  Turn Undead
(Common skill) (Qualify)  Weaponsmithing
6
(Prayer) (Qualify)  Cause Serious Wounds
(Prayer) (Qualify)  Create Water
(Prayer) (Qualify)  Cure Serious Wounds
7
(Prayer) (Qualify)  Bless
(Prayer) (Qualify)  Curse
(Prayer) (Qualify)  Sense Alignment
8
(Prayer) (Qualify)  Freedom
(Prayer) (Qualify)  Paralyze
(Prayer) (Qualify)  Protection Paralyzation
9
(Prayer) (Qualify)  Dispel Evil
(Prayer) (Qualify)  Dispel Good
(Prayer) (Qualify)  Sense Invisible
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Prayer) (Qualify)  Restore Voice
(Prayer) (Qualify)  Sense Magic
(Prayer) (Qualify)  Silent
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Prayer) (Qualify)  Unholy Poison
(Prayer) (Qualify)  Protection Poison
(Prayer) (Qualify)  Remove Poison
12
(Prayer) (Qualify)  Cure Disease
(Prayer) (Qualify)  Plague
(Prayer) (Qualify)  Protection Disease
13
(Prayer) (Qualify)  Blood Moon
(Prayer) (Qualify)  Protect Health
(Prayer) (Qualify)  Sanctuary
14
(Prayer) (Qualify)  Cause Critical Wounds
(Prayer) (Qualify)  Cure Critical Wounds
(Prayer) (Qualify)  Sense Hidden
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Prayer) (Qualify)  Great Curse
(Prayer) (Qualify)  Holy Aura
(Prayer) (Qualify)  Remove Curse
16
(Prayer) (Qualify)  Anger
(Prayer) (Qualify)  Calm
(Prayer) (Qualify)  Sanctify Room
17
(Prayer) (Qualify)  Blindness
(Prayer) (Qualify)  Blindsight
(Prayer) (Qualify)  Cure Blindness
(Prayer) (Qualify)  Infuse Balance
(Prayer) (Qualify)  Infuse Holiness
(Prayer) (Qualify)  Infuse Unholiness
(Skill) (Qualify)  Half Attack
18
(Prayer) (Qualify)  Blade Barrier
(Prayer) (Qualify)  Drain
(Prayer) (Qualify)  Protection Elements
19
(Prayer) (Qualify)  Godstrike
(Prayer) (Qualify)  Hellfire
(Prayer) (Qualify)  Thunderbolt
20
(Common skill) (Qualify)  Marketeering
(Prayer) (Qualify)  Mass Freedom
(Prayer) (Qualify)  Mass Mobility
(Prayer) (Qualify)  Mass Paralyze
(Common skill) (Qualify)  Taxidermy
21
(Prayer) (Qualify)  Harm
(Prayer) (Qualify)  Heal
(Prayer) (Qualify)  Stasis
22
(Prayer) (Qualify)  Bless Item
(Prayer) (Qualify)  Curse Item
(Prayer) (Qualify)  Neutralize Item
23
(Prayer) (Qualify)  Linked Health
(Prayer) (Qualify)  Mass Harm
(Prayer) (Qualify)  Mass Heal
24
(Prayer) (Qualify)  Holy Word
(Prayer) (Qualify)  Nullification
(Prayer) (Qualify)  Unholy Word
25
(Prayer) (Qualify)  Animate Dead
(Prayer) (Qualify)  Regeneration
(Prayer) (Qualify)  Resurrect
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Prayer) (Qualify)  Contagion
(Prayer) (Qualify)  Deathfinger
(Prayer) (Qualify)  Restoration

Doomsayer

DescriptionDoomsayers are very special servants of the gods, whose
proclaimations of fire and brimstone give them resistance to fire
attacks, as well as special powers controlling it. The Doomsayer is an
evil aligned class, meaning that he will always fumble on good prayers,
and does not qualify for good prayers. However, the Doomsayer can use
many dangerous edged weapons, any kind of armor, and gets numerous
special prayers that only the doomsayer can claim.

How to play: The Doomsayer is easily the most wicked, cruel, and
hated of all the Clerics. He is also the most social of the evil
clerics, being a clear rival to the Healer. He is best played as a loner
in cities, bringing the wrath of his God wherever he goes.
Prime StatisticWisdom
QualificationsWisdom 9+ Strength 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/4)+1d8 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Wisdom/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesReceives 1 pt damage reduction/level from fire attacks.
WeaponsMust use polearms, axes, swords, daggers, or edged weapons.
ArmorMay wear any armor.
Other LimitationsAlways fumbles good prayers, and fumbles all prayers when alignment is above 500. Qualifies and receives evil prayers. Using non-aligned prayers introduces failure chance. Vulnerable to cold attacks.
Starting Equipmenta short sword
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Prayer) (Qualify)  Annul
(Prayer) (Qualify)  Divorce
(Prayer)  Ember
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Convert
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Swim
(Skill) (Qualify)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Polearm Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Prayer) (Qualify)  Curse Flames
3
(Prayer)  Desecrate
4
(Prayer) (Qualify)  Protection Fire
(Prayer)  Protection Good
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Prayer)  Deafness
(Prayer) (Qualify)  Faithless
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Prayer) (Qualify)  Cause Fatigue
(Prayer) (Qualify)  Flame Weapon
7
(Prayer) (Qualify)  Inflict Cannibalism
(Prayer)  Curse
8
(Prayer)  Paralyze
(Prayer) (Qualify)  Protection Paralyzation
9
(Skill) (Qualify)  Intimidation
(Prayer) (Qualify)  Curse Metal
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Prayer) (Qualify)  Curse Mind
(Prayer)  Sense Magic
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Prayer)  Unholy Poison
(Prayer) (Qualify)  Protection Poison
12
(Prayer) (Qualify)  Plague
(Prayer) (Qualify)  Protection Disease
13
(Prayer)  Blood Moon
(Prayer) (Qualify)  Fortress
14
(Prayer) (Qualify)  Aura of Harm
(Prayer) (Qualify)  Demonshield
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Prayer)  Great Curse
(Prayer) (Qualify)  Mass Deafness
16
(Prayer) (Qualify)  Anger
(Prayer) (Qualify)  Daily Bread
17
(Prayer)  Blindness
(Prayer) (Qualify)  Infuse Unholiness
(Skill) (Qualify)  Half Attack
18
(Prayer) (Qualify)  Blade Barrier
(Prayer) (Qualify)  Protection Elements
19
(Prayer) (Qualify)  Curse Luck
(Prayer)  Hellfire
20
(Common skill) (Qualify)  Marketeering
(Prayer) (Qualify)  Mass Blindness
(Prayer) (Qualify)  Mass Paralyze
(Common skill) (Qualify)  Taxidermy
21
(Prayer) (Qualify)  Condemnation
(Prayer) (Qualify)  Demonic Consumption
22
(Prayer)  Curse Item
(Prayer) (Qualify)  Neutralize Item
23
(Prayer) (Qualify)  Curse Minds
(Prayer) (Qualify)  Doomspout
24
(Prayer) (Qualify)  Nullification
(Prayer)  Unholy Word
25
(Prayer) (Qualify)  Regeneration
(Prayer)  Elemental Aid
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Prayer)  Fire Healing

Healer

DescriptionHealers project the most benevolent aspects of their gods by bringing
life and good health to those around them. The Healer is so adept at
these arts that his or her healing prayers are more powerful than those
cast by any other cleric. The Healer is a good aligned class, meaning
that he will always fumble on evil prayers, and does not qualify for evil
prayers. The Healer also gets a few special prayers known only to the
Healer, including the great Aura of Healing at 30th level.

How to play: More than any other cleric, the Healer is a most
desirable group member. There is no ailment, no weakness, no problem
almost that the Healer can not cure through the power of his god. In the
heat of battle, or in the periods in between, the Healer is a valued
friend to those who take the brunt of battle. The Healer can also try it
alone if he likes, if he is willing to use patience and plenty of cure
spells to outlast his opponents.
Prime StatisticWisdom
QualificationsWisdom 9+ Charisma 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/4)+1d8 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Wisdom/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesAll healing prayers give bonus healing. Attains healing aura after 30th level.
WeaponsMust use hammers, staves, flailed, natural, or blunt weapons.
ArmorMay wear any armor.
Other LimitationsAlways fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance.
Starting Equipmenta small mace
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Prayer) (Qualify)  Annul
(Prayer)  Cure Light Wounds
(Prayer) (Qualify)  Marry
(Prayer) (Qualify)  Restore Smell
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Convert
(Skill)  Recall
(Skill)  Revoke
(Skill)  Swim
(Skill)  Turn Undead
(Skill) (Qualify)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Hand to hand combat
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Prayer) (Qualify)  Infuse Holiness
(Prayer) (Qualify)  Sense Evil
3
(Prayer) (Qualify)  Remove Death Mark
(Prayer)  Sacrifice
4
(Prayer) (Qualify)  Cure Fatigue
(Prayer) (Qualify)  Protection Evil
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Prayer)  Cure Deafness
(Prayer) (Qualify)  Fidelity
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Prayer)  Cure Serious Wounds
(Prayer) (Qualify)  Sense Disease
7
(Prayer) (Qualify)  Bless
8
(Prayer) (Qualify)  Forgive
(Prayer)  Freedom
9
(Prayer) (Qualify)  Dispel Evil
(Prayer) (Qualify)  Godlight
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Prayer) (Qualify)  Cure Vampirism
(Prayer)  Restore Voice
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Prayer) (Qualify)  Benediction
(Prayer) (Qualify)  Remove Poison
12
(Prayer)  Cure Disease
(Prayer) (Qualify)  Cure Exhaustion
13
(Prayer) (Qualify)  Protect Health
14
(Prayer) (Qualify)  Aura of Healing
(Prayer)  Cure Critical Wounds
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Prayer) (Qualify)  Holy Aura
(Prayer)  Holy Shield
16
(Prayer)  Calm
(Prayer) (Qualify)  Cure Cannibalism
17
(Prayer)  Cure Blindness
(Prayer) (Qualify)  Invigorate
18
(Prayer) (Qualify)  Blessed Hearth
(Prayer) (Qualify)  Dispel Undead
19
(Prayer) (Qualify)  Deaths Door
(Prayer) (Qualify)  Godstrike
20
(Common skill) (Qualify)  Marketeering
(Prayer)  Mass Freedom
(Prayer) (Qualify)  Peace Ritual
(Common skill) (Qualify)  Taxidermy
21
(Prayer) (Qualify)  Atonement
(Prayer)  Heal
22
(Prayer) (Qualify)  Bless Item
(Prayer) (Qualify)  Consecrate Land
23
(Prayer) (Qualify)  Mass Cure Disease
(Prayer)  Mass Heal
24
(Prayer) (Qualify)  Divine Resistance
(Prayer) (Qualify)  Holy Word
25
(Prayer)  Resurrect
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

Missionary

DescriptionMissionaries are the crusading adventurers for the gods, exploring
and spreading the good word of their deity far and wide. So energetic
and mobile are the Missionaries that they seem like the wind, and in fact
gain many powers of wind and electricity. The Missionary is a neutral
aligned class.

How to play: Although Missionaries can flourish with other
missionaries, they do their best work alone, bringing the word of their
god, as well as his wrath when necessary, to the unwashed masses.
Missionaries will sometimes be asked to join groups so as to deliver some
of that "olde-tyme neutral punch", and can even be useful to them if he
strikes a careful balance with the good and evil prayers he qualifies
for.
Prime StatisticWisdom
QualificationsWisdom 9+ Dexterity 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/4)+1d8 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Wisdom/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesNever fumbles neutral prayers, and receives 1pt/level luck bonus to all saving throws per level. Receives 1pt/level electricity damage reduction.
WeaponsMust use swords, staves, natural, ranged, or blunt weapons
ArmorMay wear any armor.
Other LimitationsUsing non-neutral prayers introduces failure chance. Vulnerable to acid attacks.
Starting Equipmenta small mace
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Prayer) (Qualify)  Annul
(Prayer)  Divine Luck
(Prayer) (Qualify)  Marry
(Prayer)  Restore Smell
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Convert
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Swim
(Skill) (Qualify)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Ranged Weapon Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Prayer) (Qualify)  Sense Evil
(Prayer) (Qualify)  Sense Good
(Prayer)  Sense Life
3
(Prayer)  Bury
(Prayer) (Qualify)  Infuse Balance
4
(Prayer) (Qualify)  Position
(Prayer) (Qualify)  Protection Undead
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Prayer) (Qualify)  Birds Eye
(Prayer)  Create Food
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Prayer)  Create Water
(Prayer) (Qualify)  Sense Traps
7
(Prayer) (Qualify)  Electric Strike
8
(Prayer)  Protection Paralyzation
(Prayer) (Qualify)  Revival
9
(Prayer) (Qualify)  Airyform
(Prayer) (Qualify)  Minor Infusion
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Prayer) (Qualify)  Sense Invisible
(Prayer)  Sense Magic
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Prayer) (Qualify)  Protection Poison
(Prayer)  Sense Hidden
12
(Prayer) (Qualify)  Protection Disease
13
(Prayer) (Qualify)  Blood Moon
(Prayer)  Sanctuary
14
(Prayer) (Qualify)  Holy Wind
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Prayer) (Qualify)  Wings
16
(Prayer) (Qualify)  Etherealness
17
(Prayer)  Blindsight
(Skill) (Qualify)  Half Attack
18
(Prayer)  Blade Barrier
(Prayer) (Qualify)  Protection Elements
19
(Prayer) (Qualify)  Chain Strike
20
(Common skill) (Qualify)  Marketeering
(Prayer)  Mass Mobility
(Prayer) (Qualify)  Monolith
(Common skill) (Qualify)  Taxidermy
21
(Prayer) (Qualify)  Gateway
(Prayer)  Moral Balance
22
(Prayer) (Qualify)  Neutralize Item
(Prayer) (Qualify)  Moderate Infusion
23
(Prayer)  Linked Health
(Prayer) (Qualify)  Change Weather
24
(Prayer)  Nullification
(Prayer) (Qualify)  Undeniable Faith
25
(Prayer) (Qualify)  Electric Healing
(Prayer) (Qualify)  Elemental Aid
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Prayer)  Sermon

Necromancer

DescriptionNecromancers are the dark lovers of death and the dead, serving the
gods in this special and little appreciated realm. The Necromancer is an
evil aligned class, meaning that he will always fumble on good prayers,
and does not qualify for good prayers. However, the Necromancer can use
many dangerous edged weapons, any kind of armor, and gets numerous
special prayers known only to the Necromancer, such as the ability to
animate all kinds of wicked undead, even at low levels. Eventually, the
Necromancer may even become a Lich himself!

How to play: Unlike most clerics, the Necromancer is not a good group
player. He does best alone with the friends he "makes" out of the dearly
departed. The necromancer is hated in towns, and may even be arrested if
he brings his undead "friends" to town for a visit. If the Necromancer
keeps his charisma high, he can lead a truely formidable army before
which all others will surely tremble.
Prime StatisticWisdom
QualificationsWisdom 9+ Constitution 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/4)+1d8 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Wisdom/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesBecomes Lich upon death after reaching 30th level Necromancer. Undead followers will not drain experience.
WeaponsMust use polearms, axes, swords, daggers, or edged weapons.
ArmorMay wear any armor.
Other LimitationsAlways fumbles good prayers. Qualifies and receives evil prayers. Using non-aligned prayers introduces failure chance.
Starting Equipmenta short sword
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Prayer)  Animate Skeleton
(Prayer) (Qualify)  Divorce
(Prayer)  Invisibility to Undead
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Control Undead
(Skill)  Convert
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Swim
(Skill) (Qualify)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Edged Weapon Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Prayer) (Qualify)  Preserve Body
(Prayer) (Qualify)  Sense Life
3
(Prayer)  Desecrate
(Prayer) (Qualify)  Feed The Dead
4
(Prayer) (Qualify)  Animate Zombie
(Prayer)  Protection Undead
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Prayer) (Qualify)  Dark Senses
(Prayer) (Qualify)  Deafness
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Prayer) (Qualify)  Animate Ghoul
(Prayer) (Qualify)  Call Undead
7
(Prayer) (Qualify)  Cause Fatigue
(Prayer)  Curse
8
(Prayer)  Paralyze
(Prayer) (Qualify)  Protection Paralyzation
9
(Prayer) (Qualify)  Animate Ghast
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Prayer) (Qualify)  Sense Invisible
(Prayer)  Sense Magic
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Prayer)  Unholy Poison
(Prayer) (Qualify)  Protection Poison
12
(Prayer)  Plague
(Prayer) (Qualify)  Protection Disease
13
(Prayer)  Blood Moon
(Prayer) (Qualify)  Sense Hidden
14
(Prayer) (Qualify)  Animate Spectre
(Prayer) (Qualify)  Heal Undead
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Prayer) (Qualify)  Feign Life
(Prayer)  Great Curse
16
(Prayer)  Anger
(Prayer) (Qualify)  Aura of Fear
17
(Prayer)  Blindness
(Prayer) (Qualify)  Blindsight
(Skill) (Qualify)  Half Attack
18
(Prayer) (Qualify)  Animate Ghost
(Prayer) (Qualify)  Infuse Unholiness
19
(Prayer)  Hellfire
20
(Common skill) (Qualify)  Marketeering
(Prayer)  Mass Paralyze
(Common skill) (Qualify)  Taxidermy
21
(Prayer) (Qualify)  Animate Mummy
(Prayer) (Qualify)  Inflict Vampirism
22
(Prayer)  Curse Item
(Prayer) (Qualify)  Neutralize Item
23
(Prayer) (Qualify)  Animate Dead
(Prayer) (Qualify)  Cause Exhaustion
24
(Prayer) (Qualify)  Nullification
(Prayer)  Unholy Word
25
(Prayer) (Qualify)  Animate Vampire
(Prayer)  Regeneration
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

Oracle

DescriptionOracles are those who seek the infinite wisdom of their god, forver
probing the vastness of divine knowledge. So knowledgable are the
Oracles that they actually begin to gain arcane divination spells in
addition to their assortment of prayers. The Oracle, being a seeker of
truth and knowledge, is a good aligned class, meaning that they will
always fumble evil prayers, and do not qualify for them. Beyond 30th
level, the Oracle begins to gain skills from other classes previously
unknown to him, as the mysteries of the universe begin to be revealed.

How to play: The Oracle is an often consulted player, much like the
Arcane diviner, for his ability to see beyond the obvious to the
important truths around him. For this reason, the Oracle may be often
picked for grouping. The Oracle himself, however, will need to determine
if such a course is divinely inspired.
Prime StatisticWisdom
QualificationsWisdom 9+ Intelligence 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/4)+1d8 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Wisdom/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesReceives a non-class skill at 30th level, and every Oracle level thereafter.
WeaponsMust use hammers, staves, flailed, natural, or blunt weapons.
ArmorMay wear any armor.
Other LimitationsAlways fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance.
Starting Equipmenta small mace
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Prayer) (Qualify)  Cure Light Wounds
(Prayer)  Sense Life
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Convert
(Skill)  Recall
(Skill)  Revoke
(Skill)  Swim
(Skill) (Qualify)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Flailing Weapon Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Prayer) (Qualify)  Sense Evil
(Prayer)  Sense Good
(Prayer) (Qualify)  Sense Undead
3
(Prayer) (Qualify)  Sacrifice
4
(Prayer)  Sense Alignment
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Prayer)  Cure Deafness
(Common skill) (Qualify)  Scrimshawing
(Skill) (Qualify)  Control Undead
(Skill)  Turn Undead
(Divination) (Qualify)  Detect Metal
(Common skill) (Qualify)  Weaponsmithing
6
(Prayer)  Cure Serious Wounds
(Prayer) (Qualify)  Sense Disease
7
(Prayer)  Bless
(Prayer) (Qualify)  Cure Fatigue
8
(Prayer) (Qualify)  Minor Infusion
(Divination) (Qualify)  Identify Object
9
(Skill) (Qualify)  Wilderness Lore
(Divination) (Qualify)  Augury
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Prayer) (Qualify)  Restore Voice
(Prayer) (Qualify)  Sense Invisible
(Prayer)  Sense Magic
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Prayer)  Remove Poison
(Divination) (Qualify)  Farsight
12
(Prayer) (Qualify)  Cure Disease
(Prayer)  Sense Hidden
(Skill) (Qualify)  Spellcraft
13
(Prayer)  Protect Health
(Prayer) (Qualify)  Sanctuary
14
(Prayer) (Qualify)  Cure Critical Wounds
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Prayer) (Qualify)  Holy Aura
(Divination) (Qualify)  Know Value
16
(Divination) (Qualify)  Locate Object
17
(Prayer)  Blindsight
(Prayer)  Cure Blindness
(Skill) (Qualify)  Half Attack
18
(Prayer) (Qualify)  Infuse Holiness
(Divination) (Qualify)  See Aura
19
(Prayer) (Qualify)  Cure Exhaustion
(Prayer)  Godstrike
20
(Common skill) (Qualify)  Marketeering
(Prayer)  Mass Freedom
(Common skill) (Qualify)  Taxidermy
21
(Prayer)  Heal
(Prayer) (Qualify)  Philosophy
22
(Prayer)  Bless Item
23
(Prayer) (Qualify)  Mass Heal
24
(Prayer)  Holy Word
25
(Prayer) (Qualify)  Divine Perspective
(Prayer)  Resurrect
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing

Purist

DescriptionPurists are the idyllic representatives of the goodness of divinity.
They are so strict in their goodness that they seem to many cold and
unyielding. This nature is so ingrained, in fact, that the purist gains
many cold and cold-based attacks and defensive prayers. This includes
special powers over water and purity. The Purist is a good aligned
class, meaning that he always fumble evil prayers.

How to play: The Purist is a wonderfully social cleric, though only
in the sense that he is often found with other people. His strict
unyielding prayers can sometimes get annoying glances from group members,
though the Purist should remain resolute in his convictions that he is
right. Overall, the Purist is a good balanced cleric who can hold his
own, as well as a valued group member (so long as he keeps his mouth
shut).
Prime StatisticWisdom
QualificationsWisdom 9+ Charisma 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/4)+1d8 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Wisdom/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesReceives 1pt/level cold damage reduction.
WeaponsMust use hammers, staves, flailed, natural, or blunt weapons.
ArmorMay wear any armor.
Other LimitationsAlways fumbles evil prayers, and fumbles all prayers when alignment is below 500. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance. Vulnerable to fire attacks.
Starting Equipmenta small mace
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Prayer) (Qualify)  Cure Light Wounds
(Prayer) (Qualify)  Extinguish
(Prayer) (Qualify)  Marry
(Prayer)  Restore Smell
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Convert
(Skill)  Recall
(Skill)  Revoke
(Skill)  Swim
(Skill)  Turn Undead
(Skill) (Qualify)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Hammer Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Prayer)  Create Water
(Prayer) (Qualify)  Purify
3
(Prayer) (Qualify)  Fidelity
(Prayer) (Qualify)  Sacrifice
4
(Prayer)  Protection Evil
(Prayer) (Qualify)  Protection Undead
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Prayer) (Qualify)  Create Food
(Prayer) (Qualify)  Protection Cold
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Prayer)  Cure Serious Wounds
(Prayer) (Qualify)  Righteous Indignation
7
(Prayer) (Qualify)  Bless
(Prayer) (Qualify)  Hunt Evil
8
(Prayer) (Qualify)  Freedom
(Prayer)  Protection Paralyzation
9
(Prayer) (Qualify)  Cure Fatigue
(Prayer) (Qualify)  Gills
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Prayer)  Restore Voice
(Prayer) (Qualify)  Sense Magic
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Prayer) (Qualify)  Monolith
(Prayer) (Qualify)  Protection Poison
12
(Prayer) (Qualify)  Fountain of Life
(Prayer)  Protection Disease
13
(Prayer) (Qualify)  Protect Health
(Prayer) (Qualify)  Sanctuary
14
(Prayer)  Cure Critical Wounds
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Prayer) (Qualify)  Freeze Metal
(Prayer) (Qualify)  Holy Aura
16
(Prayer)  Calm
(Prayer) (Qualify)  Conviction
(Prayer) (Qualify)  Infuse Holiness
17
(Prayer) (Qualify)  Blindsight
(Prayer)  Cure Blindness
(Skill) (Qualify)  Half Attack
18
(Prayer) (Qualify)  Protection Elements
(Prayer) (Qualify)  Wave
19
(Prayer)  Aura of the Divine Edict
(Prayer)  Godstrike
20
(Common skill) (Qualify)  Marketeering
(Prayer) (Qualify)  Mass Freedom
(Prayer) (Qualify)  Mass Mobility
(Common skill) (Qualify)  Taxidermy
21
(Prayer) (Qualify)  Atonement
(Prayer)  Heal
22
(Prayer) (Qualify)  Bless Item
(Prayer) (Qualify)  Neutralize Item
23
(Prayer) (Qualify)  Linked Health
(Prayer)  Mass Heal
24
(Prayer) (Qualify)  Holy Word
(Prayer)  Nullification
25
(Prayer) (Qualify)  Ice Healing
(Prayer) (Qualify)  Elemental Aid
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Prayer) (Qualify)  Aura of Intolerance

Shaman

DescriptionShaman are those who worship the gods in the most primitive and basic
ways of the earth. The Shaman is thus granted special powers over the
earth by the gods, including resistances to acid attacks, at the expense
of vulnerability to electricity. The Shaman is a neutral aligned class,
meaning that he will never fumble on neutral prayers, and has a much
smaller fumble chance on good and evil prayers. The Shaman is restricted
to blunt weapons, any kind of armor, and gets numerous special prayers
known only to Shaman.

How to play: The Shaman is a typical village priest, having powers
from his deity well suited to almost any daily concern. His neutrality
shows his wisdom, and his power earns him respect. The Shaman can fill
almost any role in the game, whether it be as a group member, or a lone
adventurer seeking an inner peace far from home.
Prime StatisticWisdom
QualificationsWisdom 9+ Constitution 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/4)+1d8 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Wisdom/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesNever fumbles neutral prayers, receives smallest prayer fumble chance, and receives 1pt/level of acid damage reduction.
WeaponsMust use swords, staves, natural, ranged, or blunt weapons
ArmorMay wear any armor.
Other LimitationsUsing non-neutral prayers introduces small failure chance. Vulnerable to electric attacks.
Starting Equipmenta small mace
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Prayer) (Qualify)  Annul
(Prayer) (Qualify)  Cause Light Wounds
(Prayer) (Qualify)  Cure Light Wounds
(Prayer) (Qualify)  Marry
(Prayer)  Restore Smell
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Convert
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Swim
(Skill) (Qualify)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Blunt Weapon Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Prayer) (Qualify)  Sense Evil
(Prayer) (Qualify)  Sense Good
(Prayer)  Sense Life
3
(Prayer) (Qualify)  Bury
(Prayer) (Qualify)  Minor Infusion
4
(Prayer)  Nourishing Food
(Prayer) (Qualify)  Protection Evil
(Prayer) (Qualify)  Protection Good
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Prayer)  Create Food
(Prayer) (Qualify)  Cure Deafness
(Prayer) (Qualify)  Deafness
(Common skill) (Qualify)  Scrimshawing
(Common skill) (Qualify)  Weaponsmithing
6
(Prayer)  Create Water
(Prayer) (Qualify)  Earth to Mud
7
(Prayer) (Qualify)  Bless
(Prayer) (Qualify)  Curse
8
(Prayer) (Qualify)  Paralyze
(Prayer)  Protection Paralyzation
9
(Prayer) (Qualify)  Earthshield
(Prayer) (Qualify)  Moderate Infusion
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Prayer) (Qualify)  Restore Voice
(Prayer) (Qualify)  Sense Invisible
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Prayer) (Qualify)  Unholy Poison
(Prayer)  Protection Poison
(Prayer) (Qualify)  Remove Poison
12
(Prayer)  Protection Disease
(Prayer) (Qualify)  Sober
13
(Prayer)  Sanctuary
(Prayer) (Qualify)  Sanctum
14
(Prayer) (Qualify)  Fertilize
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Prayer) (Qualify)  Guardian Hearth
(Prayer) (Qualify)  Rockskin
16
(Prayer) (Qualify)  Infuse Balance
(Prayer) (Qualify)  Tremor
17
(Prayer) (Qualify)  Blindsight
(Prayer) (Qualify)  Cure Blindness
(Prayer) (Qualify)  Major Infusion
(Skill) (Qualify)  Half Attack
18
(Prayer) (Qualify)  Blade Barrier
(Prayer)  Protection Elements
19
(Prayer) (Qualify)  Flesh Rock
(Prayer) (Qualify)  Rock Flesh
20
(Common skill) (Qualify)  Marketeering
(Prayer)  Mass Mobility
(Common skill) (Qualify)  Taxidermy
21
(Prayer) (Qualify)  Drunken Stupor
(Prayer) (Qualify)  Moral Balance
22
(Prayer)  Curse Item
(Prayer) (Qualify)  Neutralize Item
23
(Prayer)  Linked Health
(Skill) (Qualify)  Meditation
24
(Prayer) (Qualify)  Neutralize Land
(Prayer) (Qualify)  Nullification
25
(Prayer) (Qualify)  Acid Healing
(Prayer) (Qualify)  Elemental Aid
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Prayer)  Holy Day

Templar

DescriptionTemplar are those who pursue power and glory in the name of their
god. They are the great weaponmasters, wielding their arms to conquer
the world in their gods name. The Templar can use any weapons and armor,
and can specialize in many weapons as they increase in levels. The
Templar is an evil aligned class, meaning that they always fumble on good
prayers, and do not gain any good prayers. However, their Aura of
Strife, and their increased number of attacks makes them a formidable foe
of all who oppose the will of their god.

How to play: The Templar is a brutal and formidable warrior, who
wields death and power in the name of his god. His devastating power
makes him a great ally for groups, but also a successful glory seeker
when alone.
Prime StatisticWisdom
QualificationsWisdom 9+ Strength 9+
Practices5 plus (Wisdom/4)+2 per level after first
Training Points3 plus 1 per level after first
Hit Points20 at first, plus (Constitution/3)+1d10 per level thereafter
Mana100 plus (Intelligence/4)+1d8 per level after first
Movement100 plus ((Strength/18)*10) per level after first
Attack Skill(Wisdom/6)+1 per level after first
Damage BonusAn extra point of damage per 5 level(s)
Other BonusesReceives Aura of Strife which increases in power.
WeaponsMay use any weapons.
ArmorMay wear any armor.
Other LimitationsAlways fumbles good prayers. Using non-evil prayers introduces failure chance.
Starting Equipmenta short sword
Qualifying Races Drow Dwarf Elf Gnome Half Elf Halfling Human
Languages Common Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Orcish
Abilities
1
(Common skill) (Qualify)  Blacksmithing
(Common skill) (Qualify)  Butchering
(Common skill) (Qualify)  Carpentry
(Common skill) (Qualify)  Wood Chopping
(Common skill) (Qualify)  Clan Crafting
(Common skill) (Qualify)  Cooking
(Common skill) (Qualify)  Gem Digging
(Common skill) (Qualify)  Drilling
(Common skill) (Qualify)  Dyeing
(Common skill) (Qualify)  Embroidering
(Common skill) (Qualify)  Engraving
(Common skill) (Qualify)  Fire Building
(Common skill) (Qualify)  Fishing
(Common skill) (Qualify)  Foraging
(Common skill) (Qualify)  Herbology
(Common skill) (Qualify)  Hunting
(Common skill) (Qualify)  Lacquering
(Common skill) (Qualify)  Leather Working
(Common skill) (Qualify)  Mining
(Common skill) (Qualify)  Pottery
(Prayer) (Qualify)  Annul
(Prayer) (Qualify)  Divorce
(Prayer)  Infuse Unholiness
(Common skill) (Qualify)  Sculpting
(Common skill) (Qualify)  Searching
(Common skill) (Qualify)  Shearing
(Skill)  Convert
(Skill)  Recall
(Skill)  Revoke
(Skill) (Qualify)  Swim
(Skill) (Qualify)  Wands
(Skill)  Write
(Common skill) (Qualify)  Smoke Rings
(Skill)  Blunt Weapon Specialization
(Skill)  Sword Specialization
(Common skill) (Qualify)  Tailoring
(Common skill) (Qualify)  Weaving
2
(Prayer) (Qualify)  Cause Fatigue
(Prayer) (Qualify)  Sense Good
(Prayer) (Qualify)  Sense Life
3
(Prayer)  Desecrate
(Skill) (Qualify)  Edged Weapon Specialization
4
(Prayer) (Qualify)  Protection Good
(Prayer) (Qualify)  Unholy Armament
5
(Common skill) (Qualify)  Armorsmithing
(Common skill) (Qualify)  Baking
(Common skill) (Qualify)  Cobbling
(Common skill) (Qualify)  Food Prep
(Common skill) (Qualify)  Glass Blowing
(Common skill) (Qualify)  Painting
(Common skill) (Qualify)  Paper Making
(Prayer)  Deafness
(Common skill) (Qualify)  Scrimshawing
(Skill) (Qualify)  Flailing Weapon Specialization
(Common skill) (Qualify)  Weaponsmithing
6
(Prayer) (Qualify)  Heresy
(Skill) (Qualify)  Parry
7
(Prayer)  Curse
(Prayer) (Qualify)  Hunt Good
8
(Prayer)  Paralyze
(Skill) (Qualify)  Polearm Specialization
9
(Prayer) (Qualify)  Behemoth
(Skill) (Qualify)  Hammer Specialization
10
(Common skill) (Qualify)  Construction
(Common skill) (Qualify)  Costuming
(Common skill) (Qualify)  Distilling
(Common skill) (Qualify)  Farming
(Common skill) (Qualify)  Fletching
(Common skill) (Qualify)  Masonry
(Prayer) (Qualify)  Cause Exhaustion
(Prayer) (Qualify)  Dispel Good
(Common skill) (Qualify)  Ship Building
(Common skill) (Qualify)  Smelting
(Skill) (Qualify)  Ranged Weapon Specialization
(Common skill) (Qualify)  Speculating
(Common skill) (Qualify)  Wainwrighting
11
(Prayer) (Qualify)  Unholy Poison
(Prayer) (Qualify)  Protection Poison
(Skill) (Qualify)  Half Attack
12
(Prayer)  Plague
(Prayer) (Qualify)  Protection Disease
13
(Prayer)  Blood Moon
(Prayer) (Qualify)  Desecrate Land
14
(Skill) (Qualify)  Shield Bash
(Skill) (Qualify)  Axe Specialization
15
(Common skill) (Qualify)  Jewel Making
(Common skill) (Qualify)  Locksmithing
(Prayer)  Great Curse
(Skill) (Qualify)  Hand to hand combat
16
(Prayer) (Qualify)  Anger
(Prayer) (Qualify)  Blood Hearth
17
(Prayer) (Qualify)  Blindness
(Prayer) (Qualify)  Bone Moon
18
(Prayer) (Qualify)  Enervate
(Prayer)  Tithe
19
(Prayer) (Qualify)  Hellfire
(Prayer) (Qualify)  Maladiction
20
(Common skill) (Qualify)  Marketeering
(Prayer) (Qualify)  Absorption
(Prayer)  Mass Paralyze
(Common skill) (Qualify)  Taxidermy
21
(Prayer) (Qualify)  Corruption
(Skill) (Qualify)  Second Attack
22
(Prayer)  Curse Item
(Prayer) (Qualify)  Haunted
23
(Prayer) (Qualify)  Create Idol
24
(Prayer) (Qualify)  Sun Curse
(Prayer)  Unholy Word
25
(Prayer) (Qualify)  Regeneration
26
27
28
29
30
(Common skill) (Qualify)  Master Armorsmithing
(Common skill) (Qualify)  Master Costuming
(Common skill) (Qualify)  Master Leather Working
(Common skill) (Qualify)  Master Tailoring
(Common skill) (Qualify)  Master Weaponsmithing
(Prayer)  Avatar